Quentin
a5b70db409
define CVehicleDriveByAnimInfo for CGetPedSeatReturnClass ( #161 )
2024-02-28 23:03:00 +01:00
gir489
5881f50a80
Added code for the Allow All Vehicle Weapons refactor. ( #156 )
...
* Added more classes for drive-by weapons.
* Added CGetPedSeatReturnClass.
* Fixed atArray contains method throwing compile time exceptions.
2023-12-19 08:43:45 +01:00
gir489
f33d9d2b18
Removed m_velocity from CVehicle. ( #154 )
2023-12-16 22:01:17 +01:00
gir489
1c614e7117
Fixed CVehicle for 3095. ( #152 )
2023-12-15 00:09:33 +01:00
horizon
d00d31043a
improved CVehicleModelInfo ( #148 )
2023-12-12 09:49:29 +01:00
thehorizon84
f1d42c6b51
feat(CVehicleModelInfo): added vehicle ability field ( #146 )
2023-12-03 14:28:39 +01:00
maybegreat48
0102dfcdcc
Add stuff for YimMenu, YimMenuV2, and YimASI ( #132 )
...
* feat(gamefiles): add game config
* Update CPickupCreationDataNode.hpp
* feat(train): add train config
* feat(netsync): add phone task info
* feat(invoker): constexpr everything
2023-08-18 21:58:00 +02:00
gir489
bf58ef9aa6
Added KERS boost fields. ( #131 )
2023-08-05 18:15:37 +02:00
gir489
249d3ad290
Added stuff for Allow All Weapons in Vehicle. ( #122 )
2023-07-16 17:49:13 +02:00
Andreas Maerten
891ad67768
feat(CVehicle): expand vehicle class ( #111 )
...
* feat(CVehicle): add gears
* feat(CVehicle): add RPM
2023-04-15 15:32:17 +01:00
Aure7138
b7584e635c
helper functions ( #77 )
2022-11-28 21:14:26 +00:00
Yimura
89b48daa59
feat(Vehicle): Added sub handling data ( #73 )
2022-11-16 18:46:11 +00:00
Yimura
d81f392e61
Script VM classes ( #60 )
...
* feat(Script): Ported BBv2 script classes
* fix: Change hard tab indents to 4 width space indents
2022-11-08 21:11:50 +00:00
Aure7138
12919a46ff
feat: CPlayerInfo, CVehicle & CPed ( #58 )
...
* Added get_position() helper to CNavigation
* Updated CPed class:
* m_fatigued_health_threshold
* m_injured_health_threshold
* m_dying_health_threshold
* m_hurt_health_threshold
* Updated CPlayerInfo class:
* m_wanted_level_difficulty
* m_wanted_level_multiplier
* Updated CVehicle class:
* m_dirt_level
* m_max_passengers
* m_num_of_passengers
* m_door_lock_status
2022-11-08 21:02:11 +00:00
Aure7138
5b1210b143
feat: CPhysical, CPed & CVehicle( #57 )
...
* CPhysical added CAttackers class
* CPed added m_can_switch_weapon & m_cash
* CVehicle added m_door_lock_status
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-11-06 22:29:08 +00:00
Yimura
a35ff28244
fix(CPhysical): 0x20 bytes removed ( #45 )
2022-10-25 17:39:32 +01:00
Yimura
0c3f711ce4
feat(CVehicleModelInfo): Added eVehicleClass and updated enum ( #39 )
2022-09-28 23:52:01 +01:00
Yimura
f6d799e775
fix(CPhysical): maxhealth member type ( #37 )
2022-09-12 23:48:14 +02:00
Yimura
099204f8a6
feat: Updated classes, added CPedInventory, ...
2022-08-26 00:37:00 +02:00
Yimura
00d8cc9fa5
feat(Classes): Split classes to their correct inheritance ( #25 )
2022-08-26 00:13:12 +02:00
altforfr
86b81c34b5
feat: Update eVehicleType & eDamageType enums ( #28 )
2022-08-26 00:02:52 +02:00
Yimura
eef494452a
fix(CI): Compiled in folders and use relative include dirs ( #27 )
2022-08-25 22:06:34 +02:00
Reece Watson
7052c5e91b
feat(Classes): Updated CBaseModelInfo, CPlayerGameStateDataNode and fwEntity ( #24 )
...
* Fixed eModelType enum value names
* CBaseModelInfo: Changed min/max dimension types from fvector3 to fvector4
* CBaseModelInfo: Adjusted to actual size
* Added datBase, fwRefAwareBase, fwRefAwareBaseImpl, fwExtensibleBase, fwExtension, fwExtensionContainer and pgBase classes
* CPlayerGameStateDataNode: Updated fields and resized to actual size
* CVehicleModelInfo: Resized because of modified CBaseModelInfo
2022-08-20 19:17:32 +02:00
Yimura
ba4d0c3721
refactor: Reorganize repo ( #12 )
2022-07-29 18:00:22 +02:00