fix(CAmmoInfo & CWeaponInfo): Split into proper classes. (#38)

This commit is contained in:
Reece Watson 2022-09-17 09:22:36 -04:00 committed by GitHub
parent f6d799e775
commit 4a0157c69d
8 changed files with 469 additions and 268 deletions

92
enums/eExplosionTag.hpp Normal file
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@ -0,0 +1,92 @@
#pragma once
#include <cstdint>
enum eExplosionTag : int32_t
{
DONTCARE = -1,
GRENADE,
GRENADELAUNCHER,
STICKYBOMB,
MOLOTOV,
ROCKET,
TANKSHELL,
HI_OCTANE,
CAR,
PLANE,
PETROL_PUMP,
BIKE,
DIR_STEAM,
DIR_FLAME,
DIR_WATER_HYDRANT,
DIR_GAS_CANISTER,
BOAT,
SHIP_DESTROY,
TRUCK,
BULLET,
SMOKEGRENADELAUNCHER,
SMOKEGRENADE,
BZGAS,
FLARE,
GAS_CANISTER,
EXTINGUISHER,
_0x988620B8,
EXP_TAG_TRAIN,
EXP_TAG_BARREL,
EXP_TAG_PROPANE,
EXP_TAG_BLIMP,
EXP_TAG_DIR_FLAME_EXPLODE,
EXP_TAG_TANKER,
PLANE_ROCKET,
EXP_TAG_VEHICLE_BULLET,
EXP_TAG_GAS_TANK,
EXP_TAG_BIRD_CRAP,
EXP_TAG_RAILGUN,
EXP_TAG_BLIMP2,
EXP_TAG_FIREWORK,
EXP_TAG_SNOWBALL,
EXP_TAG_PROXMINE,
EXP_TAG_VALKYRIE_CANNON,
EXP_TAG_AIR_DEFENCE,
EXP_TAG_PIPEBOMB,
EXP_TAG_VEHICLEMINE,
EXP_TAG_EXPLOSIVEAMMO,
EXP_TAG_APCSHELL,
EXP_TAG_BOMB_CLUSTER,
EXP_TAG_BOMB_GAS,
EXP_TAG_BOMB_INCENDIARY,
EXP_TAG_BOMB_STANDARD,
EXP_TAG_TORPEDO,
EXP_TAG_TORPEDO_UNDERWATER,
EXP_TAG_BOMBUSHKA_CANNON,
EXP_TAG_BOMB_CLUSTER_SECONDARY,
EXP_TAG_HUNTER_BARRAGE,
EXP_TAG_HUNTER_CANNON,
EXP_TAG_ROGUE_CANNON,
EXP_TAG_MINE_UNDERWATER,
EXP_TAG_ORBITAL_CANNON,
EXP_TAG_BOMB_STANDARD_WIDE,
EXP_TAG_EXPLOSIVEAMMO_SHOTGUN,
EXP_TAG_OPPRESSOR2_CANNON,
EXP_TAG_MORTAR_KINETIC,
EXP_TAG_VEHICLEMINE_KINETIC,
EXP_TAG_VEHICLEMINE_EMP,
EXP_TAG_VEHICLEMINE_SPIKE,
EXP_TAG_VEHICLEMINE_SLICK,
EXP_TAG_VEHICLEMINE_TAR,
EXP_TAG_SCRIPT_DRONE,
EXP_TAG_RAYGUN,
EXP_TAG_BURIEDMINE,
EXP_TAG_SCRIPT_MISSILE,
EXP_TAG_RCTANK_ROCKET,
EXP_TAG_BOMB_WATER,
EXP_TAG_BOMB_WATER_SECONDARY,
_0xF728C4A9,
_0xBAEC056F,
EXP_TAG_FLASHGRENADE,
EXP_TAG_STUNGRENADE,
_0x763D3B3B,
EXP_TAG_SCRIPT_MISSILE_LARGE,
EXP_TAG_SUBMARINE_BIG,
EXP_TAG_EMPLAUNCHER_EMP,
};

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@ -6,37 +6,33 @@
enum class eAmmoSpecialType : int32_t
{
None,
ArmorPiercing,
Explosive,
FMJ,
HollowPoint,
Incendiary,
Tracer
None,
ArmorPiercing,
Explosive,
FMJ,
HollowPoint,
Incendiary,
Tracer
};
enum class eAmmoFlags : uint32_t
{
InfiniteAmmo = 0,
AddSmokeOnExplosion = 1,
Fuse = 2,
FixedAfterExplosion = 3,
InfiniteAmmo = 0,
AddSmokeOnExplosion = 1,
Fuse = 2,
FixedAfterExplosion = 3,
};
class CAmmoInfo : public CItemInfo
{
public:
int32_t m_ammo_max; //0x0020
int32_t m_ammo_max_50; //0x0024
int32_t m_ammo_max_100; //0x0028
int32_t m_ammo_max_mp; //0x002C
int32_t m_ammo_max_50_mp; //0x0030
int32_t m_ammo_max_100_mp; //0x0034
eAmmoFlags m_ammo_flags; //0x0038
eAmmoSpecialType m_ammo_special_type; //0x003C
char pad_0040[24]; //0x0040
float m_missile_speed; //0x0058
