feat(Classes): Added includes

This commit is contained in:
Yimura 2021-07-25 13:12:53 +02:00
parent 14dc09e13c
commit b8bc97c0f3
9 changed files with 51 additions and 68 deletions

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@ -1,8 +1,11 @@
#include "CHandlingData.h"
#include "CVehicleDrawHandler.h"
class CAutomobile
{
public:
char pad_0000[72]; //0x0000
class CVehicleDrawHandler* m_mods; //0x0048
class CVehicleDrawHandler *m_mods; //0x0048
char pad_0050[313]; //0x0050
uint8_t m_godmode; //0x0189
char pad_018A[406]; //0x018A
@ -13,12 +16,10 @@ public:
char pad_0848[192]; //0x0848
float m_health2; //0x0908
char pad_090C[44]; //0x090C
class CHandlingData* m_handling; //0x0938
class CHandlingData *m_handling; //0x0938
char pad_0940[2]; //0x0940
uint8_t m_bulletproof_tyres; //0x0942
char pad_0943[685]; //0x0943
class WheelArray* m_wheels; //0x0BF0
char pad_0BF8[100]; //0x0BF8
uint8_t m_bullet_proof_tyres; //0x0942
char pad_0943[793]; //0x0943
float m_gravity; //0x0C5C
}; //Size: 0x0C60
static_assert(sizeof(CAutomobile) == 0xC60);

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@ -2,15 +2,15 @@ class CHandlingData
{
public:
char pad_0000[8]; //0x0000
uint32_t m_name_hash; //0x0008
uint32_t m_model_hash; //0x0008
float m_mass; //0x000C
float m_initial_drag_coeff; //0x0010
float m_downforce_modifier; //0x0014
float m_downforce_multiplier; //0x0014
float m_popup_light_rotation; //0x0018
char pad_001C[4]; //0x001C
rage::vector3 m_centre_of_mass; //0x0020
Vector3 m_centre_of_mass; //0x0020
char pad_002C[4]; //0x002C
rage::vector3 m_inertia_multiplier; //0x0030
Vector3 m_inertia_mult; //0x0030
char pad_003C[4]; //0x003C
float m_buoyancy; //0x0040
float m_drive_bias_rear; //0x0044
@ -22,9 +22,9 @@ public:
float m_upshift; //0x0058
float m_downshift; //0x005C
float m_initial_drive_force; //0x0060
float m_drive_max_flat_vel; //0x0064
float m_drive_max_flat_velocity; //0x0064
float m_initial_drive_max_flat_vel; //0x0068
float m_brake_force; //0x006C
float m_brakeforce; //0x006C
char pad_0070[4]; //0x0070
float m_brake_bias_front; //0x0074
float m_brake_bias_rear; //0x0078
@ -64,14 +64,13 @@ public:
float m_petrol_tank_volume; //0x0100
float m_oil_volume; //0x0104
char pad_0108[4]; //0x0108
rage::vector3 m_seat_index_dist; //0x010C
Vector3 m_seat_offset_dist; //0x010C
uint32_t m_monetary_value; //0x0118
char pad_011C[8]; //0x011C
uint32_t m_str_model_flags; //0x0124
uint32_t m_str_handling_flags; //0x0128
uint32_t m_str_damage_flags; //0x012C
uint32_t m_model_flags; //0x0124
uint32_t m_handling_flags; //0x0128
uint32_t m_damage_flags; //0x012C
char pad_0130[12]; //0x0130
uint32_t m_ai_handling_hash; //0x013C
char pad_0140[208]; //0x0140
}; //Size: 0x0210
static_assert(sizeof(CHandlingData) == 0x210);
}; //Size: 0x0140
static_assert(sizeof(CHandlingData) == 0x140);

25
CPed.h
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@ -1,15 +1,20 @@
#include "CAutomobile.h"
#include "CPedModelInfo.h"
#include "CPedWeaponManager.h"
#include "CPlayerInfo.h"
class CPed
{
public:
char pad_0000[32]; //0x0000
class CPedModelInfo* m_ped_model_info; //0x0020
class CPedModelInfo *m_ped_model_info; //0x0020
uint8_t m_entity_type; //0x0028
char pad_0029[3]; //0x0029
uint8_t m_invisible; //0x002C
char pad_002D[1]; //0x002D
uint8_t m_freeze_momentum; //0x002E
char pad_002F[97]; //0x002F
rage::vector3 m_position; //0x0090
Vector3 m_position; //0x0090
char pad_009C[237]; //0x009C
uint8_t m_godmode; //0x0189
char pad_018A[246]; //0x018A
@ -17,18 +22,14 @@ public:
char pad_0284[28]; //0x0284
float m_maxhealth; //0x02A0
char pad_02A4[124]; //0x02A4
rage::vector3 m_velocity; //0x0320
Vector3 m_velocity; //0x0320
char pad_032C[2564]; //0x032C
class CAutomobile* m_vehicle; //0x0D30
char pad_0D38[896]; //0x0D38
uint8_t m_ragdoll; //0x10B8
char pad_10B9[15]; //0x10B9
class CPlayerInfo* m_player_info; //0x10C8
class CAutomobile *m_vehicle; //0x0D30
char pad_0D38[912]; //0x0D38
class CPlayerInfo *m_player_info; //0x10C8
char pad_10D0[8]; //0x10D0
class CPedWeaponManager* m_weapon_manager; //0x10D8
char pad_10E0[919]; //0x10E0
uint8_t m_in_vehicle; //0x1477
char pad_1478[104]; //0x1478
class CPedWeaponManager *m_weapon_manager; //0x10D8
char pad_10E0[1024]; //0x10E0
float m_armor; //0x14E0
}; //Size: 0x14E4
static_assert(sizeof(CPed) == 0x14E4);

