#pragma once #include "../rage/vector.hpp" #include "CPlayerCameraData.hpp" class CPlayerAngles { public: char pad_0000[16]; //0x0000 CPlayerCameraData* m_cam_data; //0x0010 char pad_0018[24]; //0x0018 rage::fvector3 m_right; //0x0030 char pad_003C[4]; //0x003C rage::fvector3 m_forward; //0x0040 char pad_004C[4]; //0x004C rage::fvector3 m_up; //0x0050 char pad_005C[4]; //0x005C rage::fvector3 m_position; //0x0060 char pad_006C[36]; //0x006C }; //Size: 0x0090 static_assert(sizeof(CPlayerAngles) == 0x90);