refactor: Reorganize repo (#12)

This commit is contained in:
Yimura 2022-07-29 18:00:22 +02:00 committed by GitHub
parent 9e36400039
commit ba4d0c3721
34 changed files with 46 additions and 49 deletions

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@ -1,14 +0,0 @@
#pragma once
#include <cstdint>
namespace rage
{
class CTunables
{
public:
char pad_0000[112]; //0x0000
uint64_t m_bPtr; //0x0070
uint16_t m_bCount; //0x0078
}; //Size: 0x007A
}

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@ -1,6 +1,6 @@
#pragma once
#include "vector.hpp"
#include "rage/vector.hpp"
#include <cstdint>

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@ -1,6 +1,6 @@
#pragma once
#include "vector.hpp"
#include "rage/vector.hpp"
class CNavigation
{

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11
misc/CTunables.hpp Normal file
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@ -0,0 +1,11 @@
#pragma once
#include <cstdint>
class CTunables
{
public:
char pad_0000[112]; //0x0000
uint64_t m_bPtr; //0x0070
uint16_t m_bCount; //0x0078
}; //Size: 0x007A

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@ -1,9 +1,9 @@
#pragma once
#include "CPlayerInfo.hpp"
#include "CNonPhysicalPlayerData.hpp"
#include "player/CPlayerInfo.hpp"
#include "player/CNonPhysicalPlayerData.hpp"
#include "netPlayer.hpp"
#include "network/netPlayer.hpp"
#include <cstdint>

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@ -1,7 +1,7 @@
#pragma once
#include "CNetGamePlayer.hpp"
#include "CNonPhysicalPlayerData.hpp"
#include "network/CNetGamePlayer.hpp"
#include "player/CNonPhysicalPlayerData.hpp"
#include <cstdint>

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@ -1,6 +1,6 @@
#pragma once
#include "netPlayerData.hpp"
#include "network/netPlayerData.hpp"
namespace rage
{

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@ -1,12 +1,12 @@
#pragma once
#include "CAutomobile.hpp"
#include "CPedModelInfo.hpp"
#include "CPedWeaponManager.hpp"
#include "CPlayerInfo.hpp"
#include "vehicle/CAutomobile.hpp"
#include "ped/CPedModelInfo.hpp"
#include "ped/CPedWeaponManager.hpp"
#include "player/CPlayerInfo.hpp"
#include "fwEntity.hpp"
#include "vector.hpp"
#include "rage/fwEntity.hpp"
#include "rage/vector.hpp"
#include <cstdint>

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@ -1,6 +1,6 @@
#pragma once
#include "CPedComponents.hpp"
#include "ped/CPedComponents.hpp"
#include <cstdint>
@ -33,4 +33,4 @@ public:
uint8_t unk_0x1E1; //0x01E1
}; //Size: 0x01E4
static_assert(sizeof(CPedAppearanceDataNode) == 0x1E4);
#pragma(pop)
#pragma(pop)

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@ -1,6 +1,6 @@
#pragma once
#include "CPed.hpp"
#include "ped/CPed.hpp"
class CPedFactory
{

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@ -1,6 +1,6 @@
#pragma once
#include "CWeaponInfo.hpp"
#include "weapon/CWeaponInfo.hpp"
#include <cstdint>

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@ -1,6 +1,6 @@
#pragma once
#include "vector.hpp"
#include "rage/vector.hpp"
#include <cstdint>

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@ -1,6 +1,6 @@
#pragma once
#include "CPedComponents.hpp"
#include "ped/CPedComponents.hpp"
#include <cstdint>

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@ -1,6 +1,6 @@
#pragma once
#include "netPlayerData.hpp"
#include "network/netPlayerData.hpp"
#include <cstdint>

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@ -1,10 +1,10 @@
#pragma once
#include "CBaseModelInfo.hpp"
#include "CNavigation.hpp"
#include "base/CBaseModelInfo.hpp"
#include "base/CNavigation.hpp"
#include "fwDrawData.hpp"
#include "netObject.hpp"
#include "rage/fwDrawData.hpp"
#include "network/netObject.hpp"
#include <cstdint>

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@ -1,6 +1,6 @@
#pragma once
#include "FriendInfo.hpp"
#include "socialclub/FriendInfo.hpp"
#include <cstdint>

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@ -1,10 +1,10 @@
#pragma once
#include "CHandlingData.hpp"
#include "CVehicleDrawHandler.hpp"
#include "CVehicleModelInfo.hpp"
#include "vehicle/CHandlingData.hpp"
#include "vehicle/CVehicleDrawHandler.hpp"
#include "vehicle/CVehicleModelInfo.hpp"
#include "fwEntity.hpp"
#include "rage/fwEntity.hpp"
#include <cstdint>

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@ -1,6 +1,6 @@
#pragma once
#include "vector.hpp"
#include "rage/vector.hpp"
#include <cstdint>

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@ -1,6 +1,6 @@
#pragma once
#include "CBaseModelInfo.hpp"
#include "base/CBaseModelInfo.hpp"
#include <cstdint>

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@ -1,6 +1,6 @@
#pragma once
#include "CItemInfo.hpp"
#include "weapon/CItemInfo.hpp"
#include <cstdint>

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@ -1,7 +1,7 @@
#pragma once
#include "CAmmoInfo.hpp"
#include "CItemInfo.hpp"
#include "weapon/CAmmoInfo.hpp"
#include "weapon/CItemInfo.hpp"
#include <cstdint>