feat(WeaponInfo): More classes & fixed offsets. (#140)

1. Added: AimingInfo, EnduranceDamage, OverrideForces, FirstPersonScopeAttachmentData, AttachPoints, GunFeedBone, TintSpecValues, FiringPatternAliases, ReloadUpperBodyFixupExpressionData, MeleeDamageMultiplier, CamoDiffuseTexIdxs and RotateBarrelBone.
2. Fixed m_light_only_active_when_stuck ~ m_light_bone addresses in
   CAmmoProjectileInfo. (0xDA ~ 0xDE)
3. Added 3 projectile flags and 4 effect groups.
4. Corrected some uint8_t to bool.
5. Changed m_weapon_flags_bitset to std::bitset<192> m_weapon_flags.
6. Fixed m_stat_name as string pointer.
7. Removed pads < 4 bytes (these are auto-padded).
8. Fixed aim_probe_radius_override* names.
This commit is contained in:
Chih-Chiang Chang 2023-09-26 02:22:51 +08:00 committed by GitHub
parent a736fdeedb
commit 06cd2b6845
2 changed files with 155 additions and 40 deletions

View File

@ -53,10 +53,12 @@ public:
float m_disturb_fx_scale; //0x00D0 float m_disturb_fx_scale; //0x00D0
float m_ground_fx_probe_distance; //0x00D4 float m_ground_fx_probe_distance; //0x00D4
bool m_fx_alt_tint_colour; //0x00D8 bool m_fx_alt_tint_colour; //0x00D8
bool m_light_only_active_when_stuck; //0x00D9 bool pad_00D9;
bool m_light_flickers; //0x00DA bool m_light_only_active_when_stuck; //0x00DA
bool m_light_speeds_up; //0x00DB bool m_light_flickers; //0x00DB
class CWeaponBoneId m_light_bone; //0x00DC bool m_light_speeds_up; //0x00DC
bool pad_00DD;
class CWeaponBoneId m_light_bone; //0x00DE
rage::fvector4 m_light_colour; //0x00E0 rage::fvector4 m_light_colour; //0x00E0
float m_light_intensity; //0x00F0 float m_light_intensity; //0x00F0
float m_light_range; //0x00F4 float m_light_range; //0x00F4
@ -101,7 +103,7 @@ public:
CanBeDestroyedByDamage, CanBeDestroyedByDamage,
CanBounce, CanBounce,
DoubleDamping, DoubleDamping,
_0x08B0D0C23, StickToPeds,
_0x02E3F9CBA, _0x02E3F9CBA,
ThrustUnderwater, ThrustUnderwater,
ApplyDamageOnImpact, ApplyDamageOnImpact,
@ -113,9 +115,10 @@ public:
AlignWithTrajectoryYAxis, AlignWithTrajectoryYAxis,
HomingAttractor, HomingAttractor,
Cluster, Cluster,
_0x0E792E56F, PreventMaxProjectileHelpText,
_0x08A7D429C, _0x08A7D429C,
UseGravityOutOfWater UseGravityOutOfWater,
MissionThrowable
} m_projectile_flags; //0x0168 } m_projectile_flags; //0x0168
char pad_016C[4]; //0x016C char pad_016C[4]; //0x016C
}; };

