mirror of
https://github.com/Mr-X-GTA/GTAV-Classes-1.git
synced 2024-12-22 14:37:31 +08:00
feat/fix(Random): Update and add a bunch of classes (#51)
This commit is contained in:
parent
1e3bf3ce73
commit
2692d9aa0e
@ -1,8 +1,7 @@
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#pragma once
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#include "../rage/vector.hpp"
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#include <cstdint>
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#include "fwArchetype.hpp"
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enum class eModelType : std::uint8_t
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{
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@ -28,32 +27,18 @@ enum class eModelType : std::uint8_t
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};
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#pragma pack(push, 8)
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class CBaseModelInfo
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class CBaseModelInfo : public rage::fwArchetype
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{
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public:
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char pad_0000[24]; //0x0000
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uint32_t m_model_hash; //0x0018
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char pad_001C[20]; //0x001C
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rage::fvector4 m_axis_aligned_bounding_box_min; //0x0030
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rage::fvector4 m_axis_aligned_bounding_box_max; //0x0040
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uint32_t m_flags;
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char pad_0054[4];
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uint16_t unk_0x58;
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char pad_005A[6];
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uint8_t m_drawable_type;
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char pad_0061;
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uint16_t m_drawable_index;
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char pad_0064[6];
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uint16_t unk_0x6A;
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char pad_006C[12];
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uint64_t unk_0x78;
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uint64_t unk_0x80;
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char pad_0088[8];
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uint64_t unk_0x90;
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char pad_0098[5];
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eModelType m_model_type;
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char pad_009E[6];
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uint64_t unk_0xA8;
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char pad_0070[8]; //0x0070
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uint64_t unk_0078; //0x0078
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uint64_t unk_0080; //0x0080
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char pad_0088[8]; //0x0088
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uint64_t unk_0090; //0x0090
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char pad_0098[5]; //0x0098
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eModelType m_model_type; //0x009D
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char pad_009E[6]; //0x009E
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uint64_t unk_00A8; //0x00A8
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}; //Size: 0x00B0
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static_assert(sizeof(CBaseModelInfo) == 0xB0);
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#pragma pack(pop)
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36
base/fwArchetype.hpp
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36
base/fwArchetype.hpp
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@ -0,0 +1,36 @@
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#pragma once
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#include <cstdint>
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#include "../rage/vector.hpp"
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#include "datBase.hpp"
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#include "fwArchetypeDef.hpp"
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namespace rage {
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#pragma pack(push,8)
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class fwArchetype : public datBase
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{
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public:
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virtual void Initialize() = 0;
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virtual void InitializeFromArchetypeDef(uint32_t mapTypeStoreIdx, fwArchetypeDef* archetypeDef, bool) = 0;
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virtual class fwEntity* CreateEntity() = 0;
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char pad_0008[16]; //0x0008
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int32_t m_hash; //0x0018
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char unk_001C[4]; //0x001C
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fvector3 m_bounding_sphere_center; //0x0020
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float m_bounding_sphere_radius; //0x002C
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fvector3 m_aabbMin; //0x0030
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float m_lod_dist; //0x003C
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fvector3 m_aabbMax; //0x0040
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float m_hd_texture_dist; //0x004C
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uint32_t m_flags; //0x0050
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char unk_0054[4]; //0x0054
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uint64_t unk_0058; //0x0058
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char unk_0060[4]; //0x0060
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uint32_t m_asset_index; //0x0064
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uint16_t unk_0068; //0x0068
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uint16_t unk_006A; //0x006A
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};
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static_assert(sizeof(fwArchetype) == 0x70);
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#pragma pack(pop)
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}
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43
base/fwArchetypeDef.hpp
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43
base/fwArchetypeDef.hpp
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@ -0,0 +1,43 @@
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#pragma once
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#include <cstdint>
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#include "../rage/vector.hpp"
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namespace rage {
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#pragma pack(push,8)
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class fwArchetypeDef
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{
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public:
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virtual ~fwArchetypeDef() = 0;
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virtual int GetTypeIdentifier() = 0;
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float m_lod_dist; //0x0008
