diff --git a/rage/vector.hpp b/rage/vector.hpp index ced7d56..3b7ac2d 100644 --- a/rage/vector.hpp +++ b/rage/vector.hpp @@ -11,12 +11,12 @@ namespace rage T x, y; }; - vector2(T x, T y) : x(x), + constexpr vector2(T x, T y) : x(x), y(y) { } - vector2() : x(), + constexpr vector2() : x(), y() { } @@ -31,115 +31,115 @@ namespace rage T x, y, z; }; - vector3(T x, T y, T z) noexcept : x(x), + constexpr vector3(T x, T y, T z) noexcept : x(x), y(y), z(z) { } - vector3() noexcept : x(), + constexpr vector3() noexcept : x(), y(), z() { } - vector3 operator+(const vector3 &rhs) const + constexpr vector3 operator+(const vector3 &rhs) const { return vector3(x + rhs.x, y + rhs.y, z + rhs.z); } - vector3 operator-(const vector3 &rhs) const + constexpr vector3 operator-(const vector3 &rhs) const { return vector3(x - rhs.x, y - rhs.y, z - rhs.z); } - vector3 operator*(const vector3 &rhs) const + constexpr vector3 operator*(const vector3 &rhs) const { return vector3(x * rhs.x, y * rhs.y, z * rhs.z); } - vector3 operator/(const vector3 &rhs) const + constexpr vector3 operator/(const vector3 &rhs) const { return vector3(x / rhs.x, y / rhs.y, z / rhs.z); } - vector3 operator+(const float &rhs) const + constexpr vector3 operator+(const float &rhs) const { return vector3(x + rhs, y + rhs, z + rhs); } - vector3 operator-(const float &rhs) const + constexpr vector3 operator-(const float &rhs) const { return vector3(x - rhs, y - rhs, z - rhs); } - vector3 operator*(const float &rhs) const + constexpr vector3 operator*(const float &rhs) const { return vector3(x * rhs, y * rhs, z * rhs); } - vector3 operator/(const float &rhs) const + constexpr vector3 operator/(const float &rhs) const { return vector3(x / rhs, y / rhs, z / rhs); } - bool operator==(const vector3 &rhs) const + constexpr bool operator==(const vector3 &rhs) const { return x == rhs.x && y == rhs.y && z == rhs.z; } - vector3 &operator+=(const vector3 &rhs) + constexpr vector3 &operator+=(const vector3 &rhs) { return *this = *this + rhs; } - vector3 &operator-=(const vector3 &rhs) + constexpr vector3 &operator-=(const vector3 &rhs) { return *this = *this - rhs; } - vector3 &operator*=(const vector3 &rhs) + constexpr vector3 &operator*=(const vector3 &rhs) { return *this = *this * rhs; } - vector3 &operator/=(const vector3 &rhs) + constexpr vector3 &operator/=(const vector3 &rhs) { return *this = *this / rhs; } - vector3 &operator+=(const float &rhs) + constexpr vector3 &operator+=(const float &rhs) { return *this = *this + rhs; } - vector3 &operator-=(const float &rhs) + constexpr vector3 &operator-=(const float &rhs) { return *this = *this - rhs; } - vector3 &operator*=(const float &rhs) + constexpr vector3 &operator*=(const float &rhs) { return *this = *this * rhs; } - vector3 &operator/=(const float &rhs) + constexpr vector3 &operator/=(const float &rhs) { return *this = *this / rhs; } - T length() const + constexpr T length() const { return sqrt(x * x + y * y + z * z); } - T magnitude() const + constexpr T magnitude() const { return length(); } // This doesn't modify the vector inline. - vector3 normalize() const + constexpr vector3 normalize() const { T len = length(); if (len) @@ -151,29 +151,29 @@ namespace rage } // This doesn't modify the vector inline. - vector3 multiply(const vector3 rhs) const + constexpr vector3 multiply(const vector3 rhs) const { return vector3(x * rhs.x, y * rhs.y, z * rhs.z); } // This doesn't modify the vector inline. - vector3 invert() const + constexpr vector3 invert() const { return *this * -1; } // This doesn't modify the vector inline. - vector3 cross_product(const vector3 &rhs) const + constexpr vector3 cross_product(const vector3 &rhs) const { return vector3(y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x); } - float dot_product(const vector3 &rhs) const + constexpr float dot_product(const vector3 &rhs) const { return x * rhs.x + y * rhs.y + z * rhs.z; } - float distance(const vector3 &rhs) const + constexpr float distance(const vector3 &rhs) const { return (*this - rhs).length(); } @@ -188,14 +188,14 @@ namespace rage T x, y, z, w; }; - vector4(T x, T y, T z, T w) : x(x), + constexpr vector4(T x, T y, T z, T w) : x(x), y(y), z(z), w(w) { } - vector4() : x(), + constexpr vector4() : x(), y(), z(), w()