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https://github.com/Mr-X-GTA/GTAV-Classes-1.git
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Fixed alignment of GamerHandle to match the game's. (#163)
Added some of the classes I ported from Phantom for the game's camera.
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@ -4,9 +4,14 @@
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class CCameraAngles
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class CCameraAngles
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{
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{
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private:
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char pad_0000[704]; //0x0000
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public:
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public:
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char pad_0000[960]; //0x0000
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CPlayerAngles* m_vehicle; //0x02C0
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CPlayerAngles* angles; //0x03C0
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CPlayerAngles* m_vehicle_two; //0x02C8
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char pad_03C8[60]; //0x03C8
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private:
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}; //Size: 0x0408
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char pad_02D0[240]; //0x02D0
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static_assert(sizeof(CCameraAngles) == 0x408);
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public:
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CPlayerAngles* m_player_first_person; //0x03C0
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}; //Size: 0x03C8
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static_assert(sizeof(CCameraAngles) == 0x3C8);
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BIN
gtav.rcnet
BIN
gtav.rcnet
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@ -3,19 +3,46 @@
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#include "../rage/vector.hpp"
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#include "../rage/vector.hpp"
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#include "CPlayerCameraData.hpp"
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#include "CPlayerCameraData.hpp"
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#pragma pack(push, 4)
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class CPlayerAngles
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class CPlayerAngles
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{
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{
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private:
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char pad_0000[16]; //0x0000
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public:
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public:
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char pad_0000[16]; //0x0000
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CPlayerCameraData* m_cam_data; //0x0010
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CPlayerCameraData* m_cam_data; //0x0010
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private:
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char pad_0018[24]; //0x0018
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char pad_0018[24]; //0x0018
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rage::fvector3 m_right; //0x0030
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public:
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char pad_003C[4]; //0x003C
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rage::fvector3 m_theta_angles; //0x0030
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rage::fvector3 m_forward; //0x0040
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private:
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char pad_004C[4]; //0x004C
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char pad_003C[4]; //0x003C
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rage::fvector3 m_up; //0x0050
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public:
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char pad_005C[4]; //0x005C
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rage::fvector3 m_camera_rotation_first_person; //0x0040
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rage::fvector3 m_position; //0x0060
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private:
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char pad_006C[36]; //0x006C
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char pad_004C[4]; //0x004C
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}; //Size: 0x0090
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public:
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static_assert(sizeof(CPlayerAngles) == 0x90);
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rage::fvector3 m_omega_angles; //0x0050
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private:
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char pad_005C[4]; //0x005C
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public:
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rage::fvector3 m_location; //0x0060
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private:
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char pad_006C[36]; //0x006C
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public:
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float m_fov; //0x0090
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private:
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char pad_0094[828]; //0x0094
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public:
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rage::fvector3 m_camera_rotation; //0x03D0
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void set_camera(rage::fvector3 new_angles)
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{
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m_camera_rotation = new_angles;
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}
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void set_fps_camera(rage::fvector3 new_angles)
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{
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m_camera_rotation_first_person = new_angles;
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}
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}; //Size: 0x03DC
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#pragma pack(pop)
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static_assert(sizeof(CPlayerAngles) == 0x3DC, "CPlayerAngles is not properly sized!");
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@ -4,20 +4,28 @@
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namespace rage
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namespace rage
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{
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{
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enum rlPlatforms : uint8_t
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{
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UNK0,
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XBOX,
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PLAYSTATION,
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PC,
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};
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#pragma pack(push,8)
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#pragma pack(push,8)
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class rlGamerHandle
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class rlGamerHandle
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{
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{
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public:
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public:
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uint64_t m_rockstar_id; //0x0000
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uint64_t m_rockstar_id; //0x0000
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uint8_t m_platform; //0x0008
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uint8_t m_platform; //0x0008
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uint8_t unk_0009; //0x0009
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uint8_t m_padding; //0x0009
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inline rlGamerHandle() = default;
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inline rlGamerHandle() = default;
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inline rlGamerHandle(uint64_t rockstar_id) :
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inline rlGamerHandle(uint64_t rockstar_id) :
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m_rockstar_id(rockstar_id),
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m_rockstar_id(rockstar_id),
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m_platform(3),
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m_platform(rlPlatforms::PC),
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unk_0009(0)
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m_padding(0)
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{
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{
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}
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}
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}; //Size: 0x0010
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}; //Size: 0x0010
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