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add CPed seatbelt (#49)
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@ -28,7 +28,7 @@ public:
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bool m_is_invincible; //0x00D5
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bool unk_00D6; //0x00D6
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bool unk_00D7; //0x00D7
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bool unk_00D8; //0x00D8
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bool m_seatbelt; //0x00D8
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bool unk_00D9; //0x00D9
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bool m_bullet_proof; //0x00DA
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bool m_fire_proof; //0x00DB
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22
ped/CPed.hpp
22
ped/CPed.hpp
@ -17,16 +17,18 @@ class CPed : public rage::CPhysical
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{
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public:
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char gap30C[20];
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rage::fvector3 m_velocity; //0x0320
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char pad_032C[2564]; //0x032C
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class CVehicle *m_vehicle; //0x0D30
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char pad_0D38[912]; //0x0D38
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class CPlayerInfo *m_player_info; //0x10C8
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class CPedInventory* m_inventory; //0x10D0
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class CPedWeaponManager *m_weapon_manager; //0x10D8
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char pad_10E0[907]; //0x10E0
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uint8_t m_ped_task_flag; //0x146B
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char pad_146C[192]; //0x146C
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rage::fvector3 m_velocity; //0x0300
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char pad_032C[2564]; //0x030C
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class CVehicle *m_vehicle; //0x0D10
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char pad_0D38[912]; //0x0D18
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class CPlayerInfo *m_player_info; //0x10A8
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class CPedInventory* m_inventory; //0x10B0
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class CPedWeaponManager *m_weapon_manager; //0x10B8
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char pad_10C0[892]; //0x10C0
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uint8_t m_seatbelt; //0x143C
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char pad_143D[14]; //0x143D
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uint8_t m_ped_task_flag; //0x144B
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char pad_146C[192]; //0x144C
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float m_armor; //0x150C
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}; //Size: 0x1510
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static_assert(sizeof(CPed) == 0x1510);
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