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add oxygen_time && water_collision (#52)
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@ -10,7 +10,9 @@ namespace rage
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public:
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char pad_0000[32]; //0x0000
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class phBoundComposite* m_bound_composite; //0x0020
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}; //Size: 0x0028
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static_assert(sizeof(phArchetypeDamp) == 0x28);
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char pad_0028[44]; //0x0028
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float m_water_collision; //0x0054
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}; //Size: 0x0058
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static_assert(sizeof(phArchetypeDamp) == 0x58);
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}
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@ -8,6 +8,7 @@
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#include "CPedInventory.hpp"
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#include "../entities/fwEntity.hpp"
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#include "../rage/vector.hpp"
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#include "CPedOxygenInfo.hpp"
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#include <cstdint>
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@ -20,7 +21,8 @@ public:
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rage::fvector3 m_velocity; //0x0300
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char pad_032C[2564]; //0x030C
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class CVehicle *m_vehicle; //0x0D10
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char pad_0D38[912]; //0x0D18
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char pad_0D38[904]; //0x0D18
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class CPedOxygenInfo* m_oxygen_info; //0x10A0
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class CPlayerInfo *m_player_info; //0x10A8
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class CPedInventory* m_inventory; //0x10B0
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class CPedWeaponManager *m_weapon_manager; //0x10B8
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9
ped/CPedOxygenInfo.hpp
Normal file
9
ped/CPedOxygenInfo.hpp
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@ -0,0 +1,9 @@
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#pragma once
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class CPedOxygenInfo
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{
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public:
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char pad_0000[632]; //0x0000
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float m_oxygen_time; //0x0278
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}; //Size: 0x027C
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static_assert(sizeof(CPedOxygenInfo) == 0x27C);
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