Yimura
a326b5a4ec
fix: tlsContext offsets ( #72 )
2022-11-15 23:39:24 +00:00
Yimura
dd97a9720b
feat(rage): added atArray class ( #70 )
2022-11-15 20:15:23 +00:00
Reece Watson
0e734ac7a2
feat(scrProgram): Updated some members. ( #71 )
2022-11-15 08:26:00 +01:00
maybegreat48
86f82e3a52
Fix dynamic entity game state data node ( #69 )
2022-11-14 23:08:19 +00:00
maybegreat48
30623f6873
Add unknown voice related classes ( #68 )
2022-11-13 10:25:02 +00:00
Reece Watson
d84b63357a
feat(Data Nodes): Add ped inventory and vehicle gadget nodes. ( #67 )
2022-11-11 15:09:09 +00:00
Yimura
46b025293a
fix(scrNativeHandler): Missing using containing scrNativeHandler ( #66 )
2022-11-09 20:13:12 +00:00
Yimura
7fe43eb735
fix: GtaThread & scrProgramTable ( #65 )
...
* fix(scrProgramTable): Removed unused include
* feat(GtaThread): Actually commit file contents
2022-11-09 18:17:25 +00:00
Aure7138
4577e5b8c9
fix: missing public in phArchetype & phArchetypePhys ( #62 )
2022-11-08 22:31:04 +00:00
Yimura
d81f392e61
Script VM classes ( #60 )
...
* feat(Script): Ported BBv2 script classes
* fix: Change hard tab indents to 4 width space indents
2022-11-08 21:11:50 +00:00
Aure7138
12919a46ff
feat: CPlayerInfo, CVehicle & CPed ( #58 )
...
* Added get_position() helper to CNavigation
* Updated CPed class:
* m_fatigued_health_threshold
* m_injured_health_threshold
* m_dying_health_threshold
* m_hurt_health_threshold
* Updated CPlayerInfo class:
* m_wanted_level_difficulty
* m_wanted_level_multiplier
* Updated CVehicle class:
* m_dirt_level
* m_max_passengers
* m_num_of_passengers
* m_door_lock_status
2022-11-08 21:02:11 +00:00
Aure7138
5b1210b143
feat: CPhysical, CPed & CVehicle( #57 )
...
* CPhysical added CAttackers class
* CPed added m_can_switch_weapon & m_cash
* CVehicle added m_door_lock_status
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-11-06 22:29:08 +00:00
Demae
e146647ee4
Updated Network.hpp ( #56 )
...
* fix: duplicate member
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-11-06 22:09:39 +00:00
Reece Watson
1d5916827c
fix(Physics & Matrices): Updated physics and matrix structures. ( #55 )
2022-11-06 21:38:41 +00:00
maybegreat48
6799e1eed9
Update rage::rlSessionDetail ( #54 )
2022-11-06 21:38:11 +00:00
Aure7138
9eb87c80c4
feat(ped): add CPedBoneInfo ( #53 )
2022-11-01 17:44:37 +01:00
Aure7138
667fbbb72e
add oxygen_time && water_collision ( #52 )
2022-10-31 23:06:42 +01:00
Reece Watson
2692d9aa0e
feat/fix(Random): Update and add a bunch of classes ( #51 )
2022-10-30 18:26:20 +01:00
Aure7138
1e3bf3ce73
feat: added collision classes ( #50 )
2022-10-30 14:32:30 +01:00
Aure7138
86def1ea1d
add CPed seatbelt ( #49 )
2022-10-29 20:19:58 +01:00
Quentin E. / iDeath
41246edf09
add rlSessionByGamerTaskResult and restore default ctor for rlGamerHandle ( #47 )
2022-10-26 11:27:30 +02:00
Yimura
cf47447f25
fix(Network): rage::rlSessionInfo instance at start ( #46 )
2022-10-25 21:09:59 +01:00
Yimura
ba3808f420
fix(CPed): 4 bytes removed between m_ped_task_flag and m_armor
2022-10-25 18:54:05 +02:00
Yimura
a35ff28244
fix(CPhysical): 0x20 bytes removed ( #45 )
2022-10-25 17:39:32 +01:00
Yimura
52f23b3a02
fix(ScInfo): Resize session_ticket to 88 bytes ( #44 )
2022-10-23 00:19:55 +02:00
Yimura
b1857f711e
feat(ScInfo): Updated with new offsets ( #43 )
2022-10-22 23:25:07 +02:00
Yimura
6fe9355e1a
refactor: Simplify FriendRegistry ( #42 )
2022-10-06 11:50:28 +01:00
Reece Watson
36a7681d8b
fix(CWeaponInfo & CAmmoProjectileInfo): Make subclass members public. ( #41 )
2022-09-30 19:19:42 +01:00
Reece Watson
1999053fa5
fix(CPlayerGamerDataNode): Use proper class and update members. ( #40 )
2022-09-30 18:04:45 +01:00
Yimura
0c3f711ce4
feat(CVehicleModelInfo): Added eVehicleClass and updated enum ( #39 )
2022-09-28 23:52:01 +01:00
Davide Beatrici
5ca943f4cd
feat: Add CCameraAngles, CCameraManagerAngles, CGameCameraAngles, CPlayerAngles ( #7 )
2022-09-17 20:32:08 +01:00
Reece Watson
4a0157c69d
fix(CAmmoInfo & CWeaponInfo): Split into proper classes. ( #38 )
2022-09-17 14:22:36 +01:00
Yimura
f6d799e775
fix(CPhysical): maxhealth member type ( #37 )
2022-09-12 23:48:14 +02:00
maybegreat48
b5b7811a8f
Fix build warnings ( #35 )
2022-09-10 22:27:42 +01:00
maybegreat48
cba2e42b16
Add network classes ( #34 )
2022-09-08 22:38:45 +02:00
altforfr
aab15b13c8
fix(CWeaponInfo): Offset comment ( #33 )
2022-08-31 21:49:41 +02:00
altforfr
7d0f151776
feat: Added rage::vector2, updated CWeaponInfo, ... ( #32 )
2022-08-31 21:31:52 +02:00
Reece Watson
36434d7c7f
fix(CNetGamePlayer & rlGamerInfo): Split classes and fixed small regression. ( #31 )
2022-08-28 10:40:56 +02:00
Yimura
099204f8a6
feat: Updated classes, added CPedInventory, ...
