tupoy-ya
c2f0ddd904
fix(vector): Make vector operators and contructors constexpr
. ( #174 )
2024-05-21 23:15:56 +02:00
Quentin
63d06ef953
viewport ( #166 )
2024-03-31 21:11:14 +02:00
gir489
9c51660b0f
Converted m_rockstar_id to a signed int. ( #168 )
2024-03-31 20:48:28 +02:00
Quentin
f995cb26b4
better rage::vector3 class ( #165 )
2024-03-31 20:40:59 +02:00
gir489
c8bf23f4f3
Fixed alignment of GamerHandle to match the game's. ( #163 )
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Added some of the classes I ported from Phantom for the game's camera.
2024-03-27 21:01:52 +01:00
0x280
5a2ef4d55e
resolve std::numeric_limits::max() max(a, b) conflict ( #158 )
2024-01-30 12:52:12 +01:00
gir489
5881f50a80
Added code for the Allow All Vehicle Weapons refactor. ( #156 )
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* Added more classes for drive-by weapons.
* Added CGetPedSeatReturnClass.
* Fixed atArray contains method throwing compile time exceptions.
2023-12-19 08:43:45 +01:00
yubie
d035239c57
gameSkeleton classes ( #144 )
2023-11-29 08:06:19 +01:00
PliskinDev
578e1cbd4b
add atReferenceCounter ( #137 )
2023-09-07 22:02:43 +02:00
maybegreat48
3c5f66287b
Minor changes ( #130 )
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* fix(netPeerAddress): relay address
* fix(rage): fix rlGamerInfoBase
2023-07-23 18:14:58 +02:00
maybegreat48
9583d2f7e3
Fix sysMemAllocator ( #129 )
2023-07-22 22:49:13 +02:00
Quentin
5150441a5c
atArray: copy data only if not null ( #123 )
2023-07-17 16:54:32 +02:00
gir489
249d3ad290
Added stuff for Allow All Weapons in Vehicle. ( #122 )
2023-07-16 17:49:13 +02:00
maybegreat48
8559fe7a9e
Minor changes ( #121 )
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* Update rlQueryPresenceAttributesContext.hpp
* Update rlScHandle.hpp
2023-07-15 20:46:17 +02:00
maybegreat48
9d951d0e32
Update to 1.67 ( #117 )
2023-06-14 22:16:19 +02:00
Forever Gone
14adf08cac
Added scrValue ( #116 )
2023-06-10 11:39:23 +02:00
maybegreat48
22b0242869
Add vector constructors ( #115 )
2023-05-09 21:18:42 +01:00
maybegreat48
11c1ebdec9
Improve sync classes ( #108 )
2023-02-23 23:11:35 +00:00
Aure7138
a8966dd749
commit ( #107 )
2023-02-19 00:26:49 +01:00
maybegreat48
bc0769b101
Fix classes ( #100 )
2023-02-04 16:17:52 +01:00
maybegreat48
df824ee6da
Update to 1.66 ( #98 )
2023-02-02 22:55:50 +00:00
Yimura
269a2c568d
feat: make rage::joaat consteval compatible ( #96 )
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* feat(joaat): make consteval compatible
* fix(ObfVar): ctime include
* feat(joaat): consteval -> constexpr
2023-01-12 17:30:11 +00:00
maybegreat48
7fd23fde00
Add global classes ( #93 )
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* feat(Network): add snConnectToPeerTaskData and snConnectToPeerTaskResult
* feat(Script): Add script global structs
* fix(CMake): Try to get includes to work
* chore(Globals): try to fix linux build
* chore(Globals): Actually rename all instances of TIMER
2023-01-03 12:15:06 +00:00
Yimura
6cbfefc757
fix(rlGamerInfo): Resize name member var
2022-12-30 12:12:37 +01:00
Bugisoft
567f3ecc05
feat(Metric): Update rlMetric ( #91 )
2022-12-30 01:08:44 +00:00
Yimura
dd97a9720b
feat(rage): added atArray class ( #70 )
2022-11-15 20:15:23 +00:00
Yimura
d81f392e61
Script VM classes ( #60 )
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* feat(Script): Ported BBv2 script classes
* fix: Change hard tab indents to 4 width space indents
2022-11-08 21:11:50 +00:00
Aure7138
12919a46ff
feat: CPlayerInfo, CVehicle & CPed ( #58 )
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* Added get_position() helper to CNavigation
* Updated CPed class:
* m_fatigued_health_threshold
* m_injured_health_threshold
* m_dying_health_threshold
* m_hurt_health_threshold
* Updated CPlayerInfo class:
* m_wanted_level_difficulty
* m_wanted_level_multiplier
* Updated CVehicle class:
* m_dirt_level
* m_max_passengers
* m_num_of_passengers
* m_door_lock_status
2022-11-08 21:02:11 +00:00
Reece Watson
1d5916827c
fix(Physics & Matrices): Updated physics and matrix structures. ( #55 )
2022-11-06 21:38:41 +00:00
Reece Watson
2692d9aa0e
feat/fix(Random): Update and add a bunch of classes ( #51 )
2022-10-30 18:26:20 +01:00
Quentin E. / iDeath
41246edf09
add rlSessionByGamerTaskResult and restore default ctor for rlGamerHandle ( #47 )
2022-10-26 11:27:30 +02:00
maybegreat48
cba2e42b16
Add network classes ( #34 )
2022-09-08 22:38:45 +02:00
altforfr
7d0f151776
feat: Added rage::vector2, updated CWeaponInfo, ... ( #32 )
2022-08-31 21:31:52 +02:00
Reece Watson
36434d7c7f
fix(CNetGamePlayer & rlGamerInfo): Split classes and fixed small regression. ( #31 )
2022-08-28 10:40:56 +02:00
Yimura
00d8cc9fa5
feat(Classes): Split classes to their correct inheritance ( #25 )
2022-08-26 00:13:12 +02:00
Yimura
eef494452a
fix(CI): Compiled in folders and use relative include dirs ( #27 )
2022-08-25 22:06:34 +02:00
Reece Watson
7052c5e91b
feat(Classes): Updated CBaseModelInfo, CPlayerGameStateDataNode and fwEntity ( #24 )
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* Fixed eModelType enum value names
* CBaseModelInfo: Changed min/max dimension types from fvector3 to fvector4
* CBaseModelInfo: Adjusted to actual size
* Added datBase, fwRefAwareBase, fwRefAwareBaseImpl, fwExtensibleBase, fwExtension, fwExtensionContainer and pgBase classes
* CPlayerGameStateDataNode: Updated fields and resized to actual size
* CVehicleModelInfo: Resized because of modified CBaseModelInfo
2022-08-20 19:17:32 +02:00
Reece Watson
9679e59399
feat(CObjectCreationDataNode): Added node and vector4. ( #16 )
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* feat(DataNodes): Add multiple data nodes and sync classes.
* fix(CPlayerAppearanceDataNode): Update class to 1.61.
* feat(CObjectCreationDataNode): Added node and vector4.
2022-08-06 19:37:38 +02:00
aa15032261
825a7c0fb7
Added mission bits to fwEntity. ( #15 )
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mission bits can be used to check if an entity is a mission entity.
2022-08-06 19:36:22 +02:00
Reece Watson
634ccb0237
feat(DataNodes): Add multiple data nodes and sync classes. ( #14 )
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* feat(DataNodes): Add multiple data nodes and sync classes.
* fix(CPlayerAppearanceDataNode): Update class to 1.61.
2022-08-06 16:29:59 +02:00
Yimura
ba4d0c3721
refactor: Reorganize repo ( #12 )
2022-07-29 18:00:22 +02:00