tupoy-ya
c2f0ddd904
fix(vector): Make vector operators and contructors constexpr
. ( #174 )
2024-05-21 23:15:56 +02:00
Quentin
f995cb26b4
better rage::vector3 class ( #165 )
2024-03-31 20:40:59 +02:00
maybegreat48
22b0242869
Add vector constructors ( #115 )
2023-05-09 21:18:42 +01:00
Aure7138
12919a46ff
feat: CPlayerInfo, CVehicle & CPed ( #58 )
...
* Added get_position() helper to CNavigation
* Updated CPed class:
* m_fatigued_health_threshold
* m_injured_health_threshold
* m_dying_health_threshold
* m_hurt_health_threshold
* Updated CPlayerInfo class:
* m_wanted_level_difficulty
* m_wanted_level_multiplier
* Updated CVehicle class:
* m_dirt_level
* m_max_passengers
* m_num_of_passengers
* m_door_lock_status
2022-11-08 21:02:11 +00:00
Reece Watson
1d5916827c
fix(Physics & Matrices): Updated physics and matrix structures. ( #55 )
2022-11-06 21:38:41 +00:00
altforfr
7d0f151776
feat: Added rage::vector2, updated CWeaponInfo, ... ( #32 )
2022-08-31 21:31:52 +02:00
Reece Watson
9679e59399
feat(CObjectCreationDataNode): Added node and vector4. ( #16 )
...
* feat(DataNodes): Add multiple data nodes and sync classes.
* fix(CPlayerAppearanceDataNode): Update class to 1.61.
* feat(CObjectCreationDataNode): Added node and vector4.
2022-08-06 19:37:38 +02:00
Yimura
ba4d0c3721
refactor: Reorganize repo ( #12 )
2022-07-29 18:00:22 +02:00