2022-08-26 00:37:00 +02:00
Yimura
00d8cc9fa5
feat(Classes): Split classes to their correct inheritance ( #25 )
2022-08-26 00:13:12 +02:00
altforfr
86b81c34b5
feat: Update eVehicleType & eDamageType enums ( #28 )
2022-08-26 00:02:52 +02:00
Yimura
eef494452a
fix(CI): Compiled in folders and use relative include dirs ( #27 )
2022-08-25 22:06:34 +02:00
Reece Watson
7052c5e91b
feat(Classes): Updated CBaseModelInfo, CPlayerGameStateDataNode and fwEntity ( #24 )
...
* Fixed eModelType enum value names
* CBaseModelInfo: Changed min/max dimension types from fvector3 to fvector4
* CBaseModelInfo: Adjusted to actual size
* Added datBase, fwRefAwareBase, fwRefAwareBaseImpl, fwExtensibleBase, fwExtension, fwExtensionContainer and pgBase classes
* CPlayerGameStateDataNode: Updated fields and resized to actual size
* CVehicleModelInfo: Resized because of modified CBaseModelInfo
2022-08-20 19:17:32 +02:00
Reece Watson
d79c33ce97
fix(DataNodes): Delete files that were moved. ( #23 )
2022-08-13 10:41:12 +02:00
Reece Watson
cd201dff22
feat(DataNodes): Reorganize and add data nodes. ( #22 )
2022-08-13 10:24:30 +02:00
Reece Watson
423658872b
feat(CSectorDataNode): Added CSectorDataNode class. ( #21 )
...
* feat(DataNodes): Add multiple data nodes and sync classes.
* fix(CPlayerAppearanceDataNode): Update class to 1.61.
* feat(CObjectCreationDataNode): Added node and vector4.
* fix(CObjectCreationNode): Minor issue with includes.
* fix(CObjectCreationDataNode): Make class members public.
* feat(CreationDataNodes): Add creation data nodes.
* feat(CSectorDataNode): Added CSectorDataNode class.
2022-08-12 10:33:17 +02:00
Reece Watson
ed08cda69d
feat(CreationDataNodes): Add more creation data nodes. ( #20 )
...
* feat(DataNodes): Add multiple data nodes and sync classes.
* fix(CPlayerAppearanceDataNode): Update class to 1.61.
* feat(CObjectCreationDataNode): Added node and vector4.
* fix(CObjectCreationNode): Minor issue with includes.
* fix(CObjectCreationDataNode): Make class members public.
* feat(CreationDataNodes): Add creation data nodes.
2022-08-10 02:39:47 +02:00
Forever Gone
0f1906a9f7
Updated fwEntity to add an extra class and improved netObject ( #19 )
...
Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-08-08 21:52:41 +02:00
Reece Watson
8675cd7db8
fix(CObjectCreationDataNode): Make class members public. ( #18 )
...
* feat(DataNodes): Add multiple data nodes and sync classes.
* fix(CPlayerAppearanceDataNode): Update class to 1.61.
* feat(CObjectCreationDataNode): Added node and vector4.
* fix(CObjectCreationNode): Minor issue with includes.
* fix(CObjectCreationDataNode): Make class members public.
2022-08-06 20:11:51 +02:00
Reece Watson
41f1219f00
fix(CObjectCreationDataNode): Minor issue with includes. ( #17 )
...
* feat(DataNodes): Add multiple data nodes and sync classes.
* fix(CPlayerAppearanceDataNode): Update class to 1.61.
* feat(CObjectCreationDataNode): Added node and vector4.
* fix(CObjectCreationNode): Minor issue with includes.
2022-08-06 19:51:39 +02:00