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@ -1,7 +1,9 @@
#include "CPed.h"
class CPedFactory
{
public:
char pad_0000[8]; //0x0000
class CPed* m_local_ped; //0x0008
class CPed *m_local_ped; //0x0008
}; //Size: 0x0010
static_assert(sizeof(CPedFactory) == 0x10);

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@ -2,6 +2,6 @@ class CPedWeaponManager
{
public:
char pad_0000[32]; //0x0000
class CWeaponInfo* m_weapon_info; //0x0020
class CWeaponInfo *m_weapon_info; //0x0020
}; //Size: 0x0028
static_assert(sizeof(CPedWeaponManager) == 0x28);

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@ -1,3 +1,6 @@
// #include "CPed.h" // not included to prevent circular inclusion
class CPed; // make the compiler happy
class CPlayerInfo
{
public:
@ -24,14 +27,12 @@ public:
char pad_01A8[11]; //0x01A8
bool m_is_online; //0x01B3
char pad_01B4[20]; //0x01B4
class CPed* m_ped; //0x01C8
class CPed *m_ped; //0x01C8
char pad_01D0[40]; //0x01D0
uint32_t m_frame_flags; //0x01F8
char pad_01FC[28]; //0x01FC
uint32_t m_player_controls; //0x0218
char pad_021C[1588]; //0x021C
uint32_t m_npc_ignore; //0x0850
char pad_0854[12]; //0x0854
char pad_021C[1604]; //0x021C
bool m_is_wanted; //0x0860
char pad_0861[3]; //0x0861
int8_t m_wanted_level_display; //0x0864

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@ -8,9 +8,9 @@ public:
char pad_038D[3]; //0x038D
uint8_t m_secondary_color; //0x0390
char pad_0391[15]; //0x0391
uint8_t m_neon_light_blue; //0x03A0
uint8_t m_neon_light_green; //0x03A1
uint8_t m_neon_light_red; //0x03A2
uint8_t m_neon_blue; //0x03A0
uint8_t m_neon_green; //0x03A1
uint8_t m_neon_red; //0x03A2
char pad_03A3[15]; //0x03A3
uint8_t m_spoiler; //0x03B2
uint8_t m_bumper_front; //0x03B3
@ -19,24 +19,24 @@ public:
uint8_t m_exhaust; //0x03B6
uint8_t m_frame; //0x03B7
uint8_t m_grille; //0x03B8
uint8_t m_hoods; //0x03B9
uint8_t m_hood; //0x03B9
uint8_t m_fenders; //0x03BA
uint8_t m_bullbars; //0x03BB
uint8_t m_roof; //0x03BC
char pad_03BD[3]; //0x03BD
uint8_t m_ornaments; //0x03C0
char pad_03C1[1]; //0x03C1
uint8_t m_dial_design; //0x03C2
uint8_t m_dail_design; //0x03C2
uint8_t m_sunstrips; //0x03C3
uint8_t m_seats; //0x03C4
uint8_t m_steering_wheels; //0x03C5
uint8_t m_steering_wheel; //0x03C5
uint8_t m_column_shifter_levers; //0x03C6
char pad_03C7[2]; //0x03C7
uint8_t m_truck_beds; //0x03C9
char pad_03CA[4]; //0x03CA
uint8_t m_roll_cages; //0x03CE
uint8_t m_skid_plate; //0x03CF
uint8_t m_secondary_ligt_surrounds; //0x03D0
uint8_t m_secondary_light_surrounds; //0x03D0
uint8_t m_hood_accessories; //0x03D1
uint8_t m_doors; //0x03D2
uint8_t m_snorkel; //0x03D3
@ -63,7 +63,6 @@ public:
uint8_t m_neon_left; //0x0402
uint8_t m_neon_right; //0x0403
uint8_t m_neon_front; //0x0404
uint8_t m_neon_back; //0x0405
char pad_0406[142]; //0x0406
}; //Size: 0x0494
static_assert(sizeof(CVehicleDrawHandler) == 0x494);
uint8_t m_neon_rear; //0x0405
}; //Size: 0x0406
static_assert(sizeof(CVehicleDrawHandler) == 0x406);

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@ -1,20 +0,0 @@
class WheelArray
{
public:
class CWheel* m_wheel1; //0x0000
class CWheel* m_wheel2; //0x0008
class CWheel* m_wheel3; //0x0010
class CWheel* m_wheel4; //0x0018
char pad_0020[88]; //0x0020
}; //Size: 0x0078
static_assert(sizeof(WheelArray) == 0x78);
class CWheel
{
public:
char pad_0000[8]; //0x0000
float m_camber; //0x0008
float m_camber_inverted; //0x000C
char pad_0010[552]; //0x0010
}; //Size: 0x0238
static_assert(sizeof(CWheel) == 0x238);

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