char pad_005C[284]; //0x005C
uint32_t m_lock_on_time; //0x0178
}; //Size: 0x017C
static_assert(sizeof(CAmmoInfo) == 0x17C);
int32_t m_ammo_max; //0x0020
int32_t m_ammo_max_50; //0x0024
int32_t m_ammo_max_100; //0x0028
int32_t m_ammo_max_mp; //0x002C
int32_t m_ammo_max_50_mp; //0x0030
int32_t m_ammo_max_100_mp; //0x0034
eAmmoFlags m_ammo_flags; //0x0038
eAmmoSpecialType m_ammo_special_type; //0x003C
}; //Size: 0x040
static_assert(sizeof(CAmmoInfo) == 0x40);

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#pragma once
#include "CAmmoInfo.hpp"
#include "CWeaponBoneId.hpp"
#include "../rage/vector.hpp"
#include "../enums/eExplosionTag.hpp"
#include <cstdint>
class CAmmoProjectileInfo : public CAmmoInfo
{
public:
float m_damage; // 0x0040
float m_lifetime; // 0x0044
float m_from_vehicle_lifetime; //0x0048
float m_lifetime_after_impact; //0x004C
float m_lifetime_after_explosion; //0x0050
float m_explosion_time; //0x0054
float m_launch_speed; //0x0058
float m_separation_time; //0x005C
float m_time_to_reach_target; //0x0060
float m_amping; //0x0064
float m_gravity_factor; //0x0068
float m_ricochet_tolerance; //0x006C
float m_ped_ricochet_tolerance; //0x0070
float m_vehicle_ricochet_tolerance; //0x0074
float m_friction_multiplier; //0x0078
class sExplosion
{
enum eExplosionTag m_default; //0x0000
enum eExplosionTag m_hit_car; //0x0004
enum eExplosionTag m_hit_truck; //0x0008
enum eExplosionTag m_hit_bike; //0x000C
enum eExplosionTag m_hit_boat; //0x0010
enum eExplosionTag m_hit_plane; //0x0014
} m_explosion;
uint32_t m_m_fuse_fx_hash; //0x0094
uint32_t m_m_proximity_fx_hash; //0x0098
uint32_t m_m_trail_fx_hash; //0x009C
uint32_t m_trail_fx_under_water_hash; //0x00A0
uint32_t m_primed_fx_hash; //0x00A4
uint32_t m_fuse_fx_fp_hash; //0x00A8
uint32_t m_primed_fx_fp_hash; //0x00AC
float m_trail_fx_fade_in_time; //0x00B0
float m_trail_fx_fade_out_time; //0x00B4
uint32_t m_disturb_fx_default_hash; //0x00B8
uint32_t m_disturb_fx_sand_hash; //0x00BC
uint32_t m_disturb_fx_water_hash; //0x00C0
uint32_t m_disturb_fx_dirt_hash; //0x00C4
uint32_t m_disturb_fx_foliage_hash; //0x00C8
float m_disturb_fx_probe_dist; //0x00CC
float m_disturb_fx_scale; //0x00D0
float m_ground_fx_probe_distance; //0x00D4
bool m_fx_alt_tint_colour; //0x00D8
bool m_light_only_active_when_stuck; //0x00D9
bool m_light_flickers; //0x00DA
bool m_light_speeds_up; //0x00DB
class CWeaponBoneId m_light_bone; //0x00DC
rage::fvector4 m_light_colour; //0x00E0
float m_light_intensity; //0x00F0
float m_light_range; //0x00F4
float m_light_falloff_exp; //0x00F8
float m_light_frequency; //0x00FC
float m_light_power; //0x0100
float m_corona_size; //0x0104
float m_corona_intensity; //0x0108
float m_corona_z_bias; //0x010C
bool m_proximity_affects_firing_player; //0x0110
bool m_proximity_can_be_triggered_by_peds; //0x0111
