Add cleaned files

This commit is contained in:
Mr-X-GTA 2024-09-25 02:01:39 +02:00
parent 079db652ba
commit 98c2c1959e
6 changed files with 128 additions and 0 deletions

View File

@ -0,0 +1,26 @@
#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 1)
struct CDecorator
{
uint32_t m_type;
uint32_t m_name_hash;
uint32_t m_value;
};
#pragma pack(pop)
#pragma pack(push, 4)
class CDynamicEntityGameStateDataNode : CSyncDataNodeInfrequent
{
public:
uint32_t m_interior_index; // 0x00C0
bool unk_00C4; // 0x00C4
bool unk_00C5; // 0x00C5
uint32_t m_decor_count; // 0x00C8
CDecorator m_decors[10]; // 0x00CC
char pad[8]; // TODO!
}; //Size: 0x15C
static_assert(sizeof(CDynamicEntityGameStateDataNode) == 0x14C);
#pragma pack(pop)

View File

@ -0,0 +1,25 @@
#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalHealthDataNode.hpp"
#pragma pack(push, 8)
class CHeliHealthDataNode : CPhysicalHealthDataNode // intentionally private since the physical health node fields aren't serialized
{
public:
char m_pad[0x10]; // 0xF0
uint32_t m_main_rotor_health;
uint32_t m_rear_rotor_health;
bool m_can_tail_boom_break_off;
bool m_is_tail_boom_broken;
bool m_unk;
bool m_disable_explode_from_body_damage;
uint32_t m_body_health;
uint32_t m_petrol_tank_health;
uint32_t m_engine_health;
float m_unk_deformation_level;
float m_unk2_deformation_level;
float m_unk3_deformation_level;
};
static_assert(sizeof(CHeliHealthDataNode) == 0x118);
#pragma pack(pop)

View File

@ -0,0 +1,22 @@
#pragma once
#include <cstdint>
// todo?
#pragma pack(push, 4)
class CPedInventoryDataNode
{
public:
char pad_0000[5232];
uint32_t m_items[105];
uint32_t m_num_items;
uint32_t m_ammos[65];
uint32_t m_ammo_quantities[65];
uint32_t m_num_ammos;
uint8_t unk_1680[105];
uint8_t unk_16E9[105];
char pad_1680[1260];
bool m_infinite_ammos[65];
bool m_ammo_all_infinite;
};
static_assert(sizeof(CPedInventoryDataNode) == 0x1E24);
#pragma pack(pop)

View File

@ -0,0 +1,19 @@
#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 4)
class CPhysicalGameStateDataNode : CSyncDataNodeInfrequent
{
public:
bool m_is_visible; // 0xC0
bool m_flag2; // 0xC1
bool m_flag3; // 0xC2
bool m_flag4; // 0xC3
char m_pad; // 0xC4
uint32_t m_val1; // 0xC8
int16_t m_unk204; // 0xCC
bool m_unk5; // 0xCE
}; // 0x00CC
static_assert(sizeof(CPhysicalGameStateDataNode) == 0xD0);
#pragma pack(pop)

View File

@ -0,0 +1,17 @@
#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 8)
struct CPhysicalHealthDataNode : CSyncDataNodeInfrequent
{
bool unk_00C0; //0x00C0
bool m_has_max_health_changed; //0x00C1
uint32_t m_max_health; //0x00C4
uint32_t m_current_health; //0x00C8
uint16_t m_weapon_damage_entity; //0x00CC
uint32_t m_weapon_damage_hash; //0x00D0
uint64_t unk_00D8; //0x00D8
};
static_assert(sizeof(CPhysicalHealthDataNode) == 0xE0);
#pragma pack(pop)

View File

@ -0,0 +1,19 @@
#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 1)
class CPlayerExtendedGameStateNode : CSyncDataNodeInfrequent
{
public:
float waypoint_x; //0x00C0
float waypoint_y; //0x00C4
bool unk1; //0x00C5
bool unk2; //0x00C6
bool unk3; //0x00C7
bool unk4; //0x00C8
bool unk5; //0x00C9
bool has_waypoint_data; //0x00CA
bool is_waypoint_set; //0x00CB
};
#pragma pack(pop)