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feat(CAmmoInfo): Updated ammo info
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#pragma once
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#include "CItemInfo.hpp"
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class CAmmoInfo
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enum class eAmmoSpecialType : int32_t
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{
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None,
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ArmorPiercing,
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Explosive,
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FMJ,
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HollowPoint,
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Incendiary,
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Tracer
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};
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class CAmmoInfo : public CItemInfo
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{
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public:
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char pad_0000[12]; //0x0000
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uint32_t m_projectile_type; //0x000C
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uint32_t m_ammo_name_hash; //0x0010
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uint32_t m_ammo_model_hash; //0x0014
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char pad_0018[16]; //0x0018
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uint32_t m_max_ammo; //0x0028
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char pad_002C[44]; //0x002C
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int32_t m_ammo_max; //0x0020
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int32_t m_ammo_max_50; //0x0024
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int32_t m_ammo_max_100; //0x0028
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int32_t m_ammo_max_mp; //0x002C
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int32_t m_ammo_max_50_mp; //0x0030
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int32_t m_ammo_max_100_mp; //0x0034
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uint32_t m_ammo_flags; //0x0038
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eAmmoSpecialType m_ammo_special_type; //0x003C
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char pad_0040[24]; //0x0040
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float m_missile_speed; //0x0058
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char pad_005C[284]; //0x005C
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uint32_t m_lock_on_time; //0x0178
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