float m_proximity_activation_time; //0x0114
float m_proximity_repeated_detonation_activation_time; //0x0118
float m_proximity_trigger_radius; //0x011C
float m_proximity_fuse_time_ped; //0x0120
float m_proximity_fuse_time_vehicle_min; //0x0124
float m_proximity_fuse_time_vehicle_max; //0x0128
float m_proximity_fuse_time_vehicle_speed; //0x012C
rage::fvector4 m_proximity_light_colour_untriggered; //0x0130
float m_proximity_light_frequency_multiplier_triggered; //0x0140
float m_time_to_ignore_owner; //0x0144
float m_charged_launch_time; //0x0148
float m_charged_launch_speed_mult; //0x014C
enum eExplosionTag m_cluster_explosion_tag; //0x0150
uint32_t m_cluster_explosion_count; //0x0154
float m_cluster_min_radius; //0x0158
float m_cluster_max_radius; //0x015C
float m_cluster_initial_delay; //0x0160
float m_cluster_inbetween_delay; //0x0164
enum Flags : uint32_t
{
Sticky,
DestroyOnImpact,
ProcessImpacts,
HideDrawable,
TrailFxInactiveOnceWet,
TrailFxRemovedOnImpact,
DoGroundDisturbanceFx,
CanBePlaced,
NoPullPin,
DelayUntilSettled,
CanBeDestroyedByDamage,
CanBounce,
DoubleDamping,
_0x08B0D0C23,
_0x02E3F9CBA,
ThrustUnderwater,
ApplyDamageOnImpact,
SetOnFireOnImpact,
DontFireAnyEvents,
AlignWithTrajectory,
ExplodeAtTrailFxPos,
ProximityDetonation,
AlignWithTrajectoryYAxis,
HomingAttractor,
Cluster,
_0x0E792E56F,
_0x08A7D429C,
UseGravityOutOfWater
} m_projectile_flags; //0x0168
char pad_016C[4]; //0x016C
};
static_assert(sizeof(CAmmoProjectileInfo) == 0x170);

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#pragma once
#include "CAmmoProjectileInfo.hpp"
#include "CHomingRocketParams.hpp"
#include <cstdint>
class CAmmoRocketInfo : public CAmmoProjectileInfo
{
public:
float m_forward_drag_coeff; //0x0170
float m_side_drag_coeff; //0x0174
float m_time_before_homing; //0x0178
float m_time_before_switch_target_min; //0x017C
float m_time_before_switch_target_max; //0x0180
float m_proximity_radius; //0x0184
float m_pitch_change_rate; //0x0188
float m_yaw_change_rate; //0x018C
float m_roll_change_rate; //0x0190
float m_max_roll_angle_sin; //0x0194
float m_lifetime_player_vehicle_locked_override_mp; //0x0198
class CHomingRocketParams m_homing_rocket_params; //0x019C
}; // Size: 0x01BC
static_assert(sizeof(CAmmoRocketInfo) == 0x1BC);

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#pragma once
#include "CAmmoProjectileInfo.hpp"
#include <cstdint>
class CAmmoThrownInfo : CAmmoProjectileInfo
{
float m_thrown_force; //0x0170
float m_thrown_force_from_vehicle; //0x0174
int32_t m_ammo_max_mp_bonus; //0x0178
}; // Size: 0x017C
static_assert(sizeof(CAmmoThrownInfo) == 0x17C);

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#pragma once
class CHomingRocketParams
{
public:
bool m_should_use_homing_params_from_info; //0x0000
bool m_should_ignore_owner_combat_behaviour; //0x0001
