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Add cleaned files
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#pragma once
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#include <cstdint>
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#pragma pack(push, 1)
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struct CDecorator
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{
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uint32_t m_type;
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uint32_t m_name_hash;
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uint32_t m_value;
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};
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#pragma pack(pop)
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#pragma pack(push, 4)
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class CDynamicEntityGameStateDataNode : CSyncDataNodeInfrequent
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{
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public:
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uint32_t m_interior_index; // 0x00C0
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bool unk_00C4; // 0x00C4
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bool unk_00C5; // 0x00C5
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uint32_t m_decor_count; // 0x00C8
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CDecorator m_decors[10]; // 0x00CC
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char pad[8]; // TODO!
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}; //Size: 0x15C
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static_assert(sizeof(CDynamicEntityGameStateDataNode) == 0x14C);
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#pragma pack(pop)
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25
netsync/nodes/heli/CHeliHealthDataNode.hpp
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netsync/nodes/heli/CHeliHealthDataNode.hpp
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#pragma once
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#include <cstdint>
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#include "netsync/nodes/physical/CPhysicalHealthDataNode.hpp"
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#pragma pack(push, 8)
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class CHeliHealthDataNode : CPhysicalHealthDataNode // intentionally private since the physical health node fields aren't serialized
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{
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public:
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char m_pad[0x10]; // 0xF0
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uint32_t m_main_rotor_health;
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uint32_t m_rear_rotor_health;
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bool m_can_tail_boom_break_off;
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bool m_is_tail_boom_broken;
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bool m_unk;
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bool m_disable_explode_from_body_damage;
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uint32_t m_body_health;
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uint32_t m_petrol_tank_health;
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uint32_t m_engine_health;
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float m_unk_deformation_level;
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float m_unk2_deformation_level;
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float m_unk3_deformation_level;
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};
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static_assert(sizeof(CHeliHealthDataNode) == 0x118);
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#pragma pack(pop)
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22
netsync/nodes/ped/CPedInventoryDataNode.hpp
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netsync/nodes/ped/CPedInventoryDataNode.hpp
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#pragma once
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#include <cstdint>
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// todo?
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#pragma pack(push, 4)
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class CPedInventoryDataNode
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{
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public:
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char pad_0000[5232];
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uint32_t m_items[105];
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uint32_t m_num_items;
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uint32_t m_ammos[65];
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uint32_t m_ammo_quantities[65];
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uint32_t m_num_ammos;
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uint8_t unk_1680[105];
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uint8_t unk_16E9[105];
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char pad_1680[1260];
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bool m_infinite_ammos[65];
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bool m_ammo_all_infinite;
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};
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static_assert(sizeof(CPedInventoryDataNode) == 0x1E24);
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#pragma pack(pop)
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netsync/nodes/physical/CPhysicalGameStateDataNode.hpp
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netsync/nodes/physical/CPhysicalGameStateDataNode.hpp
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#pragma once
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#include <cstdint>
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#pragma pack(push, 4)
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class CPhysicalGameStateDataNode : CSyncDataNodeInfrequent
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{
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public:
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bool m_is_visible; // 0xC0
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bool m_flag2; // 0xC1
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bool m_flag3; // 0xC2
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bool m_flag4; // 0xC3
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char m_pad; // 0xC4
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uint32_t m_val1; // 0xC8
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int16_t m_unk204; // 0xCC
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bool m_unk5; // 0xCE
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}; // 0x00CC
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static_assert(sizeof(CPhysicalGameStateDataNode) == 0xD0);
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#pragma pack(pop)
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netsync/nodes/physical/CPhysicalHealthDataNode.hpp
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netsync/nodes/physical/CPhysicalHealthDataNode.hpp
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#pragma once
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#include <cstdint>
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#pragma pack(push, 8)
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struct CPhysicalHealthDataNode : CSyncDataNodeInfrequent
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{
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bool unk_00C0; //0x00C0
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bool m_has_max_health_changed; //0x00C1
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uint32_t m_max_health; //0x00C4
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uint32_t m_current_health; //0x00C8
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uint16_t m_weapon_damage_entity; //0x00CC
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uint32_t m_weapon_damage_hash; //0x00D0
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uint64_t unk_00D8; //0x00D8
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};
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static_assert(sizeof(CPhysicalHealthDataNode) == 0xE0);
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#pragma pack(pop)
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netsync/nodes/player/CPlayerExtendedGameStateNode.hpp
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netsync/nodes/player/CPlayerExtendedGameStateNode.hpp
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#pragma once
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#include <cstdint>
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#pragma pack(push, 1)
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class CPlayerExtendedGameStateNode : CSyncDataNodeInfrequent
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{
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public:
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float waypoint_x; //0x00C0
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float waypoint_y; //0x00C4
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bool unk1; //0x00C5
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bool unk2; //0x00C6
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bool unk3; //0x00C7
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bool unk4; //0x00C8
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bool unk5; //0x00C9
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bool has_waypoint_data; //0x00CA
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bool is_waypoint_set; //0x00CB
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};
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#pragma pack(pop)
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