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Misc net messages (#75)
* Create RemoteGamerInfoMsg.hpp * Create CMsgTextMessage.hpp
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network/CMsgTextMessage.hpp
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network/CMsgTextMessage.hpp
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#pragma once
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#include <cstdint>
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#pragma pack(push, 1)
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class CMsgTextMessage
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{
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public:
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char m_message[256]; //0x0000
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uint64_t m_peer_id; //0x0100
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bool m_is_team; //0x0108
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}; //Size: 0x0109
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static_assert(sizeof(CMsgTextMessage) == 0x109);
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#pragma pack(pop)
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network/RemoteGamerInfoMsg.hpp
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network/RemoteGamerInfoMsg.hpp
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#pragma once
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#include <cstdint>
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#include "../rage/rlGamerInfo.hpp"
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#pragma pack(push, 1)
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class RemoteGamerInfoMsg
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{
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public:
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uint64_t m_session_id; //0x0000
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class rage::rlGamerInfo m_gamer_info; //0x0008
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char pad_00A0[256]; //0x00A0 (tons of more fields down here, like IP addresses...)
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}; //Size: 0x01A0
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static_assert(sizeof(RemoteGamerInfoMsg) == 0x1A0);
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#pragma pack(pop)
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