float m_time_before_starting_homing; //0x0004
float m_time_before_homing_angle_break; //0x0008
float m_turn_rate_modifier; //0x000C
float m_pitch_yaw_roll_clamp; //0x0010
float m_default_homing_rocket_break_lock_angle; //0x0014
float m_default_homing_rocket_break_lock_angle_close; //0x0018
float m_default_homing_rocket_break_lock_close_distance; //0x001C
}; // Size: 0x0020
static_assert(sizeof(CHomingRocketParams) == 0x20);

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weapon/CWeaponBoneId.hpp Normal file
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#pragma once
#include <cstdint>
class CWeaponBoneId
{
public:
uint16_t m_bone_id;
}; // Size: 0x0002
static_assert(sizeof(CWeaponBoneId) == 0x2);

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@ -3,267 +3,196 @@
#include "CAmmoInfo.hpp"
#include "CItemInfo.hpp"
#include "../rage/vector.hpp"
#include "../enums/eExplosionTag.hpp"
#include <cstdint>
enum class eDamageType : int32_t
{
Unknown,
None,
Melee,
Bullet,
BulletRubber,
Explosive,
Fire,
Collision,
Fall,
Drown,
Electric,
BarbedWire,
FireExtinguisher,
Smoke,
WaterCannon,
Tranquilizer
};
enum class eImpactType : int32_t
{
DEFAULT_BULLETS = -1,
GRENADE = 0,
GRENADELAUNCHER = 1,
STICKYBOMB = 2,
MOLOTOV = 3,
ROCKET = 4,
TANKSHELL = 5,
HI_OCTANE = 6,
CAR = 7,
PLANE = 8,
PETROL_PUMP = 9,
BIKE = 10,
DIR_STEAM = 11,
DIR_FLAME = 12,
DIR_WATER_HYDRANT = 13,
DIR_GAS_CANISTER = 14,
BOAT = 15,
SHIP_DESTROY = 16,
TRUCK = 17,
MK2_EXPLOSIVE_BULLETS = 18,
SMOKEGRENADELAUNCHER = 19,
SMOKEGRENADE = 20,
BZGAS = 21,
FLARE = 22,
GAS_CANISTER = 23,
EXTINGUISHER = 24,
PROGRAMMABLEAR = 25,
TRAIN = 26,
BARREL = 27,
PROPANE = 28,
BLIMP = 29,
DIR_FLAME_EXPLODE = 30,
TANKER = 31,
PLANE_ROCKET = 32,
VEHICLE_BULLET = 33,
GAS_TANK = 34,
BIRD_CRAP = 35,
RAILGUN = 36,
BLIMP2 = 37,
FIREWORK = 38,
SNOWBALL = 39,
PROXMINE = 40,
VALKYRIE_CANNON = 41,
AIR_DEFENCE = 42,
PIPEBOMB = 43,
VEHICLEMINE = 44,
EXPLOSIVEAMMO = 45,
APCSHELL = 46,
BOMB_CLUSTER = 47,
BOMB_GAS = 48,
BOMB_INCENDIARY = 49,
BOMB_STANDARD = 50,
TORPEDO = 51,
TORPEDO_UNDERWATER = 52,
BOMBUSHKA_CANNON = 53,
BOMB_CLUSTER_SECONDARY = 54,
HUNTER_BARRAGE = 55,
HUNTER_CANNON = 56,
ROGUE_CANNON = 57,
MINE_UNDERWATER = 58,
ORBITAL_CANNON = 59,
BOMB_STANDARD_WIDE = 60,
EXPLOSIVEAMMO_SHOTGUN = 61,
OPPRESSOR2_CANNON = 62,
MORTAR_KINETIC = 63,
VEHICLEMINE_KINETIC = 64,
VEHICLEMINE_EMP = 65,
VEHICLEMINE_SPIKE = 66,
VEHICLEMINE_SLICK = 67,
VEHICLEMINE_TAR = 68,
SCRIPT_DRONE = 69,
RAYGUN = 70,
BURIEDMINE = 71,
SCRIPT_MISSILE = 72,
RCTANK_ROCKET = 73,
BOMB_WATER = 74,
BOMB_WATER_SECONDARY = 75,
UNK76 = 76,
UNK77 = 77,
FLASH_GRENADE = 78,
STUN_GRENADE = 79,
Unk80 = 80,
SCRIPT_MISSILE_LARGE = 81,
SUBMARINE_BIG = 82,
EMPLAUNCHER_EMP = 83,
SPOOF_EXPLOSION = 99
Unknown,
None,
Melee,
Bullet,
BulletRubber,
Explosive,
