Add CPlayerCameraDataNode and updated globals (#104)

This commit is contained in:
maybegreat48 2023-02-12 22:01:39 +00:00 committed by GitHub
parent 5f1261b3a9
commit c8ee3082ae
2 changed files with 30 additions and 3 deletions

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@ -0,0 +1,27 @@
#pragma once
#include <cstdint>
#pragma pack(push, 4)
class CPlayerCameraDataNode
{
public:
char pad_0000[192]; //0x0000
float m_free_cam_pos_x; //0x00C0
float m_free_cam_pos_y; //0x00C4
float m_free_cam_pos_z; //0x00C8
char pad_00CC[4]; //0x00CC
float m_lock_on_target_offset_x; //0x00D0
float m_lock_on_target_offset_y; //0x00D4
char pad_00D8[40]; //0x00D8
float m_camera_x; //0x0100
float m_camera_z; //0x0104
int16_t m_free_aim_locked_on_target; //0x0108
bool m_free_cam; //0x010A
char pad_010B[2]; //0x010B
bool m_has_position_offset; //0x010D
char pad_010E[1]; //0x010E
bool m_is_long_range_target; //0x010F
char pad_0110[48]; //0x0110
}; //Size: 0x0140
static_assert(sizeof(CPlayerCameraDataNode) == 0x140);
#pragma pack(pop)

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@ -484,7 +484,7 @@ struct GlobalPlayerBDEntry
SCR_BOOL GamerTagShowArrow; SCR_BOOL GamerTagShowArrow;
SCR_BOOL CarWashInProgress; SCR_BOOL CarWashInProgress;
INTERIOR_INDEX CurrentInteriorIndex; INTERIOR_INDEX CurrentInteriorIndex;
SCR_INT PAD_0246; // TODO SCR_INT CurrentShopIndex; // things like clothing and tattoo stores
SCR_INT CurrentStoreIndex; // the stores in the map which can be held up SCR_INT CurrentStoreIndex; // the stores in the map which can be held up
SCR_BOOL ShopActive; // any shop SCR_BOOL ShopActive; // any shop
SCR_BOOL InTaxi; SCR_BOOL InTaxi;
@ -492,7 +492,7 @@ struct GlobalPlayerBDEntry
SCR_INT PrimaryHairColor; SCR_INT PrimaryHairColor;
SCR_INT SecondaryHairColor; SCR_INT SecondaryHairColor;
SCR_INT FriendlyPlayers; // bitset of player team relgroups that obtain a Respect relationship with player SCR_INT FriendlyPlayers; // bitset of player team relgroups that obtain a Respect relationship with player
SCR_BOOL KilledByPlayer; // verify SCR_BOOL IsInvisible;
SCR_BOOL InImpromptuDeathmatch; SCR_BOOL InImpromptuDeathmatch;
SCR_VEC3 ImpromptuDeatmatchStartPosition; SCR_VEC3 ImpromptuDeatmatchStartPosition;
SCR_INT PAD_0569; // not read by scripts, impromptu DM related SCR_INT PAD_0569; // not read by scripts, impromptu DM related
@ -544,7 +544,7 @@ struct GlobalPlayerBDEntry
SCR_INT CurrentlyUsingArenaTrapActivatedTime; SCR_INT CurrentlyUsingArenaTrapActivatedTime;
ARCADE_GAME ArcadeGame; ARCADE_GAME ArcadeGame;
SCR_INT DancePartner; SCR_INT DancePartner;
SCR_INT PAD_0445; SCR_INT CayoPericoFlags;
SCR_INT BeachPartyFlags; SCR_INT BeachPartyFlags;
uint64_t PAD_0477[10]; // I don't think we'll ever be able to figure out what this does uint64_t PAD_0477[10]; // I don't think we'll ever be able to figure out what this does
SCR_INT ThreeCardPokerStyle; SCR_INT ThreeCardPokerStyle;