View File

@ -2,10 +2,13 @@
#include "CAmmoInfo.hpp" #include "CAmmoInfo.hpp"
#include "CItemInfo.hpp" #include "CItemInfo.hpp"
#include "CWeaponBoneId.hpp"
#include "../rage/vector.hpp" #include "../rage/vector.hpp"
#include "../rage/atArray.hpp"
#include "../enums/eExplosionTag.hpp" #include "../enums/eExplosionTag.hpp"
#include <cstdint> #include <cstdint>
#include <bitset>
enum class eDamageType : int32_t enum class eDamageType : int32_t
{ {
@ -49,6 +52,16 @@ enum class eWeaponWheelSlot : int32_t
ThrowableSpecial ThrowableSpecial
}; };
class CAimingInfo
{
public:
uint32_t m_name_hash;//0x00
float m_heading_limit;//0x04
float m_sweep_pitch_min;//0x08
float m_sweep_pitch_max;//0x0C
};
static_assert(sizeof(CAimingInfo) == 0x10);
class sWeaponFx class sWeaponFx
{ {
public: public:
@ -58,19 +71,19 @@ public:
MeleeWood, MeleeWood,
MeleeMetal, MeleeMetal,
MeleeSharp, MeleeSharp,
_0x260647E1, MeleeGeneric,
PistolSmall, PistolSmall,
PistalLarge, PistolLarge,
_0x2491FC7D, PistolSilenced,
_0xA5EDC328, Rubber,
SMG, SMG,
ShotGun, ShotGun,
RifleAssualt, RifleAssault,
RifleSniper, RifleSniper,
Rocket, Rocket,
Grenade, Grenade,
Molotov, Molotov,
_0x85D962A7, Fire,
Explosion, Explosion,
Laser, Laser,
Stungun, Stungun,
@ -100,9 +113,8 @@ public:
float m_flash_fx_chance_mp; //0x64 float m_flash_fx_chance_mp; //0x64
float m_flash_fx_alt_chance; //0x68 float m_flash_fx_alt_chance; //0x68
float m_flash_fx_scale; //0x6C float m_flash_fx_scale; //0x6C
uint8_t m_flash_fx_light_enabled; //0x70 bool m_flash_fx_light_enabled; //0x70
uint8_t m_flash_fx_light_casts_shadows; //0x71 bool m_flash_fx_light_casts_shadows; //0x71
char pad_72[2];
float m_flash_fx_light_offset_dist; //0x74 float m_flash_fx_light_offset_dist; //0x74
char pad_78[8]; char pad_78[8];
rage::fvector3 m_flash_fx_light_rgba_min; //0x80 rage::fvector3 m_flash_fx_light_rgba_min; //0x80
@ -112,8 +124,7 @@ public:
rage::fvector2 m_flash_fx_light_intensity_minmax; //0xA0 rage::fvector2 m_flash_fx_light_intensity_minmax; //0xA0
rage::fvector2 m_flash_fx_light_range_minmax; //0xA8 rage::fvector2 m_flash_fx_light_range_minmax; //0xA8
rage::fvector2 m_flash_fx_light_falloff_minmax; //0xB0 rage::fvector2 m_flash_fx_light_falloff_minmax; //0xB0
uint8_t m_ground_disturb_fx_enabled; // 0xB8 bool m_ground_disturb_fx_enabled; // 0xB8
char pad_B9[3];
float m_ground_disturb_fx_dist; //0xBC float m_ground_disturb_fx_dist; //0xBC
uint32_t m_ground_disturb_fx_name_default_hash; //0xC0 uint32_t m_ground_disturb_fx_name_default_hash; //0xC0
uint32_t m_ground_disturb_fx_name_sand_hash; //0xC4 uint32_t m_ground_disturb_fx_name_sand_hash; //0xC4
@ -121,10 +132,89 @@ public:
uint32_t m_ground_disturb_fx_name_water_hash; //0xCC uint32_t m_ground_disturb_fx_name_water_hash; //0xCC
uint32_t m_ground_disturb_fx_name_foliage_hash; //0xD0 uint32_t m_ground_disturb_fx_name_foliage_hash; //0xD0
char pad_D4[12]; char pad_D4[12];
} m_weapon_fx; };
static_assert(sizeof(sWeaponFx) == 0xE0); static_assert(sizeof(sWeaponFx) == 0xE0);
class AimingInfo; class CWeaponComponentPoint
{
public:
uint32_t m_attach_bone_hash; //0x00
char pad_04[4];
class sComponent
{
public:
uint32_t m_name_hash;
bool m_default;
} m_components[12]; // 0x08
static_assert(sizeof(sComponent) == 8);
int32_t m_component_count; // 0x68
};
static_assert(sizeof(CWeaponComponentPoint) == 0x6c);
class CWeaponSpecValue
{
public:
float m_spec_fresnel;//0x00
float m_spec_falloff_mult;//0x04
float m_spec_int_mult;//0x08
float m_spec2_factor;//0x0c
float m_spec2_color_int;//0x10
uint32_t m_spec2_color;//0x14
};
static_assert(sizeof(CWeaponSpecValue) == 0x18);
class CWeaponTintSpecValues
{
public:
uint32_t m_name_hash; //0x00
rage::atArray<CWeaponSpecValue> m_tints; //0x08
};
static_assert(sizeof(CWeaponTintSpecValues) == 0x18);
class CFiringPatternAlias
{
