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feat(CPlayerInfo): Fixed offsets and added some properties
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@ -1,45 +1,53 @@
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// #include "CPed.h" // not included to prevent circular inclusion
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class CPed; // make the compiler happy
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class CPlayerInfo
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{
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public:
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char pad_0000[52]; //0x0000
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uint32_t m_internal_ip; //0x0034
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uint16_t m_internal_port; //0x0038
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char pad_003A[2]; //0x003A
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uint32_t m_relay_ip; //0x003C
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uint16_t m_relay_port; //0x0040
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char pad_0042[2]; //0x0042
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uint32_t m_external_ip; //0x0044
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uint16_t m_external_port; //0x0048
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char pad_004A[38]; //0x004A
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uint64_t m_rockstar_id; //0x0070
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char pad_0078[12]; //0x0078
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char m_name[20]; //0x0084
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char pad_0098[180]; //0x0098
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float m_swim_speed; //0x014C
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float m_run_speed; //0x0150
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char pad_0154[81]; //0x0154
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bool m_is_rockstar_dev; //0x01A5
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char pad_01A6[1]; //0x01A6
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bool m_is_cheater; //0x01A7
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char pad_01A8[11]; //0x01A8
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bool m_is_online; //0x01B3
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char pad_01B4[20]; //0x01B4
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class CPed *m_ped; //0x01C8
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char pad_01D0[40]; //0x01D0
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uint32_t m_frame_flags; //0x01F8
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char pad_01FC[28]; //0x01FC
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uint32_t m_player_controls; //0x0218
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char pad_021C[1604]; //0x021C
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bool m_is_wanted; //0x0860
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char pad_0861[3]; //0x0861
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int8_t m_wanted_level_display; //0x0864
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char pad_0865[3]; //0x0865
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int8_t m_wanted_level; //0x0868
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char pad_0869[1131]; //0x0869
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float m_stamina; //0x0CD4
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float m_max_stamina; //0x0CD8
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}; //Size: 0x0CDC
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static_assert(sizeof(CPlayerInfo) == 0xCDC);
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char pad_0000[84]; //0x0000
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uint32_t m_internal_ip; //0x0054
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uint16_t m_internal_port; //0x0058
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char pad_005A[2]; //0x005A
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uint32_t m_relay_ip; //0x005C
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uint16_t m_relay_port; //0x0060
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char pad_0062[2]; //0x0062
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uint32_t m_external_ip; //0x0064
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uint16_t m_external_port; //0x0068
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char pad_006A[38]; //0x006A
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uint64_t m_rockstar_id; //0x0090
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char pad_0098[12]; //0x0098
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char m_name[20]; //0x00A4
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char pad_00B8[184]; //0x00B8
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float m_swim_speed; //0x0170
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char pad_0174[20]; //0x0174
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uint32_t m_water_proof; //0x0188
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char pad_018C[57]; //0x018C
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bool m_is_rockstar_dev; //0x01C5
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char pad_01C6[1]; //0x01C6
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bool m_is_cheater; //0x01C7
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char pad_01C8[11]; //0x01C8
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bool m_is_online; //0x01D3
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char pad_01D4[20]; //0x01D4
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class CPed *m_ped; //0x01E8
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char pad_01F0[41]; //0x01F0
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uint32_t m_frame_flags; //0x0219
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char pad_021D[28]; //0x021D
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uint32_t m_player_controls; //0x0239
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char pad_023D[1279]; //0x023D
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float m_wanted_can_change; //0x073C
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char pad_0740[304]; //0x0740
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uint32_t m_npc_ignore; //0x0870
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char pad_0874[20]; //0x0874
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uint32_t m_wanted_level; //0x0888
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char pad_088C[1124]; //0x088C
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float m_run_speed; //0x0CF0
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float m_stamina; //0x0CF4
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float m_stamina_max; //0x0CF8
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char pad_0CFC[16]; //0x0CFC
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float m_weapon_damage_mult; //0x0D0C
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float m_weapon_defence_mult; //0x0D10
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char pad_0D14[4]; //0x0D14
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float m_melee_weapon_damage_mult; //0x0D18
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float m_melee_damage_mult; //0x0D1C
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float m_melee_defence_mult; //0x0D20
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char pad_0D24[8]; //0x0D24
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float m_melee_weapon_defence_mult; //0x0D2C
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}; //Size: 0x0D30
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static_assert(sizeof(CPlayerInfo) == 0xD30);
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