Move script handler stuff to GTAV-Classes (#178)

This commit is contained in:
maybegreat48 2024-06-24 18:18:40 +00:00 committed by GitHub
parent 4aac494fec
commit 6a3d6e573b
5 changed files with 154 additions and 2 deletions

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@ -172,6 +172,8 @@
#include "script/globals/GSBD_Kicking.hpp" #include "script/globals/GSBD_Kicking.hpp"
#include "script/globals/GSBD_PropertyInstances.hpp" #include "script/globals/GSBD_PropertyInstances.hpp"
#include "script/globals/g_AMC_playerBD.hpp" #include "script/globals/g_AMC_playerBD.hpp"
#include "script/CGameScriptHandler.hpp"
#include "script/CGameScriptHandlerNetComponent.hpp"
#include "script/CGameScriptObjInfo.hpp" #include "script/CGameScriptObjInfo.hpp"
#include "script/GtaThread.hpp" #include "script/GtaThread.hpp"
#include "script/HudColor.hpp" #include "script/HudColor.hpp"

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@ -0,0 +1,8 @@
#pragma once
#include "scriptHandler.hpp"
class CGameScriptHandler : public rage::scriptHandler
{
public:
CGameScriptId m_script_id;// 0x60
};

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@ -0,0 +1,141 @@
#include <cstdint>
#include "scriptHandlerNetComponent.hpp"
#pragma pack(push, 8)
struct CScriptParticipant
{
CScriptParticipant* m_next;
CScriptParticipant* m_prev;
CNetGamePlayer* m_net_game_player;
std::uint16_t m_participant_id;
std::uint16_t m_participant_index; // or "slot number"
int m_join_time;
char gap20[8];
};
class CGameScriptHandlerNetComponent : public rage::scriptHandlerNetComponent
{
public:
virtual ~CGameScriptHandlerNetComponent() override = default;
virtual bool _0x08(void*) = 0;
virtual void _0x10(CNetGamePlayer*) = 0;// creates a scriptId?
virtual void* player_left(CNetGamePlayer* player) = 0;
virtual void* send_host_migration_event(CNetGamePlayer* player) = 0;
virtual void player_joined(void**, void* msg_ctx) = 0;
virtual void player_joined_ack(void**, void* msg_ctx) = 0;
virtual void player_joined_host_ack(void*, void*) = 0;
virtual void* _0x40(void*, void*) = 0;
virtual void* _0x48(void*, void*, void*) = 0;
virtual void* _0x50(void*, void*) = 0;
virtual void* _0x58(void*, void*) = 0;
virtual void* _0x60(void*, void*) = 0;
virtual void* _0x68(void*, void*) = 0;
virtual void _0x70(void*, void*) = 0;
virtual void _0x78(void*, void*) = 0;
virtual short _0x80(void*, void*) = 0;
virtual void* _0x88(void*, void*) = 0;
virtual void* _0x90(void*, void*) = 0;
virtual bool _0x98(void*, void*) = 0;
virtual void* _0xA0(void*, void*) = 0;
virtual void* _0xA8(void*, void*) = 0;
virtual short _0xB0(void*, void*) = 0;
virtual bool register_host_broadcast_data(void* data, int size, char* a3) = 0;
virtual bool register_player_broadcast_data(int a1, int size, bool a3) = 0;
virtual bool _0xC8() = 0;
virtual bool _0xD0() = 0;
virtual bool add_player_to_script(CNetGamePlayer* player, short* out_participant_id, short* out_slot_number, int* out_fail_reason) = 0;
virtual bool add_player_to_script_internal(CNetGamePlayer* player, short participant_id, short slot_number) = 0;
virtual bool remove_player_from_script(CNetGamePlayer* player) = 0;
virtual void* player_left_impl(CNetGamePlayer*, bool) = 0;
virtual bool do_host_migration(CNetGamePlayer* player, short host_token, bool unk) = 0;
virtual void* leave_from_script() = 0;
virtual bool _0x108() = 0;
virtual void* _0x110() = 0;
virtual bool _0x118() = 0;// related to above function
int m_state;
int m_join_msg_ack_pending_players;
CScriptParticipant* m_first_participant;
char gap20[16];
CScriptParticipant* m_host;
std::int16_t m_local_participant_index;
char pad_003A[6];
unsigned int m_participant_bitset;
uint16_t m_host_token;
CNetGamePlayer* m_last_host;
CNetGamePlayer* m_host_migration_target;
CNetGamePlayer* m_apparent_host_player;
char gap60[8];
CScriptParticipant* m_participants[32];
char pad_0168[8];
int m_next_host_verify_time;
char m_max_participants;
char pad_0175[23];
uint8_t m_num_participants;
uint8_t m_num_candidates;
uint8_t m_host_ack_error;
uint8_t m_host_array_count;
uint8_t m_player_array_count;
uint8_t m_host_migration_state;
std::uint8_t m_flags;
char pad_0193[13];
char m_script_status_queried;
#ifdef YimMenu
int get_participant_index(CNetGamePlayer* player);
bool is_player_a_participant(CNetGamePlayer* player);
#endif
inline bool is_local_player_host()
{
if (!m_host)
return true;// or return false?
return m_host->m_participant_index == m_local_participant_index;
}
inline CNetGamePlayer* get_host()
{
if (!m_host)
return nullptr;
return m_host->m_net_game_player;
}
};
static_assert(sizeof(CGameScriptHandlerNetComponent) == 0x1A8);
#pragma pack(pop)

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@ -1,6 +1,6 @@
#pragma once #pragma once
#pragma pack(push, 1) #pragma pack(push, 8)
namespace rage namespace rage
{ {
class scriptHandler; class scriptHandler;
@ -12,5 +12,6 @@ namespace rage
public: public:
scriptHandler *m_script_handler; // 0x08 scriptHandler *m_script_handler; // 0x08
}; };
static_assert(sizeof(scriptHandlerNetComponent) == 0x10);
} }
#pragma pack(pop) #pragma pack(pop)