Fire,
Collision,
Fall,
Drown,
Electric,
BarbedWire,
FireExtinguisher,
Smoke,
WaterCannon,
Tranquilizer
};
enum class eFireType : int32_t
{
None,
Melee,
InstantHit,
DelayedHit,
ProjectTile,
VolumetricParticle
None,
Melee,
InstantHit,
DelayedHit,
ProjectTile,
VolumetricParticle
};
enum class eWeaponWheelSlot : int32_t
{
Pistol,
SMG,
Rifle,
Sniper,
UnarmedMelee,
ShotGun,
Heavy,
Throwable
Pistol,
SMG,
Rifle,
Sniper,
UnarmedMelee,
ShotGun,
Heavy,
ThrowableSpecial
};
class AimingInfo;
class CWeaponInfo : public CItemInfo
{
public:
eDamageType m_damage_type; //0x0020
eImpactType m_impact_type; //0x0024
char pad_0028[44]; //0x0028
eFireType m_fire_type; //0x0054
eWeaponWheelSlot m_wheel_slot; //0x0058
uint32_t m_group; //0x005C
class CAmmoInfo *m_ammo_info; //0x0060
class CAimingInfo *m_aiming_info; //0x0068
uint32_t m_clip_size; //0x0070
float m_accuracy_spread; //0x0074
float m_accurate_mode_accuracy_modifier; //0x0078
float m_run_and_gun_accuracy; //0x007C
float m_run_and_gun_min_accuracy; //0x0080
float m_recoil_accuracy_max; //0x0084
float m_recoil_error_time; //0x0088
float m_recoil_recovery_rate; //0x008C
float m_recoil_accuracy_to_allow_headshot_ai; //0x0090
float m_min_headshot_distance_ai; //0x0094
float m_max_headshot_distance_ai; //0x0098
float m_headshot_damage_modifier_ai; //0x009C
float m_recoil_accuracy_to_allow_headshot_player; //0x00A0
float m_min_headshot_distance_player; //0x00A4
float m_max_headshot_distance_player; //0x00A8
float m_headshot_damage_modifier_player; //0x00AC
float m_damage; //0x00B0
float m_damage_time; //0x00B4
float m_damage_time_in_vehicle; //0x00B8
float m_damage_time_in_vehicle_headshot; //0x00BC
float N000008F9; //0x00C0
uint32_t N00000898; //0x00C4
float m_hit_limbs_damage_modifier; //0x00C8
float m_network_hit_limbs_damage_modifier; //0x00CC
float m_lightly_armoured_damage_modifier; //0x00D0
float m_vehicle_damage_modifier; //0x00D4
float m_force; //0x00D8
float m_force_on_ped; //0x00DC
float m_force_on_vehicle; //0x00E0
float m_force_on_heli; //0x00E4
char pad_00E8[16]; //0x00E8
float m_force_max_strength_mult; //0x00F8
float m_force_falloff_range_start; //0x00FC
float m_force_falloff_range_end; //0x0100
float m_force_falloff_range_min; //0x0104
float m_project_force; //0x0108
float m_frag_impulse; //0x010C
float m_penetration; //0x0110
float m_vertical_launch_adjustment; //0x0114
float m_drop_forward_velocity; //0x0118
float m_speed; //0x011C
uint32_t m_bullets_in_batch; //0x0120
float m_batch_spread; //0x0124
float m_reload_time_mp; //0x0128
float m_reload_time_sp; //0x012C
float m_vehicle_reload_time; //0x0130
float m_anim_reload_time; //0x0134
int32_t m_bullets_per_anime_loop; //0x0138
float m_time_between_shots; //0x013C
float m_time_left_between_shots_where_should_fire_is_cached; //0x0140
float m_spinup_time; //0x0144