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uint32_t m_flags; //0x000C
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uint32_t m_special_attribute; //0x0010
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char pad_0014[12]; //0x0014
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fvector4 m_bounding_box_min; //0x0020
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fvector4 m_bounding_box_max; //0x0030
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fvector4 m_bounding_sphere_center; //0x0040
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float m_bounding_sphere_radius; //0x0050
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float m_hd_texture_dist; //0x0054
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uint32_t m_name_hash; //0x0058
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uint32_t m_texture_dictionary; //0x005C
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uint32_t m_clip_dictionary_hash; //0x0060
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uint32_t m_drawable_dictionary_hash; //0x0064
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uint32_t m_physics_dictionary_hash; //0x0068
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enum eAssetType : uint32_t
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{
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ASSET_TYPE_UNINITIALIZED = 0,
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ASSET_TYPE_FRAGMENT = 1,
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ASSET_TYPE_DRAWABLE = 2,
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ASSET_TYPE_DRAWABLEDICTIONARY = 3,
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ASSET_TYPE_ASSETLESS = 4,
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} m_asset_type; //0x006C
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uint32_t m_asset_name_hash; //0x0070
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uint64_t *m_extensions; //0x0078
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uint16_t unk_0080; //0x0080
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char pad_0082[12]; //0x0082
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}; //Size: 0x0090
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static_assert(sizeof(fwArchetypeDef) == 0x90);
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#pragma pack(pop)
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}
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12
datanodes/ped/CPedAIDataNode.hpp
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12
datanodes/ped/CPedAIDataNode.hpp
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@ -0,0 +1,12 @@
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#pragma once
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#include <cstdint>
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class CPedAIDataNode
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{
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public:
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char pad_0000[192]; //0x0000
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uint32_t m_relationship_group; //0x00C0
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uint32_t m_decision_maker_type; //0x00C4
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}; //Size: 0x00C8
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static_assert(sizeof(CPedAIDataNode) == 0xC8);
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78
datanodes/ped/CPedGameStateDataNode.hpp
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78
datanodes/ped/CPedGameStateDataNode.hpp
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@ -0,0 +1,78 @@
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#pragma once
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#include <cstdint>
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#pragma pack(push,2)
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class CPedGameStateDataNode
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{
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public:
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char pad_0000[192]; //0x0000
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bool m_weapon_component_something[11]; //0x0C0
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uint32_t m_weapon_component_hash[11]; //0x0CC
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uint32_t m_gadget_hash[3]; //0x0F8
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uint32_t unk_0104; // 0x0104
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uint32_t unk_0108; // 0x0108
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uint32_t unk_010C; // 0x010C
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float unk_0110; // 0x0110
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float unk_0114; // 0x0114
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float unk_0118; // 0x0118
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bool unk_011C; // 0x011C
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char pad_011D[3]; //0x011D
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uint32_t m_arrest_state; //0x0120
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uint32_t m_death_state; //0x0124
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uint32_t m_weapon_hash; //0x0128
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uint32_t m_num_weapon_components; //0x012C
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uint32_t m_num_equiped_gadgets; //0x0130
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uint32_t m_seat; //0x0134
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uint32_t m_action_mode_override; //0x0138
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uint32_t unk_013C; // 0x013C
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uint16_t m_vehicle; //0x0140
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uint16_t m_mount_id; //0x0142
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uint16_t m_custodian_id; //0x0144
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uint16_t unk_0146; // 0x0146
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bool m_tint_index; //0x0148
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char pad_0149; //0x0149
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uint8_t unk_014A; // 0x014A
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bool m_is_handcuffed; //0x014B
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bool m_can_preform_arrest; //0x014C
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bool m_can_preform_uncuff; //0x014D
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bool m_can_be_arrested; //0x014E
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bool m_is_in_custody; //0x014F
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char pad_0150; //0x0150
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bool m_weapon_exists; //0x0151
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bool m_weapon_visible; //0x0152
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bool m_weapon_has_ammo; //0x0153
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bool m_weapon_attach_left; //0x0154
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char pad_0155; //0x0155
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bool m_in_seat; //0x0156
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bool m_in_vehicle; //0x0157
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bool m_on_mount; //0x0158
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bool m_has_custodian_or_arrest_flags; //0x0159
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char pad_015A; //0x015A
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bool m_action_mode_enabled; //0x015B
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bool m_stealth_mode_enabled; //0x015C
