mirror of
https://github.com/Mr-X-GTA/GTAV-Classes-1.git
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Merge pull request #6 from davidebeatrici/compile-check
Add CMake project, setup GitHub Actions, fix compile errors
This commit is contained in:
commit
0bc4a53a0f
17
.github/workflows/build.yml
vendored
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17
.github/workflows/build.yml
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@ -0,0 +1,17 @@
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name: Build
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on: [push, pull_request]
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jobs:
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build:
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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os: [ubuntu-latest, windows-latest]
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steps:
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- uses: actions/checkout@v3
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- name: Configure
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run: cmake -B ${{github.workspace}}/build
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@ -1,6 +1,9 @@
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#pragma once
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#include "CItemInfo.hpp"
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#include <cstdint>
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enum class eAmmoSpecialType : int32_t
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{
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None,
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@ -1,9 +1,13 @@
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#pragma once
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#include "CHandlingData.hpp"
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#include "CVehicleDrawHandler.hpp"
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#include "CVehicleModelInfo.hpp"
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#include "fwEntity.hpp"
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#include <cstdint>
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#pragma pack(push, 4)
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class CAutomobile : public rage::fwEntity
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{
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@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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enum class eModelType : std::uint8_t
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{
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UNK_0,
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@ -1,6 +1,9 @@
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#pragma once
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#include "vector.hpp"
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#include <cstdint>
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class CHandlingData
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{
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public:
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@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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class CItemInfo
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{
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public:
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36
CMakeLists.txt
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36
CMakeLists.txt
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@ -0,0 +1,36 @@
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cmake_minimum_required(VERSION 3.11)
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project(GTAV-Classes)
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include(CheckIncludeFileCXX)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_REQUIRED_QUIET ON)
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set(OK TRUE)
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file(GLOB HEADERS "*.hpp")
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message(STATUS "")
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foreach(HEADER ${HEADERS})
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get_filename_component(FILENAME ${HEADER} NAME)
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check_include_file_cxx("${HEADER}" ${FILENAME}_OK)
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if(${FILENAME}_OK)
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message(STATUS "${FILENAME} OK!")
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else()
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set(OK FALSE)
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message(SEND_ERROR "${FILENAME} failed to compile!")
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endif()
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endforeach()
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message(STATUS "")
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if(NOT OK)
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file(READ "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeError.log" LOG)
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message(STATUS ${LOG})
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endif()
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@ -1,4 +1,5 @@
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#pragma once
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#include "vector.hpp"
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class CNavigation
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@ -1,8 +1,12 @@
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#pragma once
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#include "CPlayerInfo.hpp"
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#include "CNonPhysicalPlayerData.hpp"
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#include "netPlayer.hpp"
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#include <cstdint>
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#pragma pack(push, 1)
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class CNetGamePlayer : public rage::netPlayer
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@ -1,7 +1,10 @@
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#pragma once
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#include "CNetGamePlayer.hpp"
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#include "CNonPhysicalPlayerData.hpp"
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#include <cstdint>
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namespace rage
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{
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class netPlayerMgrBase
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#pragma once
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#include "vector.hpp"
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#include <cstdint>
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namespace rage
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{
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class nonPhysicalPlayerDataBase
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4
CPed.hpp
4
CPed.hpp
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#pragma once
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#include "CAutomobile.hpp"
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#include "CPedModelInfo.hpp"
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#include "CPedWeaponManager.hpp"
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#include "CPlayerInfo.hpp"
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#include "fwEntity.hpp"
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#include "vector.hpp"
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#include <cstdint>
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#pragma pack(push, 1)
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class CPed : public rage::fwEntity
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#pragma once
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#include "CPed.hpp"
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class CPedFactory
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#pragma once
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#include <cstdint>
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class CPedModelInfo
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{
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public:
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@ -1,6 +1,9 @@
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#pragma once
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#include "CWeaponInfo.hpp"
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#include <cstdint>
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class CPedWeaponManager
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{
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public:
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#pragma once
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#include "netPlayerData.hpp"
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#include <cstdint>
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enum class eGameState : int32_t
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{
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Invalid = -1,
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#pragma once
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#include <cstdint>
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class CVehicleDrawHandler
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{
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public:
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#pragma once
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#include <cstdint>
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class CVehicleModelInfo
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{
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public:
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#pragma once
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#include "CAmmoInfo.hpp"
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#include "CItemInfo.hpp"
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#include <cstdint>
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enum class eDamageType : int32_t
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{
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Unknown,
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#pragma once
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#include <cstdint>
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#pragma pack(push, 1)
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class FriendInfo
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{
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#pragma once
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#include "FriendInfo.hpp"
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#include <cstdint>
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class FriendList
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{
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public:
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#pragma once
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#include <cstdint>
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#pragma pack(push, 1)
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class ScInfo
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{
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#pragma once
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#include <cstdint>
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namespace rage
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{
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class fwDrawData
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12
fwEntity.hpp
12
fwEntity.hpp
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#pragma once
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#include "CBaseModelInfo.hpp"
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#include "CNavigation.hpp"
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#include "fwDrawData.hpp"
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#include "netObject.hpp"
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#include <cstdint>
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namespace rage
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{
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#pragma pack(push, 4)
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@ -21,13 +25,13 @@ namespace rage
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char pad_0038[16]; //0x0038
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class rage::fwDrawData *m_draw_data; //0x0048
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char pad_0050[16]; //0x0050
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class rage::fvector3 m_right; //0x0060
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rage::fvector3 m_right; //0x0060
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char pad_006C[4]; //0x006C
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class rage::fvector3 m_forward; //0x0070
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rage::fvector3 m_forward; //0x0070
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char pad_007C[4]; //0x007C
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class rage::fvector3 m_up; //0x0080
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rage::fvector3 m_up; //0x0080
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char pad_008C[4]; //0x008C
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class rage::fvector3 m_position; //0x0090
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rage::fvector3 m_position; //0x0090
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char pad_009C[52]; //0x009C
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class rage::netObject *m_net_object; //0x00D0
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char pad_00D8[176]; //0x00D8
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#pragma once
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#include <cstdint>
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namespace rage
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{
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class netObject
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#pragma once
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#include "netPlayerData.hpp"
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namespace rage
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#pragma once
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#include <cstdint>
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namespace rage
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{
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class netAddress
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