float m_spin_time; //0x0148
float m_spindown_time; //0x014C
float m_alternate_wait_time; //0x0150
char pad_0154[296]; //0x0154
float m_network_player_damage_modifier; //0x027C
float m_network_ped_damage_modifier; //0x0280
float m_network_headshot_modifier; //0x0284
float m_lock_on_range; //0x0288
float m_weapon_range; //0x028C
float m_ai_sound_range; //0x0290
float m_ai_potential_blast_event_range; //0x0294
float m_damage_fall_off_range_min; //0x0298
float m_damage_fall_off_range_max; //0x029C
float m_damage_fall_off_modifier; //0x02A0
uint32_t m_vehicle_weapon_hash; //0x02A4
uint32_t m_default_camera_hash; //0x02B8
uint32_t m_aim_camera_hash; //0x02BC
uint32_t m_fire_camera_hash; //0x02C0
uint32_t m_cover_camera_hash; //0x02C4
uint32_t m_cover_ready_to_fire_hash; //0x02C8
uint32_t m_run_and_gun_camera_hash; //0x02CC
uint32_t m_cinematic_shooting_camera_hash; //0x02D0
uint32_t m_alt_or_scoped_camera_hash; //0x002D4
uint32_t m_run_and_gun_alt_or_scoped_camera_hash; //0x02D8
uint32_t m_cinematic_shooting_alt_or_scoped_camera_hash; //0x2DC
uint32_t m_pov_turret_camera_hash; //0x2E0
uint32_t m_recoil_shake_hash; //0x02E4
uint32_t m_recoil_shake_hash_first_person; //0x02E8
float m_min_time_between_recoil_shakes; //0x02EC
float m_recoil_shake_amplitude; //0x02F0
float m_explosion_shake_amplitude; //0x02F4
float m_camera_fov; //0x02FC
float m_first_person_aim_fov_min; //0x0300
float m_first_person_aim_fov_max; //0x0300
float m_first_person_scope_fov; //0x0308
float m_first_person_scope_attachment_fov; //0x030C
char pad_00310[636]; //0x00310
rage::fvector2 m_reticule_hud_position; //0x0590
rage::fvector2 m_reticule_hud_position_pov_turret; //0x0598
float m_reticule_min_size_standing; //0x05A0
float m_reticule_min_size_crouched; //0x05A4
float m_reticule_scale; //0x05A8
uint32_t m_reticule_style_hash; //0x05AC
uint32_t m_first_person_reticule_style_hash; //0x05B0
uint32_t m_pickup_hash; //0x05B4
uint32_t m_mp_pickup_hash; //0x05B8
uint32_t m_human_name_hash; //0x05BC
uint32_t m_audio_collision_hash; //0x05C0
uint32_t m_movement_mode_conditional_idle_hash; //0x05C4
uint8_t m_ammo_diminishing_rate; //0x05C8
int8_t m_hud_damage; //0x05C9
int8_t m_hud_speed; //0x05CA
int8_t m_hud_capacity; //0x05CB
int8_t m_hud_accuracy; //0x05CC
float m_hud_range; //0x05CD
float m_aiming_breathing_additive_weight; //0x05D0
float m_firing_breathing_additive_weight; //0x05D4
float m_stealth_aiming_breathing_additive_weight; //0x5D8
float m_stealth_firing_breathing_additive_weight; //0x5DC
float m_aiming_lean_additive_weight; //0x05E0
float m_firing_lean_additive_weight; //0x05E4
float m_stealth_aiming_lean_additive_weight; //0x05E8
float m_stealth_firing_lean_additive_weight; //0x05EC
char m_stat_name[8]; //0x05F0
eDamageType m_damage_type; //0x0020
class sExplosion
{