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bool unk_015D; // 0x015D
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bool unk_015E; // 0x015E
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bool unk_015F; // 0x015F
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bool unk_0160; // 0x0160
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bool unk_0161; // 0x0161
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bool unk_0162; // 0x0162
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bool unk_0163; // 0x0163
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bool unk_0164; // 0x0164
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bool unk_0165; // 0x0165
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bool unk_0166; // 0x0166
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bool unk_0167; // 0x0167
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bool unk_0168; // 0x0168
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bool unk_0169; // 0x0169
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bool unk_016A; // 0x016A
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bool unk_016B; // 0x016B
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bool unk_016C; // 0x016C
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bool unk_016D; // 0x016D
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bool unk_016E; // 0x016E
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bool unk_016F; // 0x016F
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bool unk_0170; // 0x0170
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bool unk_0171; // 0x0171
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bool unk_0172; // 0x0172
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}; //Size: 0x0174
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static_assert(sizeof(CPedGameStateDataNode) == 0x174);
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#pragma pack(pop)
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29
datanodes/ped/CPedHealthDataNode.hpp
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29
datanodes/ped/CPedHealthDataNode.hpp
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@ -0,0 +1,29 @@
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#pragma once
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#include <cstdint>
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#pragma pack(push,2)
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class CPedHealthDataNode
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{
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public:
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char pad_0000[192]; //0x0000
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uint32_t unk_00C0; //0x00C0
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uint32_t m_health; //0x00C4
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uint32_t m_armor; //0x00C8
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uint32_t unk_00CC; //0x00CC
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uint32_t unk_00D0; //0x00D0
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uint32_t m_weapon_damage_hash; //0x00D4
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uint32_t m_hurt_end_time; //0x00D8
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uint32_t m_weapon_damage_component; //0x00DC
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uint16_t m_weapon_damage_entity; //0x00E0
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bool m_has_max_health; //0x00E2
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bool m_has_default_armor; //0x00E3
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bool unk_00E4; //0x00E4
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bool m_killed_with_headshot; //0x00E5
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bool m_killed_with_melee; //0x00E6
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char m_hurt_started; //0x00E7
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bool unk_00E8; //0x00E8
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bool unk_00E9; //0x00E9
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}; //Size: 0x0EA
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static_assert(sizeof(CPedHealthDataNode) == 0xEA);
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#pragma pack(pop)
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#pragma once
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#include <cstdint>
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#include "../base/datBase.hpp"
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class CTunables
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enum eTunableType
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{
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TunableType_DONTCARE = -1,
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TunableType_UNK0,
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TunableType_4BYTE,
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TunableType_1BYTE,
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};
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class CTunables : public rage::datBase
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{
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public:
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char pad_0000[112]; //0x0000
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char pad_0000[104]; //0x0008
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uint64_t m_bPtr; //0x0070
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uint16_t m_bCount; //0x0078
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}; //Size: 0x007A
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char pad_007A[0x4E]; //0x007A
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}; //Size: 0x00C8
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static_assert(sizeof(CTunables) == 0xC8);
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38
network/CNetGamePlayerDataMsg.hpp
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38
network/CNetGamePlayerDataMsg.hpp
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@ -0,0 +1,38 @@
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#pragma once
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#include <cstdint>
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class datBitBuffer;
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#pragma pack(push,8)
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namespace rage {
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class playerDataMsg
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{
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public:
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virtual ~playerDataMsg() = 0;
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virtual int GetBufferSize() = 0;
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virtual void Log() = 0;
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virtual bool Serialize(datBitBuffer* buffer) = 0;
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virtual bool Deserialize(datBitBuffer* buffer) = 0;
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uint32_t m_game_version; //0x0008
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uint32_t m_nat_type; //0x000C
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}; //Size: 0x0010
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static_assert(sizeof(playerDataMsg) == 0x10);
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}
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class CNetGamePlayerDataMsg : public rage::playerDataMsg
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{
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public:
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uint32_t m_player_type; //0x0010
