Commit Graph

223 Commits

Author SHA1 Message Date
gir489
c8bf23f4f3 Fixed alignment of GamerHandle to match the game's. (#163)
Added some of the classes I ported from Phantom for the game's camera.
2024-03-27 21:01:52 +01:00
Quentin
a5b70db409 define CVehicleDriveByAnimInfo for CGetPedSeatReturnClass (#161) 2024-02-28 23:03:00 +01:00
Quentin
078919f9cd updated CItemInfo (#160) 2024-02-20 23:58:42 +01:00
0x280
057df5ceda make scrNativeRegistrationTable class members public (#159) 2024-02-01 22:50:59 +01:00
0x280
5a2ef4d55e resolve std::numeric_limits::max() max(a, b) conflict (#158) 2024-01-30 12:52:12 +01:00
maybegreat48
34f46160d0 Assorted fixes (#157)
* feat(GtaThread): add force cleanup fields

* fix(scrThreadContext): there is no TIMER_C

* feat(GtaThread): add the flag

* fix(scrProgram): add scrNativeHandler include

* fix(scrNativeHandler): make data fields public

---------

Co-authored-by: maybegreat48 <email@hostname>
2023-12-20 15:49:40 +01:00
gir489
5881f50a80 Added code for the Allow All Vehicle Weapons refactor. (#156)
* Added more classes for drive-by weapons.

* Added CGetPedSeatReturnClass.

* Fixed atArray contains method throwing compile time exceptions.
2023-12-19 08:43:45 +01:00
gir489
f33d9d2b18 Removed m_velocity from CVehicle. (#154) 2023-12-16 22:01:17 +01:00
maybegreat48
b9054a7e39 feat(network): fix CPlayerGameStateDataNode (#155) 2023-12-16 22:00:57 +01:00
gir489
1c614e7117 Fixed CVehicle for 3095. (#152) 2023-12-15 00:09:33 +01:00
maybegreat48
a41a089a50 Update CNetGamePlayer (#151) 2023-12-14 23:54:16 +01:00
maybegreat48
b874a00c18 Some more class fixes (#150)
For GTA V 1.68 b3095
2023-12-13 23:28:38 +01:00
maybegreat48
4200a1611a * fix(netsync): update CPlayerAppearanceDataNode (#149) 2023-12-13 15:10:20 +01:00
horizon
d00d31043a improved CVehicleModelInfo (#148) 2023-12-12 09:49:29 +01:00
thehorizon84
f1d42c6b51 feat(CVehicleModelInfo): added vehicle ability field (#146) 2023-12-03 14:28:39 +01:00
yubie
d035239c57 gameSkeleton classes (#144) 2023-11-29 08:06:19 +01:00
Chih-Chiang Chang
06cd2b6845 feat(WeaponInfo): More classes & fixed offsets. (#140)
1. Added: AimingInfo, EnduranceDamage, OverrideForces, FirstPersonScopeAttachmentData, AttachPoints, GunFeedBone, TintSpecValues, FiringPatternAliases, ReloadUpperBodyFixupExpressionData, MeleeDamageMultiplier, CamoDiffuseTexIdxs and RotateBarrelBone.
2. Fixed m_light_only_active_when_stuck ~ m_light_bone addresses in
   CAmmoProjectileInfo. (0xDA ~ 0xDE)
3. Added 3 projectile flags and 4 effect groups.
4. Corrected some uint8_t to bool.
5. Changed m_weapon_flags_bitset to std::bitset<192> m_weapon_flags.
6. Fixed m_stat_name as string pointer.
7. Removed pads < 4 bytes (these are auto-padded).
8. Fixed aim_probe_radius_override* names.
2023-09-25 20:22:51 +02:00
PliskinDev
a736fdeedb add pgBaseMetaDataType and pgBaseMetaDataDebugNameType and pgDictionary and pgDictionaryBase (#138) 2023-09-10 22:49:02 +02:00
gir489
7c94b4ee69 Fixed m_root not resolving to netSyncTree. (#139) 2023-09-10 22:48:11 +02:00
PliskinDev
578e1cbd4b add atReferenceCounter (#137) 2023-09-07 22:02:43 +02:00
張致強
9069c364e4 fix(WeaponInfo): fix several offsets and add new ones from #1. (#136)
1. Fixed wrong offsets.
2. Added most offsets from #1 and corrected offsets after 0x8c8.
2023-09-07 22:02:16 +02:00
tupoy-ya
6fc73a16f7 fix(scrNativeHash): Make scrNativeHash uint64_t (#135) 2023-09-03 20:25:35 +02:00
maybegreat48
0102dfcdcc Add stuff for YimMenu, YimMenuV2, and YimASI (#132)
* feat(gamefiles): add game config
* Update CPickupCreationDataNode.hpp
* feat(train): add train config
* feat(netsync): add phone task info
* feat(invoker): constexpr everything
2023-08-18 21:58:00 +02:00
gir489
bf58ef9aa6 Added KERS boost fields. (#131) 2023-08-05 18:15:37 +02:00
maybegreat48
3c5f66287b Minor changes (#130)
* fix(netPeerAddress): relay address
* fix(rage): fix rlGamerInfoBase
2023-07-23 18:14:58 +02:00
maybegreat48
9583d2f7e3 Fix sysMemAllocator (#129) 2023-07-22 22:49:13 +02:00
maybegreat48
d1e6b3b7b9 Add some nodes and netConnection stuff (#128) 2023-07-22 19:59:25 +02:00
Scarface
c2828470a3 Add CPlayerCameraData (#127) 2023-07-22 19:38:09 +02:00
Bugisoft
3ad866ed1d Update TimecycleKeyframeData to RGBA (#126) 2023-07-20 18:39:53 +02:00
Bugisoft
0e4da09488 Added TimecycleKeyframeData (#124) 2023-07-19 22:31:14 +02:00
gir489
3bbb299f23 Added Blip classes. (#125) 2023-07-19 22:30:19 +02:00
Quentin
5150441a5c atArray: copy data only if not null (#123) 2023-07-17 16:54:32 +02:00
gir489
249d3ad290 Added stuff for Allow All Weapons in Vehicle. (#122) 2023-07-16 17:49:13 +02:00
maybegreat48
8559fe7a9e Minor changes (#121)
* Update rlQueryPresenceAttributesContext.hpp

