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https://github.com/Mr-X-GTA/GTAV-Classes-1.git
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feat(Classes): Added includes
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@ -1,8 +1,11 @@
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#include "CHandlingData.h"
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#include "CVehicleDrawHandler.h"
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class CAutomobile
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{
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public:
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char pad_0000[72]; //0x0000
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class CVehicleDrawHandler* m_mods; //0x0048
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class CVehicleDrawHandler *m_mods; //0x0048
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char pad_0050[313]; //0x0050
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uint8_t m_godmode; //0x0189
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char pad_018A[406]; //0x018A
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@ -13,12 +16,10 @@ public:
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char pad_0848[192]; //0x0848
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float m_health2; //0x0908
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char pad_090C[44]; //0x090C
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class CHandlingData* m_handling; //0x0938
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class CHandlingData *m_handling; //0x0938
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char pad_0940[2]; //0x0940
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uint8_t m_bulletproof_tyres; //0x0942
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char pad_0943[685]; //0x0943
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class WheelArray* m_wheels; //0x0BF0
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char pad_0BF8[100]; //0x0BF8
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uint8_t m_bullet_proof_tyres; //0x0942
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char pad_0943[793]; //0x0943
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float m_gravity; //0x0C5C
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}; //Size: 0x0C60
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static_assert(sizeof(CAutomobile) == 0xC60);
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@ -2,15 +2,15 @@ class CHandlingData
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{
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public:
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char pad_0000[8]; //0x0000
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uint32_t m_name_hash; //0x0008
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uint32_t m_model_hash; //0x0008
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float m_mass; //0x000C
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float m_initial_drag_coeff; //0x0010
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float m_downforce_modifier; //0x0014
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float m_downforce_multiplier; //0x0014
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float m_popup_light_rotation; //0x0018
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char pad_001C[4]; //0x001C
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rage::vector3 m_centre_of_mass; //0x0020
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Vector3 m_centre_of_mass; //0x0020
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char pad_002C[4]; //0x002C
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rage::vector3 m_inertia_multiplier; //0x0030
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Vector3 m_inertia_mult; //0x0030
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char pad_003C[4]; //0x003C
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float m_buoyancy; //0x0040
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float m_drive_bias_rear; //0x0044
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@ -22,9 +22,9 @@ public:
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float m_upshift; //0x0058
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float m_downshift; //0x005C
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float m_initial_drive_force; //0x0060
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float m_drive_max_flat_vel; //0x0064
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float m_drive_max_flat_velocity; //0x0064
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float m_initial_drive_max_flat_vel; //0x0068
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float m_brake_force; //0x006C
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float m_brakeforce; //0x006C
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char pad_0070[4]; //0x0070
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float m_brake_bias_front; //0x0074
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float m_brake_bias_rear; //0x0078
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@ -64,14 +64,13 @@ public:
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float m_petrol_tank_volume; //0x0100
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float m_oil_volume; //0x0104
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char pad_0108[4]; //0x0108
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rage::vector3 m_seat_index_dist; //0x010C
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Vector3 m_seat_offset_dist; //0x010C
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uint32_t m_monetary_value; //0x0118
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char pad_011C[8]; //0x011C
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uint32_t m_str_model_flags; //0x0124
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uint32_t m_str_handling_flags; //0x0128
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uint32_t m_str_damage_flags; //0x012C
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uint32_t m_model_flags; //0x0124
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uint32_t m_handling_flags; //0x0128
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uint32_t m_damage_flags; //0x012C
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char pad_0130[12]; //0x0130
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uint32_t m_ai_handling_hash; //0x013C
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char pad_0140[208]; //0x0140
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}; //Size: 0x0210
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static_assert(sizeof(CHandlingData) == 0x210);
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}; //Size: 0x0140
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static_assert(sizeof(CHandlingData) == 0x140);
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25
CPed.h
25
CPed.h
@ -1,15 +1,20 @@
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#include "CAutomobile.h"
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#include "CPedModelInfo.h"
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#include "CPedWeaponManager.h"
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#include "CPlayerInfo.h"
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class CPed
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{
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public:
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char pad_0000[32]; //0x0000
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class CPedModelInfo* m_ped_model_info; //0x0020
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class CPedModelInfo *m_ped_model_info; //0x0020
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uint8_t m_entity_type; //0x0028
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char pad_0029[3]; //0x0029
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uint8_t m_invisible; //0x002C
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char pad_002D[1]; //0x002D
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uint8_t m_freeze_momentum; //0x002E
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char pad_002F[97]; //0x002F
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rage::vector3 m_position; //0x0090
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Vector3 m_position; //0x0090
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char pad_009C[237]; //0x009C
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uint8_t m_godmode; //0x0189
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char pad_018A[246]; //0x018A
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@ -17,18 +22,14 @@ public:
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char pad_0284[28]; //0x0284
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float m_maxhealth; //0x02A0
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char pad_02A4[124]; //0x02A4
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rage::vector3 m_velocity; //0x0320
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Vector3 m_velocity; //0x0320
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char pad_032C[2564]; //0x032C
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class CAutomobile* m_vehicle; //0x0D30
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char pad_0D38[896]; //0x0D38
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uint8_t m_ragdoll; //0x10B8
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char pad_10B9[15]; //0x10B9
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class CPlayerInfo* m_player_info; //0x10C8
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class CAutomobile *m_vehicle; //0x0D30
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char pad_0D38[912]; //0x0D38
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class CPlayerInfo *m_player_info; //0x10C8
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char pad_10D0[8]; //0x10D0
