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Updated CPlayerInfo for 1.69. (#181)
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@ -34,28 +34,28 @@ public:
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uint32_t m_frame_flags; //0x0270
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uint32_t m_frame_flags; //0x0270
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char pad_0274[52]; //0x0274
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char pad_0274[52]; //0x0274
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uint32_t m_player_controls; //0x02A8
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uint32_t m_player_controls; //0x02A8
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char pad_02AC[1248]; //0x02AC
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char pad_02AC[1264]; //0x02AC
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float m_wanted_can_change; //0x078C
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float m_wanted_can_change; //0x079C
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char pad_0790[304]; //0x0790
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char pad_07A0[304]; //0x07A0
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uint32_t m_npc_ignore; //0x08C0
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uint32_t m_npc_ignore; //0x08D0
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char pad_08C4[12]; //0x08C4
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char pad_08D4[12]; //0x08D4
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bool m_is_wanted; //0x08D0
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bool m_is_wanted; //0x08E0
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char pad_08D1[7]; //0x08D1
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char pad_08E1[7]; //0x08E1
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uint32_t m_wanted_level; //0x08D8
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uint32_t m_wanted_level; //0x08E8
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uint32_t m_wanted_level_display; //0x08DC
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uint32_t m_wanted_level_display; //0x08EC
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char pad_08E0[1120]; //0x08E0
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char pad_08F0[1120]; //0x08F0
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float m_run_speed; //0x0D40
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float m_run_speed; //0x0D50
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float m_stamina; //0x0D44
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float m_stamina; //0x0D54
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float m_stamina_regen; //0x0D48
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float m_stamina_regen; //0x0D58
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char pad_0D4C[16]; //0x0D4C
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char pad_0D5C[16]; //0x0D5C
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float m_weapon_damage_mult; //0x0D5C
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float m_weapon_damage_mult; //0x0D6C
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float m_weapon_defence_mult; //0x0D60
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float m_weapon_defence_mult; //0x0D70
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char pad_0D64[4]; //0x0D64
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char pad_0D74[4]; //0x0D74
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float m_melee_weapon_damage_mult; //0x0D68
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float m_melee_weapon_damage_mult; //0x0D78
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float m_melee_damage_mult; //0x0D6C
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float m_melee_damage_mult; //0x0D7C
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float m_melee_defence_mult; //0x0D70
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float m_melee_defence_mult; //0x0D80
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char pad_0D74[8]; //0x0D74
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char pad_0D84[8]; //0x0D84
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float m_melee_weapon_defence_mult; //0x0D7C
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float m_melee_weapon_defence_mult; //0x0D8C
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}; //Size: 0x0D80
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}; //Size: 0x0D90
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static_assert(sizeof(CPlayerInfo) == 0xD80);
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static_assert(sizeof(CPlayerInfo) == 0xD90);
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#pragma pack(pop)
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#pragma pack(pop)
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