#include "base/atRTTI.hpp" #include "base/CBaseModelInfo.hpp" #include "base/CNavigation.hpp" #include "base/CObject.hpp" #include "base/datBase.hpp" #include "base/fwArchetype.hpp" #include "base/fwArchetypeDef.hpp" #include "base/fwExtensibleBase.hpp" #include "base/fwExtension.hpp" #include "base/fwExtensionContainer.hpp" #include "base/fwRefAwareBase.hpp" #include "base/fwRefAwareBaseImpl.hpp" #include "base/HashTable.hpp" #include "base/pgBase.hpp" #include "base/phArchetype.hpp" #include "base/phBound.hpp" #include "base/phBoundCapsule.hpp" #include "base/phBoundComposite.hpp" #include "camera/CCameraAngles.hpp" #include "camera/CCameraManagerAngles.hpp" #include "camera/CGameCameraAngles.hpp" #include "draw_handlers/CEntityDrawHandler.hpp" #include "draw_handlers/CObjectDrawHandler.hpp" #include "draw_handlers/CPedDrawHandler.hpp" #include "draw_handlers/CVehicleDrawHandler.hpp" #include "draw_handlers/fwDrawData.hpp" #include "entities/CAttackers.hpp" #include "entities/CDynamicEntity.hpp" #include "entities/CEntity.hpp" #include "entities/CPhysical.hpp" #include "entities/fwEntity.hpp" #include "enums/eExplosionTag.hpp" #include "enums/eHandlingType.hpp" #include "game_files/CGameConfig.hpp" #include "misc/CTunables.hpp" #include "misc/vfx/TimecycleKeyframeData.hpp" #include "netsync/CProjectBaseSyncDataNode.hpp" #include "netsync/CProjectSyncTree.hpp" #include "netsync/netSyncDataNode.hpp" #include "netsync/netSyncNodeBase.hpp" #include "netsync/netSyncParentNode.hpp" #include "netsync/netSyncTree.hpp" #include "netsync/NodeCommonDataOperations.hpp" #include "netsync/nodes/automobile/CAutomobileCreationNode.hpp" #include "netsync/nodes/CPedComponents.hpp" #include "netsync/nodes/door/CDoorCreationDataNode.hpp" #include "netsync/nodes/door/CDoorMovementDataNode.hpp" #include "netsync/nodes/door/CDoorScriptGameStateDataNode.hpp" #include "netsync/nodes/door/CDoorScriptInfoDataNode.hpp" #include "netsync/nodes/dynamic_entity/CDynamicEntityGameStateDataNode.hpp" #include "netsync/nodes/entity/CEntityOrientationDataNode.hpp" #include "netsync/nodes/entity/CEntityScriptGameStateDataNode.hpp" #include "netsync/nodes/entity/CEntityScriptInfoDataNode.hpp" #include "netsync/nodes/heli/CHeliHealthDataNode.hpp" #include "netsync/nodes/heli/CHeliControlDataNode.hpp" #include "netsync/nodes/object/CObjectCreationDataNode.hpp" #include "netsync/nodes/ped/CPedAIDataNode.hpp" #include "netsync/nodes/ped/CPedAppearanceDataNode.hpp" #include "netsync/nodes/ped/CPedAttachDataNode.hpp" #include "netsync/nodes/ped/CPedComponentReservationDataNode.hpp" #include "netsync/nodes/ped/CPedCreationDataNode.hpp" #include "netsync/nodes/ped/CPedGameStateDataNode.hpp" #include "netsync/nodes/ped/CPedHealthDataNode.hpp" #include "netsync/nodes/ped/CPedInventoryDataNode.hpp" #include "netsync/nodes/ped/CPedMovementDataNode.hpp" #include "netsync/nodes/ped/CPedMovementGroupDataNode.hpp" #include "netsync/nodes/ped/CPedOrientationDataNode.hpp" #include "netsync/nodes/ped/CPedScriptCreationDataNode.hpp" #include "netsync/nodes/ped/CPedTaskSequenceDataNode.hpp" #include "netsync/nodes/ped/CPedTaskSpecificDataNode.hpp" #include "netsync/nodes/ped/CPedTaskTreeDataNode.hpp" #include "netsync/nodes/physical/CPhysicalAngVelocityDataNode.hpp" #include "netsync/nodes/physical/CPhysicalAttachDataNode.hpp" #include "netsync/nodes/physical/CPhysicalGameStateDataNode.hpp" #include "netsync/nodes/physical/CPhysicalHealthDataNode.hpp" #include "netsync/nodes/physical/CPhysicalMigrationDataNode.hpp" #include "netsync/nodes/physical/CPhysicalScriptGameStateDataNode.hpp" #include "netsync/nodes/physical/CPhysicalScriptMigrationDataNode.hpp" #include "netsync/nodes/physical/CPhysicalVelocityDataNode.hpp" #include "netsync/nodes/pickup/CPickupCreationDataNode.hpp" #include "netsync/nodes/pickup_placement/CPickupPlacementCreationDataNode.hpp" #include "netsync/nodes/player/CPlayerAmbientModelStreamingNode.hpp" #include "netsync/nodes/player/CPlayerAppearanceDataNode.hpp" #include "netsync/nodes/player/CPlayerCameraDataNode.hpp" #include "netsync/nodes/player/CPlayerCreationDataNode.hpp" #include "netsync/nodes/player/CPlayerGamerDataNode.hpp" #include "netsync/nodes/player/CPlayerGameStateDataNode.hpp" #include "netsync/nodes/player/CPlayerPedGroupDataNode.hpp" #include "netsync/nodes/player/CPlayerSectorPosNode.hpp" #include "netsync/nodes/player/CPlayerWantedAndLOSDataNode.hpp" #include "netsync/nodes/proximity_migrateable/CGlobalFlagsDataNode.hpp" #include "netsync/nodes/proximity_migrateable/CMigrationDataNode.hpp" #include "netsync/nodes/proximity_migrateable/CSectorDataNode.hpp" #include "netsync/nodes/proximity_migrateable/CSectorPositionDataNode.hpp" #include "netsync/nodes/task/ClonedTakeOffPedVariationInfo.hpp" #include "netsync/nodes/train/CTrainGameStateDataNode.hpp" #include "netsync/nodes/vehicle/CVehicleCreationDataNode.hpp" #include "netsync/nodes/vehicle/CVehicleControlDataNode.hpp" #include "netsync/nodes/vehicle/CVehicleTaskDataNode.hpp" #include "netsync/nodes/vehicle/CVehicleGadgetDataNode.hpp" #include "netsync/nodes/vehicle/CVehicleProximityMigrationDataNode.hpp" #include "netsync/nodes/vehicle/CVehicleComponentReservationDataNode.hpp" #include "netsync/nodes/vehicle/CVehicleDamageStatusDataNode.hpp" #include "netsync/nodes/vehicle/CVehicleSteeringDataNode.hpp" #include "netsync/nodes/vehicle/CVehicleHealthDataNode.hpp" #include "netsync/nodes/vehicle/CVehicleGameStateDataNode.hpp" #include "netsync/trees/CDynamicEntitySyncTreeBase.hpp" #include "netsync/trees/CEntitySyncTreeBase.hpp" #include "netsync/trees/CPhysicalSyncTreeBase.hpp" #include "netsync/trees/CProximityMigrateableSyncTreeBase.hpp" #include "network/CCommunications.hpp" #include "network/ChatData.hpp" #include "network/CJoinRequestContext.hpp" #include "network/ClanData.hpp" #include "network/CMsgJoinResponse.hpp" #include "network/CMsgTextMessage.hpp" #include "network/CNetComplaintMgr.hpp" #include "network/CNetGamePlayer.hpp" #include "network/CNetGamePlayerDataMsg.hpp" #include "network/CNetworkPlayerMgr.hpp" #include "network/netObject.hpp" #include "network/netPeerAddress.hpp" #include "network/netPlayer.hpp" #include "network/netPlayerMgrBase.hpp" #include "network/netTime.hpp" #include "network/Network.hpp" #include "network/RemoteGamerInfoMsg.hpp" #include "network/snConnectToPeerTask.hpp" #include "network/snSession.hpp" #include "network/netConnection.hpp" #include "ped/CPed.hpp" #include "ped/CPedBoneInfo.hpp" #include "ped/CPedFactory.hpp" #include "ped/CPedIntelligence.hpp" #include "ped/CPedInventory.hpp" #include "ped/CPedModelInfo.hpp" #include "ped/CPedWeaponManager.hpp" #include "player/CNonPhysicalPlayerData.hpp" #include "player/CPlayerAngles.hpp" #include "player/CPlayerInfo.hpp" #include "rage/atArray.hpp" #include "rage/atSingleton.hpp" #include "rage/joaat.hpp" #include "rage/rlGamerHandle.hpp" #include "rage/rlGamerInfo.hpp" #include "rage/rlGamerInfoBase.hpp" #include "rage/rlMetric.hpp" #include "rage/rlQueryPresenceAttributesContext.hpp" #include "rage/rlScHandle.hpp" #include "rage/rlSessionByGamerTaskResult.hpp" #include "rage/rlSessionInfo.hpp" #include "rage/rlTaskStatus.hpp" #include "rage/sysMemAllocator.hpp" #include "rage/vector.hpp" #include "script/dataList.hpp" #include "script/globals/GlobalPlayerBD.hpp" #include "script/globals/GPBD_FM.hpp" #include "script/globals/GPBD_FM_3.hpp" #include "script/globals/GPBD_Kicking.hpp" #include "script/globals/GPBD_MissionName.hpp" #include "script/globals/GSBD.hpp" #include "script/globals/GSBD_BlockB.hpp" #include "script/globals/GSBD_FM.hpp" #include "script/globals/GSBD_Kicking.hpp" #include "script/globals/GSBD_PropertyInstances.hpp" #include "script/globals/g_AMC_playerBD.hpp" #include "script/CGameScriptObjInfo.hpp" #include "script/GtaThread.hpp" #include "script/HudColor.hpp" #include "script/MPScriptData.hpp" #include "script/scriptHandler.hpp" #include "script/scriptHandlerMgr.hpp" #include "script/scriptHandlerNetComponent.hpp" #include "script/scriptId.hpp" #include "script/scriptIdBase.hpp" #include "script/scriptResource.hpp" #include "script/scrNativeHandler.hpp" #include "script/scrNativeRegistration.hpp" #include "script/scrNativeRegistrationTable.hpp" #include "script/scrProgram.hpp" #include "script/scrProgramTable.hpp" #include "script/scrProgramTableEntry.hpp" #include "script/scrThread.hpp" #include "script/scrThreadContext.hpp" #include "script/scrVector.hpp" #include "script/Timer.hpp" #include "script/tlsContext.hpp" #include "script/types.hpp" #include "security/ObfVar.hpp" #include "security/RageSecurity.hpp" #include "socialclub/FriendInfo.hpp" #include "socialclub/FriendRegistry.hpp" #include "socialclub/ScInfo.hpp" #include "stats/CPlayerCardStats.hpp" #include "stats/CStatsSerializationContext.hpp" #include "vehicle/CAdvancedData.hpp" #include "vehicle/CBaseSubHandlingData.hpp" #include "vehicle/CCarHandlingData.hpp" #include "vehicle/CHandlingData.hpp" #include "vehicle/CHandlingObject.hpp" #include "vehicle/CVehicle.hpp" #include "vehicle/CVehicleModelInfo.hpp" #include "vehicle/CVehicleDriveByMetadataMgr.hpp" #include "vehicle/CVehicleSeatMetadataMgr.hpp" #include "vehicle/CTrainConfig.hpp" #include "weapon/CAmmoInfo.hpp" #include "weapon/CAmmoProjectileInfo.hpp" #include "weapon/CAmmoRocketInfo.hpp" #include "weapon/CAmmoThrownInfo.hpp" #include "weapon/CHomingRocketParams.hpp" #include "weapon/CItemInfo.hpp" #include "weapon/CWeaponBoneId.hpp" #include "weapon/CWeaponInfo.hpp" #include "ui/CBlipList.hpp" // add your classes here