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feat(CreationDataNodes): Add more creation data nodes. (#20)
* feat(DataNodes): Add multiple data nodes and sync classes. * fix(CPlayerAppearanceDataNode): Update class to 1.61. * feat(CObjectCreationDataNode): Added node and vector4. * fix(CObjectCreationNode): Minor issue with includes. * fix(CObjectCreationDataNode): Make class members public. * feat(CreationDataNodes): Add creation data nodes.
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10
datanodes/CAutomobileCreationNode.hpp
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datanodes/CAutomobileCreationNode.hpp
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#pragma once
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class CAutomobileCreationDataNode
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{
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public:
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char pad_0000[192]; //0x0000
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bool m_all_doors_closed; //0x00C0
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bool m_door_closed[10]; //0x00C1
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}; //Size: 0x00CB
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static_assert(sizeof(CAutomobileCreationDataNode) == 0xCB);
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datanodes/CDoorCreationDataNode.hpp
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datanodes/CDoorCreationDataNode.hpp
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#pragma once
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#include <cstdint>
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#include "rage/vector.hpp"
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class CDoorCreationDataNode
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{
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public:
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char pad_0000[192]; //0x0000
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uint32_t m_model; //0x00C0
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char pad_00C4[12]; //0x00C4
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rage::fvector3 m_pos; //0x00D0
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char pad_00DC[12]; //0x00DC
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bool m_is_script_door; //0x00E8
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bool m_player_wants_control; //0x00E9
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}; //Size: 0x00EC
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static_assert(sizeof(CDoorCreationDataNode) == 0xEC);
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datanodes/CPedScriptCreationDataNode.hpp
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datanodes/CPedScriptCreationDataNode.hpp
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#pragma once
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class CPedScriptCreationDataNode
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{
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public:
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char pad_0x0[192]; //0x0000
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bool m_stay_in_car_when_jacked; //0x00C0
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}; //Size: 0x00C1
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static_assert(sizeof(CPedScriptCreationDataNode) == 0xC1);
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datanodes/CPickupCreationDataNode.hpp
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datanodes/CPickupCreationDataNode.hpp
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#pragma once
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#include <cstdint>
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class CPickupCreationDataNode
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{
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public:
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char pad_0000[192]; //0x0000
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bool m_has_placement; //0x00C0
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char pad_00C1[7]; //0x00C1
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uint64_t *unk_struct_00C8; //0x00C8
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uint32_t unk_00D0; //0x00D0
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uint16_t unk_00D4; //0x00D4
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char pad_00D6[66]; //0x00D6
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uint32_t m_pickup_hash; //0x0118
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uint32_t m_amount; //0x011C
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uint32_t m_custom_model; //0x0120
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uint32_t m_life_time; //0x0124
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uint32_t m_weapon_component[11]; //0x0128
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uint32_t m_num_weapon_components; //0x0154
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uint32_t m_tint_index; //0x0158
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bool m_player_gift; //0x015C
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bool unk_015D; //0x015D
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char pad_015E[6]; //0x015E
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uint32_t unk_0164; //0x0164
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bool unk_0168; //0x0168
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}; //Size: 0x0170
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static_assert(sizeof(CPickupCreationDataNode) == 0x170);
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datanodes/CPickupPlacementCreationDataNode.hpp
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datanodes/CPickupPlacementCreationDataNode.hpp
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#pragma once
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#include <cstdint>
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#include "rage/vector.hpp"
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class CPickupPlacementCreationDataNode
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{
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public:
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char pad_0000[192]; //0x0000
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bool m_has_pickup_data; //0x00C0
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char pad_00C1[15]; //0x00C1
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rage::fvector3 m_pickup_pos; //0x00D0
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char pad_00DC[4]; //0x00DC
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rage::fvector4 m_pickup_orientation; //0x00E0
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uint32_t m_pickup_type; //0x00F0
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uint32_t m_pickup_flags; //0x00F4
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uint32_t m_amount; //0x00F8
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uint32_t m_custom_model; //0x00FC
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uint32_t m_custom_regeneration_time; //0x0100
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uint32_t m_team_permits; //0x0104
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uint64_t *unk_struct_0108; //0x0108
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}; //Size: 0x0110
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static_assert(sizeof(CPickupPlacementCreationDataNode) == 0x110);
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datanodes/CPlayerCreationDataNode.hpp
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datanodes/CPlayerCreationDataNode.hpp
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#pragma once
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#include <cstdint>
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#pragma pack(push,4)
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class CPlayerCreationDataNode
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{
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public:
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char pad_0000[192]; //0x0000
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uint32_t m_model; //0x00C0
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uint32_t m_num_scars; //0x00C4
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char unk_struct_0xC8[192]; //0x00C8
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uint32_t unk_0188; //0x0188
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char pad_018C[4]; //0x018C
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char m_scar_struct[176]; //0x0190
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bool unk_0240; //0x0240
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char pad_0241[19]; //0x0241
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}; //Size: 0x0254
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static_assert(sizeof(CPlayerCreationDataNode) == 0x254);
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#pragma pack(pop)
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