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Fix dynamic entity game state data node (#69)
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@ -3,6 +3,13 @@
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#include <cstdint>
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#pragma pack(push, 4)
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struct CDecorator
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{
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uint32_t m_type;
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uint32_t m_value;
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uint32_t m_name_hash;
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};
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class CDynamicEntityGameStateDataNode
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{
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public:
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@ -11,9 +18,7 @@ public:
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bool unk_00C4; // 0x00C4
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bool unk_00C5; // 0x00C5
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uint32_t m_decor_count; // 0x00C8
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uint32_t m_decor_type[12]; // 0x00CC
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uint32_t m_decor_value[12]; // 0x00FC
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uint32_t m_decor_name_hash[12]; // 0x012C
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CDecorator m_decors[12]; // 0x00CC
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}; //Size: 0x15C
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static_assert(sizeof(CDynamicEntityGameStateDataNode) == 0x15C);
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#pragma pack(pop)
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#pragma pack(pop)
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