* Update rlScHandle.hpp
2023-07-15 20:46:17 +02:00
Quentin
a7eee8d5cc script vector3: add to_string and << operator overload (#119) 2023-06-27 19:19:19 +02:00
maybegreat48
9d951d0e32 Update to 1.67 (#117) 2023-06-14 22:16:19 +02:00
Forever Gone
14adf08cac Added scrValue (#116) 2023-06-10 11:39:23 +02:00
maybegreat48
22b0242869 Add vector constructors (#115) 2023-05-09 21:18:42 +01:00
DayibBaba
66a0c32e1d feat(srcVector): Added == and != operators (#112) 2023-04-16 19:07:38 +01:00
Andreas Maerten
891ad67768 feat(CVehicle): expand vehicle class (#111)
* feat(CVehicle): add gears
* feat(CVehicle): add RPM
2023-04-15 15:32:17 +01:00
Aure7138
4dd27a6280 feat(CPedModelInfo): add m_ped_type (#110) 2023-04-01 15:09:40 +01:00
maybegreat48
3487e639ff Add CVehicleProximityMigrationDataNode (#109) 2023-03-07 22:25:13 +00:00
maybegreat48
11c1ebdec9 Improve sync classes (#108) 2023-02-23 23:11:35 +00:00
Aure7138
a8966dd749 commit (#107) 2023-02-19 00:26:49 +01:00
Aure7138
129bf7fa98 commit (#105) 2023-02-19 00:26:30 +01:00
maybegreat48
c8ee3082ae Add CPlayerCameraDataNode and updated globals (#104) 2023-02-12 22:01:39 +00:00
Aure7138
5f1261b3a9 extended CPed (#103) 2023-02-09 18:33:52 +00:00
maybegreat48
bc0769b101 Fix classes (#100) 2023-02-04 16:17:52 +01:00
Yimura
83d050f7d5 fix(CPedIntelligence): incorrect classname (#99) 2023-02-03 22:23:49 +00:00
maybegreat48
df824ee6da Update to 1.66 (#98) 2023-02-02 22:55:50 +00:00