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feat(CObjectCreationDataNode): Added node and vector4. (#16)
* feat(DataNodes): Add multiple data nodes and sync classes. * fix(CPlayerAppearanceDataNode): Update class to 1.61. * feat(CObjectCreationDataNode): Added node and vector4.
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datanodes/CObjectCreationDataNode.hpp
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datanodes/CObjectCreationDataNode.hpp
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#pragma once
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#include <cstdint>
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#include "../rage/vector.hpp"
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#pragma pack(push,8)
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class CObjectCreationDataNode
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{
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char pad_0000[192]; //0x0000
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uint16_t unk_00C0; //0x00C0
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char pad_0xC2[14]; //0x00C2
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rage::fvector4 m_object_orientation; //0x00D0
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char pad_00E0[30]; //0x00E0
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rage::fvector3 m_object_position; //0x0100
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char pad_010C[4]; //0x010C
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rage::fvector3 m_dummy_position; //0x010E
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char pad_011A[20]; //0x011C
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rage::fvector3 m_script_grab_position; //0x0130
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char pad_013C[12]; //0x013C
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float m_script_grab_radius; //0x0148
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uint32_t m_created_by; //0x014C
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uint32_t m_model; //0x0150
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uint32_t m_frag_group_index; //0x0154
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uint32_t m_ownership_token; //0x0158
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uint32_t unk_015C; //0x015C
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bool m_no_reassign; //0x0160
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bool unk_0161; //0x0161
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bool m_player_wants_control; //0x0162
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bool m_has_init_physics; //0x0163
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bool m_script_grabbed_from_world; //0x0164
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bool m_has_frag_group; //0x0165
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bool m_is_broken; //0x0166
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bool m_has_exploded; //0x0167
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bool m_keep_registered; //0x0168
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bool unk_0169; //0x0169
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bool unk_016A; //0x016A
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bool unk_016B; //0x016B
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}; //Size: 0x016C
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static_assert(sizeof(CObjectCreationDataNode) == 0x16C);
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#pragma pack(pop)
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@ -9,5 +9,13 @@ namespace rage
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struct { T x, y, z; };
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};
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template<typename T>
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union vector4
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{
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T data[4];
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struct { T x, y, z, w; };
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};
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typedef vector3<float> fvector3;
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typedef vector4<float> fvector4;
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}
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