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https://github.com/Mr-X-GTA/GTAV-Classes-1.git
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feat(script): update globals
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@ -459,13 +459,14 @@ static_assert(sizeof(SALVAGE_YARD_DATA) == 7 * 8);
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struct BAIL_SHOP_DATA
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{
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SCR_INT Index;
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uint64_t PAD_0001[12];
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uint64_t PAD_0001[11];
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};
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static_assert(sizeof(BAIL_SHOP_DATA) == 13 * 8);
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static_assert(sizeof(BAIL_SHOP_DATA) == 12 * 8);
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struct PROPERTY_DATA
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{
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SCR_ARRAY<uint64_t, 32> PropertyIds; // size 30 -> 31 b3095, size 31 -> 32 b3258
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SCR_INT PAD_0033; // added b3407
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SCR_BITSET<ePropertyInteriorFlags>Flags; // I really don't want to indent everything again
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SCR_INT RingingPlayers; // bitset of players requesting entry into property
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SCR_INT Index; // the value you pass to the send to apartment TSE
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@ -474,7 +475,7 @@ struct PROPERTY_DATA
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PLAYER_INDEX ExteriorOwner;
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SCR_ARRAY<uint64_t, 32> RingingPlayersState; // 0 = ringing, 1 = accepted, 2 = denied
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GAMER_HANDLE OwnerHandle; // can be used to bypass RID spoofing when player is inside interior
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SCR_ARRAY<uint64_t, 32> EclipseTheme; // size 30 -> 31 b3095, size 31 -> 32 b3258
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SCR_ARRAY<uint64_t, 33> EclipseTheme; // size 30 -> 31 b3095, size 31 -> 32 b3258, size 32 -> 33 b3407
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SCR_INT ApartmentType; // normal vs stilt vs eclipse
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SCR_INT OwnerInstance; // same as Instance in most cases
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SCR_ARRAY<EXEC_WAREHOUSE_INFO, 5> ExecutiveWarehouseInfos;
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@ -548,8 +549,9 @@ struct PROPERTY_DATA
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MULTI_STOREY_GARAGE_DATA MultiStoreyGarageData; // @507 as of 1.67
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SCR_INT FreakshopBits; // 0: has weapon workshop, 1: radio enabled
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BAIL_SHOP_DATA BailShopData;
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uint64_t PAD_539[5]; // added b3407
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};
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static_assert(sizeof(PROPERTY_DATA) == 538 * 8);
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static_assert(sizeof(PROPERTY_DATA) == 544 * 8);
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struct BIKER_CONTRACTS
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{
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@ -659,10 +661,10 @@ struct GPBD_FM_Entry
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SCR_INT ApartmentEnterFlags;
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SCR_VEC3 AvengerMissionStartPosition;
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};
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static_assert(sizeof(GPBD_FM_Entry) == 883 * 8);
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static_assert(sizeof(GPBD_FM_Entry) == 889 * 8);
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struct GPBD_FM
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{
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SCR_ARRAY<GPBD_FM_Entry, 32> Entries;
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};
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static_assert(sizeof(GPBD_FM) == 28257 * 8);
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static_assert(sizeof(GPBD_FM) == 28449 * 8);
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@ -548,6 +548,7 @@ struct GlobalPlayerBDEntry
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NETWORK_INDEX AcidLabNetId;
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NETWORK_INDEX DeliveryBikeNetId;
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NETWORK_INDEX BountyTransporterNetId; // added b3258
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NETWORK_INDEX UnkVehicleNetId3; // added b3407
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SCR_BOOL PAD_0057;
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uint64_t PAD_0058[15]; // confirmed these are not used by PC scripts
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PLAYER_BLIP PlayerBlip;
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@ -555,7 +556,7 @@ struct GlobalPlayerBDEntry
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uint64_t PAD_0089[32]; // TODO
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alignas(8) eMissionType MissionType;
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SCR_BOOL SpawningVehicle;
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uint64_t PAD_0123[3]; // confirmed these are not used by PC scripts
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uint64_t PAD_0123[4]; // confirmed these are not used by PC scripts
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MISSION_BETS MissionBets;
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SCR_BOOL RadarBlipVisibliltyMechanicEnabled;
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SCR_BITSET<ePlayerStateFlags> PlayerStateFlags;
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@ -662,10 +663,10 @@ struct GlobalPlayerBDEntry
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SCR_BOOL CanSpawnGunVan;
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};
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static_assert(sizeof(GlobalPlayerBDEntry) == 465 * 8);
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static_assert(sizeof(GlobalPlayerBDEntry) == 467 * 8);
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struct GlobalPlayerBD
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{
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SCR_ARRAY<GlobalPlayerBDEntry, 32> Entries;
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};
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static_assert(sizeof(GlobalPlayerBD) == 14881 * 8);
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static_assert(sizeof(GlobalPlayerBD) == 14945 * 8);
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