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https://github.com/Mr-X-GTA/GTAV-Classes-1.git
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feat: Add CCameraAngles, CCameraManagerAngles, CGameCameraAngles, CPlayerAngles (#7)
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camera/CCameraAngles.hpp
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12
camera/CCameraAngles.hpp
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#pragma once
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#include "../player/CPlayerAngles.hpp"
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class CCameraAngles
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{
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public:
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char pad_0000[960]; //0x0000
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CPlayerAngles* angles; //0x03C0
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char pad_03C8[60]; //0x03C8
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}; //Size: 0x0408
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static_assert(sizeof(CCameraAngles) == 0x408);
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10
camera/CCameraManagerAngles.hpp
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camera/CCameraManagerAngles.hpp
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#pragma once
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#include "CCameraAngles.hpp"
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class CCameraManagerAngles
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{
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public:
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CCameraAngles* m_angles; //0x0000
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}; //Size: 0x0008
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static_assert(sizeof(CCameraManagerAngles) == 0x8);
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camera/CGameCameraAngles.hpp
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camera/CGameCameraAngles.hpp
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#pragma once
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#include "CCameraManagerAngles.hpp"
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class CGameCameraAngles
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{
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public:
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CCameraManagerAngles* m_angles; //0x0000
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char pad_0008[56]; //0x0008
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}; //Size: 0x0040
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static_assert(sizeof(CGameCameraAngles) == 0x40);
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22
player/CPlayerAngles.hpp
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player/CPlayerAngles.hpp
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#pragma once
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#include "../rage/vector.hpp"
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class CPlayerCameraData;
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class CPlayerAngles
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{
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public:
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char pad_0000[16]; //0x0000
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CPlayerCameraData* m_cam_data; //0x0010
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char pad_0018[24]; //0x0018
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rage::fvector3 m_right; //0x0030
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char pad_003C[4]; //0x003C
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rage::fvector3 m_forward; //0x0040
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char pad_004C[4]; //0x004C
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rage::fvector3 m_up; //0x0050
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char pad_005C[4]; //0x005C
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rage::fvector3 m_position; //0x0060
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char pad_006C[36]; //0x006C
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}; //Size: 0x0090
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static_assert(sizeof(CPlayerAngles) == 0x90);
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