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uint32_t m_matchmaking_group; //0x0014
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uint32_t m_flags; //0x0018
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uint32_t m_team; //0x001C
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uint64_t m_crew_id; //0x0020
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uint32_t m_aim_preference; //0x0028
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uint16_t m_rank; //0x002C
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uint16_t unk_002E; //0x002E
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uint16_t unk_0030; //0x0030
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}; //Size: 0x0038
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static_assert(sizeof(CNetGamePlayerDataMsg) == 0x38);
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#pragma pack(pop)
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#pragma once
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#include "CNetGamePlayer.hpp"
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#include "CNetGamePlayerDataMsg.hpp"
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#include "../player/CNonPhysicalPlayerData.hpp"
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#include <cstdint>
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virtual void Initialize() = 0;
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virtual void Shutdown() = 0;
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virtual void unk_0x18() = 0;
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virtual CNetGamePlayer* AddPlayer_raw(void* a1, void* a2, void* a3, rage::rlGamerInfo* gamer_info, CNonPhysicalPlayerData* non_physical_player_data) = 0;
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virtual CNetGamePlayer* AddPlayer_raw(rage::rlGamerInfo* gamer_info, uint32_t a2, CNetGamePlayerDataMsg* player_data, CNonPhysicalPlayerData* non_physical_player_data) = 0;
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virtual void RemovePlayer(CNetGamePlayer* net_game_player) = 0;
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virtual void UpdatePlayerListsForPlayer(CNetGamePlayer* net_game_player) = 0;
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virtual CNetGamePlayer* AddPlayer(void* a1, void* a2, void* a3, rage::rlGamerInfo* gamer_info, CNonPhysicalPlayerData* non_physical_player_data) = 0;
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virtual CNetGamePlayer* AddPlayer(rage::rlGamerInfo* gamer_info, uint32_t a3, CNetGamePlayerDataMsg* player_data, CNonPhysicalPlayerData* non_physical_player_data) = 0;
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char pad_0008[8]; //0x0008
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uint64_t *m_network_bandwidth_manager; //0x0010
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@ -10,9 +10,9 @@ namespace rage
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{
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public:
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virtual ~nonPhysicalPlayerDataBase();
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virtual void _0x08();
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virtual void _0x10();
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virtual void _0x18();
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virtual void read();
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virtual void write();
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virtual void calculate_size();
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virtual void log();
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}; //Size: 0x0008
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static_assert(sizeof(nonPhysicalPlayerDataBase) == 0x8);
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class rlGamerHandle
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{
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public:
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uint64_t m_rockstar_id;
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uint64_t m_unk;
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uint64_t m_rockstar_id; //0x0000
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uint8_t m_platform; //0x0008
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uint8_t unk_0009; //0x0009
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inline rlGamerHandle() = default;
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inline rlGamerHandle(uint64_t rockstar_id) :
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m_rockstar_id(rockstar_id),
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m_unk(3)
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m_platform(3),
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unk_0009(0)
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{
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}
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};
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}; //Size: 0x0010
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static_assert(sizeof(rlGamerHandle) == 0x10);
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#pragma pack(pop)
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}
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@ -21,19 +21,19 @@ namespace rage
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class rlGamerInfoBase
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{
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public:
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uint64_t m_peer_id;
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rlGamerHandle m_gamer_handle;
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char m_aes_key[32];
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uint8_t unk_0038;
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netAddress m_unk_ip;
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uint16_t m_unk_port;
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netAddress m_relay_ip;
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uint16_t m_relay_port;
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netAddress m_external_ip;
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uint16_t m_external_port;
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netAddress m_internal_ip;
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uint16_t m_internal_port;
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uint32_t unk_005C;
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uint64_t m_peer_id; //0x0000
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rlGamerHandle m_gamer_handle; //0x008
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char m_aes_key[32]; //0x0018
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uint8_t unk_0038; //0x0038
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netAddress m_unk_ip; //0x003C
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uint16_t m_unk_port; //0x0040
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netAddress m_relay_ip; //0x0044
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uint16_t m_relay_port; //0x0048
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netAddress m_external_ip; //0x004C
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uint16_t m_external_port; //0x0050
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netAddress m_internal_ip; //0x0054
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uint16_t m_internal_port; //0x0058
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uint32_t unk_005C; //0x005C
|
||||
};
|
||||
static_assert(sizeof(rlGamerInfoBase) == 0x60);
|
||||
#pragma pack(pop)
|
||||
|
Loading…
Reference in New Issue
Block a user