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class CPedWeaponManager* m_weapon_manager; //0x10D8
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char pad_10E0[919]; //0x10E0
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uint8_t m_in_vehicle; //0x1477
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char pad_1478[104]; //0x1478
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class CPedWeaponManager *m_weapon_manager; //0x10D8
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char pad_10E0[1024]; //0x10E0
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float m_armor; //0x14E0
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}; //Size: 0x14E4
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static_assert(sizeof(CPed) == 0x14E4);
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@ -1,7 +1,9 @@
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#include "CPed.h"
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class CPedFactory
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{
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public:
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char pad_0000[8]; //0x0000
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class CPed* m_local_ped; //0x0008
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class CPed *m_local_ped; //0x0008
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}; //Size: 0x0010
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static_assert(sizeof(CPedFactory) == 0x10);
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@ -2,6 +2,6 @@ class CPedWeaponManager
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{
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public:
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char pad_0000[32]; //0x0000
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class CWeaponInfo* m_weapon_info; //0x0020
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class CWeaponInfo *m_weapon_info; //0x0020
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}; //Size: 0x0028
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static_assert(sizeof(CPedWeaponManager) == 0x28);
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@ -1,3 +1,6 @@
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// #include "CPed.h" // not included to prevent circular inclusion
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class CPed; // make the compiler happy
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class CPlayerInfo
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{
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public:
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@ -24,14 +27,12 @@ public:
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char pad_01A8[11]; //0x01A8
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bool m_is_online; //0x01B3
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char pad_01B4[20]; //0x01B4
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class CPed* m_ped; //0x01C8
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class CPed *m_ped; //0x01C8
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char pad_01D0[40]; //0x01D0
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uint32_t m_frame_flags; //0x01F8
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char pad_01FC[28]; //0x01FC
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uint32_t m_player_controls; //0x0218
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char pad_021C[1588]; //0x021C
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uint32_t m_npc_ignore; //0x0850
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char pad_0854[12]; //0x0854
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char pad_021C[1604]; //0x021C
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bool m_is_wanted; //0x0860
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char pad_0861[3]; //0x0861
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int8_t m_wanted_level_display; //0x0864
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@ -8,9 +8,9 @@ public:
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char pad_038D[3]; //0x038D
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uint8_t m_secondary_color; //0x0390
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char pad_0391[15]; //0x0391
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uint8_t m_neon_light_blue; //0x03A0
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uint8_t m_neon_light_green; //0x03A1
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uint8_t m_neon_light_red; //0x03A2
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uint8_t m_neon_blue; //0x03A0
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uint8_t m_neon_green; //0x03A1
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uint8_t m_neon_red; //0x03A2
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char pad_03A3[15]; //0x03A3
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uint8_t m_spoiler; //0x03B2
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uint8_t m_bumper_front; //0x03B3
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@ -19,24 +19,24 @@ public:
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uint8_t m_exhaust; //0x03B6
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uint8_t m_frame; //0x03B7
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uint8_t m_grille; //0x03B8
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uint8_t m_hoods; //0x03B9
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uint8_t m_hood; //0x03B9
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uint8_t m_fenders; //0x03BA
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uint8_t m_bullbars; //0x03BB
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uint8_t m_roof; //0x03BC
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char pad_03BD[3]; //0x03BD
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uint8_t m_ornaments; //0x03C0
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char pad_03C1[1]; //0x03C1
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uint8_t m_dial_design; //0x03C2
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uint8_t m_dail_design; //0x03C2
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uint8_t m_sunstrips; //0x03C3
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uint8_t m_seats; //0x03C4
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uint8_t m_steering_wheels; //0x03C5
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uint8_t m_steering_wheel; //0x03C5
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uint8_t m_column_shifter_levers; //0x03C6
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char pad_03C7[2]; //0x03C7
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uint8_t m_truck_beds; //0x03C9
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char pad_03CA[4]; //0x03CA
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uint8_t m_roll_cages; //0x03CE
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uint8_t m_skid_plate; //0x03CF
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uint8_t m_secondary_ligt_surrounds; //0x03D0
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uint8_t m_secondary_light_surrounds; //0x03D0
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uint8_t m_hood_accessories; //0x03D1
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uint8_t m_doors; //0x03D2
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uint8_t m_snorkel; //0x03D3
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@ -63,7 +63,6 @@ public:
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uint8_t m_neon_left; //0x0402
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uint8_t m_neon_right; //0x0403
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uint8_t m_neon_front; //0x0404
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uint8_t m_neon_back; //0x0405
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char pad_0406[142]; //0x0406
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}; //Size: 0x0494
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static_assert(sizeof(CVehicleDrawHandler) == 0x494);
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uint8_t m_neon_rear; //0x0405
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}; //Size: 0x0406
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static_assert(sizeof(CVehicleDrawHandler) == 0x406);
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20
CWheel.h
20
CWheel.h
@ -1,20 +0,0 @@
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class WheelArray
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{
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public:
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class CWheel* m_wheel1; //0x0000
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class CWheel* m_wheel2; //0x0008
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class CWheel* m_wheel3; //0x0010
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class CWheel* m_wheel4; //0x0018
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char pad_0020[88]; //0x0020
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}; //Size: 0x0078
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static_assert(sizeof(WheelArray) == 0x78);
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class CWheel
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{
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public:
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char pad_0000[8]; //0x0000
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float m_camber; //0x0008
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float m_camber_inverted; //0x000C
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char pad_0010[552]; //0x0010
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}; //Size: 0x0238
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static_assert(sizeof(CWheel) == 0x238);
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