feat(CSectorDataNode): Added CSectorDataNode class. (#21)

* feat(DataNodes): Add multiple data nodes and sync classes.

* fix(CPlayerAppearanceDataNode): Update class to 1.61.

* feat(CObjectCreationDataNode): Added node and vector4.

* fix(CObjectCreationNode): Minor issue with includes.

* fix(CObjectCreationDataNode): Make class members public.

* feat(CreationDataNodes): Add creation data nodes.

* feat(CSectorDataNode): Added CSectorDataNode class.
This commit is contained in:
Reece Watson 2022-08-12 04:33:17 -04:00 committed by GitHub
parent ed08cda69d
commit 423658872b

View File

@ -0,0 +1,13 @@
#pragma once
#include <cstdint>
class CSectorDataNode
{
public:
char pad_0x0[192]; //0x0
uint16_t m_pos_x; //0xC0
uint16_t m_pos_y; //0xC2
uint16_t m_pos_z; //0xC4
};
static_assert(sizeof(CSectorDataNode) == 0xC6);