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feat(CSectorDataNode): Added CSectorDataNode class. (#21)
* feat(DataNodes): Add multiple data nodes and sync classes. * fix(CPlayerAppearanceDataNode): Update class to 1.61. * feat(CObjectCreationDataNode): Added node and vector4. * fix(CObjectCreationNode): Minor issue with includes. * fix(CObjectCreationDataNode): Make class members public. * feat(CreationDataNodes): Add creation data nodes. * feat(CSectorDataNode): Added CSectorDataNode class.
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datanodes/CSectorDataNode.hpp
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datanodes/CSectorDataNode.hpp
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#pragma once
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#include <cstdint>
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class CSectorDataNode
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{
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public:
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char pad_0x0[192]; //0x0
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uint16_t m_pos_x; //0xC0
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uint16_t m_pos_y; //0xC2
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uint16_t m_pos_z; //0xC4
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};
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static_assert(sizeof(CSectorDataNode) == 0xC6);
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