feat(network): fix CPlayerGameStateDataNode (#155)

This commit is contained in:
maybegreat48 2023-12-16 21:00:57 +00:00 committed by GitHub
parent 1c614e7117
commit b9054a7e39

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@ -115,6 +115,8 @@ public:
uint16_t unk_01AC; //0x01AC uint16_t unk_01AC; //0x01AC
uint16_t unk_01AE; //0x01AE uint16_t unk_01AE; //0x01AE
uint16_t unk_01B0; //0x01B0 uint16_t unk_01B0; //0x01B0
bool new_01B2;
bool new_01B3;
bool pad_01B2; //0x01B2 bool pad_01B2; //0x01B2
bool unk_01B3; //0x01B3 bool unk_01B3; //0x01B3
bool m_no_collision; //0x01B4 bool m_no_collision; //0x01B4
@ -130,7 +132,7 @@ public:
float m_melee_weapon_damage_modifier; //0x01C8 Divisor: 0x3F800000 float m_melee_weapon_damage_modifier; //0x01C8 Divisor: 0x3F800000
float unk_01CC; //0x01CC float unk_01CC; //0x01CC
bool unk_01D0; //0x01D0 bool unk_01D0; //0x01D0
char pad_01D1[15]; //0x01D1 char pad_01D1[11]; //0x01D1
float unk_01E0; //0x01E0 float unk_01E0; //0x01E0
float unk_01E4; //0x01E4 float unk_01E4; //0x01E4
float unk_01E8; //0x01E8 float unk_01E8; //0x01E8