enum eExplosionTag m_default; //0x0000
enum eExplosionTag m_hit_car; //0x0004
enum eExplosionTag m_hit_truck; //0x0008
enum eExplosionTag m_hit_bike; //0x000C
enum eExplosionTag m_hit_boat; //0x0010
enum eExplosionTag m_hit_plane; //0x0014
} m_explosion; //0x0024
static_assert(sizeof(sExplosion) == 0x18);
struct sFrontClearTestParams
{
bool m_should_perform_front_clear_test; //0x0000
float m_forward_offset; //0x0004
float m_vertical_offset; //0x0008
float m_horizontal_offset; //0x000C
float m_capsule_radius; //0x0010
float m_capsule_length; //0x0014
} m_front_clear_test_params; //0x003C
static_assert(sizeof(sFrontClearTestParams) == 0x18);
eFireType m_fire_type; //0x0054
eWeaponWheelSlot m_wheel_slot; //0x0058
uint32_t m_group; //0x005C
class CAmmoInfo *m_ammo_info; //0x0060
class CAimingInfo *m_aiming_info; //0x0068
uint32_t m_clip_size; //0x0070
float m_accuracy_spread; //0x0074
float m_accurate_mode_accuracy_modifier; //0x0078
float m_run_and_gun_accuracy; //0x007C
float m_run_and_gun_min_accuracy; //0x0080
float m_recoil_accuracy_max; //0x0084
float m_recoil_error_time; //0x0088
float m_recoil_recovery_rate; //0x008C
float m_recoil_accuracy_to_allow_headshot_ai; //0x0090
float m_min_headshot_distance_ai; //0x0094
float m_max_headshot_distance_ai; //0x0098
float m_headshot_damage_modifier_ai; //0x009C
float m_recoil_accuracy_to_allow_headshot_player; //0x00A0
float m_min_headshot_distance_player; //0x00A4
float m_max_headshot_distance_player; //0x00A8
float m_headshot_damage_modifier_player; //0x00AC
float m_damage; //0x00B0
float m_damage_time; //0x00B4
float m_damage_time_in_vehicle; //0x00B8
float m_damage_time_in_vehicle_headshot; //0x00BC
float N000008F9; //0x00C0
uint32_t N00000898; //0x00C4
float m_hit_limbs_damage_modifier; //0x00C8
float m_network_hit_limbs_damage_modifier; //0x00CC
float m_lightly_armoured_damage_modifier; //0x00D0
float m_vehicle_damage_modifier; //0x00D4
float m_force; //0x00D8
float m_force_on_ped; //0x00DC
float m_force_on_vehicle; //0x00E0
float m_force_on_heli; //0x00E4
char pad_00E8[16]; //0x00E8
float m_force_max_strength_mult; //0x00F8
float m_force_falloff_range_start; //0x00FC
float m_force_falloff_range_end; //0x0100
float m_force_falloff_range_min; //0x0104
float m_project_force; //0x0108
float m_frag_impulse; //0x010C
float m_penetration; //0x0110
float m_vertical_launch_adjustment; //0x0114
float m_drop_forward_velocity; //0x0118
float m_speed; //0x011C
uint32_t m_bullets_in_batch; //0x0120
float m_batch_spread; //0x0124
float m_reload_time_mp; //0x0128
float m_reload_time_sp; //0x012C
float m_vehicle_reload_time; //0x0130
float m_anim_reload_time; //0x0134
int32_t m_bullets_per_anime_loop; //0x0138
float m_time_between_shots; //0x013C
float m_time_left_between_shots_where_should_fire_is_cached; //0x0140
float m_spinup_time; //0x0144
float m_spin_time; //0x0148
float m_spindown_time; //0x014C
float m_alternate_wait_time; //0x0150
char pad_0154[296]; //0x0154
float m_network_player_damage_modifier; //0x027C
float m_network_ped_damage_modifier; //0x0280
float m_network_headshot_modifier; //0x0284
float m_lock_on_range; //0x0288
float m_weapon_range; //0x028C
float m_ai_sound_range; //0x0290
float m_ai_potential_blast_event_range; //0x0294
float m_damage_fall_off_range_min; //0x0298
float m_damage_fall_off_range_max; //0x029C
float m_damage_fall_off_modifier; //0x02A0
uint32_t m_vehicle_weapon_hash; //0x02A4
uint32_t m_default_camera_hash; //0x02B8
uint32_t m_aim_camera_hash; //0x02BC
uint32_t m_fire_camera_hash; //0x02C0
uint32_t m_cover_camera_hash; //0x02C4
uint32_t m_cover_ready_to_fire_hash; //0x02C8
uint32_t m_run_and_gun_camera_hash; //0x02CC
uint32_t m_cinematic_shooting_camera_hash; //0x02D0
uint32_t m_alt_or_scoped_camera_hash; //0x002D4
uint32_t m_run_and_gun_alt_or_scoped_camera_hash; //0x02D8
uint32_t m_cinematic_shooting_alt_or_scoped_camera_hash; //0x2DC
uint32_t m_pov_turret_camera_hash; //0x2E0
uint32_t m_recoil_shake_hash; //0x02E4
uint32_t m_recoil_shake_hash_first_person; //0x02E8
float m_min_time_between_recoil_shakes; //0x02EC
float m_recoil_shake_amplitude; //0x02F0
float m_explosion_shake_amplitude; //0x02F4
float m_camera_fov; //0x02FC
float m_first_person_aim_fov_min; //0x0300
float m_first_person_aim_fov_max; //0x0300
float m_first_person_scope_fov; //0x0308
float m_first_person_scope_attachment_fov; //0x030C
char pad_00310[636]; //0x00310
rage::fvector2 m_reticule_hud_position; //0x0590
rage::fvector2 m_reticule_hud_position_pov_turret; //0x0598
float m_reticule_min_size_standing; //0x05A0
float m_reticule_min_size_crouched; //0x05A4
float m_reticule_scale; //0x05A8
uint32_t m_reticule_style_hash; //0x05AC
uint32_t m_first_person_reticule_style_hash; //0x05B0
uint32_t m_pickup_hash; //0x05B4
uint32_t m_mp_pickup_hash; //0x05B8
uint32_t m_human_name_hash; //0x05BC
uint32_t m_audio_collision_hash; //0x05C0
uint32_t m_movement_mode_conditional_idle_hash; //0x05C4
uint8_t m_ammo_diminishing_rate; //0x05C8
int8_t m_hud_damage; //0x05C9
int8_t m_hud_speed; //0x05CA
int8_t m_hud_capacity; //0x05CB
int8_t m_hud_accuracy; //0x05CC
float m_hud_range; //0x05CD
float m_aiming_breathing_additive_weight; //0x05D0
float m_firing_breathing_additive_weight; //0x05D4
float m_stealth_aiming_breathing_additive_weight; //0x5D8
float m_stealth_firing_breathing_additive_weight; //0x5DC
float m_aiming_lean_additive_weight; //0x05E0
float m_firing_lean_additive_weight; //0x05E4
float m_stealth_aiming_lean_additive_weight; //0x05E8
float m_stealth_firing_lean_additive_weight; //0x05EC
char m_stat_name[8]; //0x05F0
}; //Size: 0x05E8
static_assert(sizeof(CWeaponInfo) == 0x5E8);