public:
uint32_t m_firing_pattern_hash;//0x00
uint32_t m_alias_hash;//0x04
};
static_assert(sizeof(CFiringPatternAlias) == 0x8);
class CWeaponFiringPatternAliases
{
public:
uint32_t m_name_hash; //0x00
rage::atArray<CFiringPatternAlias> m_aliases; //0x08
};
static_assert(sizeof(CWeaponFiringPatternAliases) == 0x18);
class CWeaponUpperBodyFixupExpressionData
{
public:
uint32_t m_name_hash; //0x00
class sData
{
public:
float m_idle;//0x00
float m_walk;//0x04
float m_run;//0x08
} m_data[4];//0x04
};
static_assert(sizeof(CWeaponUpperBodyFixupExpressionData) == 0x34);
class CCamoDiffuseTexIdxs
{
public:
uint32_t m_key_hash; //0x00
class sKeyValue
{
public:
uint32_t m_key;//0x0
uint32_t m_value;//0x4
};
alignas(0x10) rage::atArray<sKeyValue> m_items; //0x10
};
static_assert(sizeof(CCamoDiffuseTexIdxs) == 0x20);
class CWeaponInfo : public CItemInfo class CWeaponInfo : public CItemInfo
{ {
public: public:
@ -154,8 +244,8 @@ public:
eFireType m_fire_type; //0x0054 eFireType m_fire_type; //0x0054
eWeaponWheelSlot m_wheel_slot; //0x0058 eWeaponWheelSlot m_wheel_slot; //0x0058
uint32_t m_group; //0x005C uint32_t m_group; //0x005C
class CAmmoInfo *m_ammo_info; //0x0060 CAmmoInfo *m_ammo_info; //0x0060
class CAimingInfo *m_aiming_info; //0x0068 CAimingInfo *m_aiming_info; //0x0068
uint32_t m_clip_size; //0x0070 uint32_t m_clip_size; //0x0070
float m_accuracy_spread; //0x0074 float m_accuracy_spread; //0x0074
float m_accurate_mode_accuracy_modifier; //0x0078 float m_accurate_mode_accuracy_modifier; //0x0078
@ -176,7 +266,7 @@ public:
float m_damage_time; //0x00B4 float m_damage_time; //0x00B4
float m_damage_time_in_vehicle; //0x00B8 float m_damage_time_in_vehicle; //0x00B8
float m_damage_time_in_vehicle_headshot; //0x00BC float m_damage_time_in_vehicle_headshot; //0x00BC
float N000008F9; //0x00C0 float m_endurance_damage; //0x00C0
uint32_t N00000898; //0x00C4 uint32_t N00000898; //0x00C4
float m_hit_limbs_damage_modifier; //0x00C8 float m_hit_limbs_damage_modifier; //0x00C8
float m_network_hit_limbs_damage_modifier; //0x00CC float m_network_hit_limbs_damage_modifier; //0x00CC
@ -186,7 +276,15 @@ public:
float m_force_on_ped; //0x00DC float m_force_on_ped; //0x00DC
float m_force_on_vehicle; //0x00E0 float m_force_on_vehicle; //0x00E0
float m_force_on_heli; //0x00E4 float m_force_on_heli; //0x00E4
char pad_00E8[16]; //0x00E8 class sBoneForce
{
public:
int32_t m_bone_tag; //0x00
float m_force_front;//0x04
float m_force_back;//0x08
};
static_assert(sizeof(sBoneForce) == 0xc);
rage::atArray<sBoneForce> m_override_forces; //0x00E8
float m_force_max_strength_mult; //0x00F8 float m_force_max_strength_mult; //0x00F8
float m_force_falloff_range_start; //0x00FC float m_force_falloff_range_start; //0x00FC
float m_force_falloff_range_end; //0x0100 float m_force_falloff_range_end; //0x0100
@ -296,7 +394,16 @@ public:
float m_first_person_dof_max_near_in_focus_distance; //0x03F4 float m_first_person_dof_max_near_in_focus_distance; //0x03F4
float m_first_person_dof_max_near_in_focus_distance_blend_level; //0x03F8 float m_first_person_dof_max_near_in_focus_distance_blend_level; //0x03F8
char pad_03FC[4]; char pad_03FC[4];
char m_first_person_scope_attachment_data[16]; //0x0400 class sFirstPersonScopeAttachmentData
{
public:
uint32_t m_name_hash; //0x00
float m_first_person_scope_attachment_fov; //0x04
alignas(0x10) rage::fvector3 m_first_person_scope_attachment_offset; //0x10
alignas(0x10) rage::fvector3 m_first_person_scope_attachment_rotation_offset; //0x20
};
static_assert(sizeof(sFirstPersonScopeAttachmentData) == 0x30);
rage::atArray<sFirstPersonScopeAttachmentData> m_first_person_scope_attachment_data; //0x0400
float m_zoom_factor_for_accurate_mode; //0x0410 float m_zoom_factor_for_accurate_mode; //0x0410
char pad_0414[12]; char pad_0414[12];
rage::fvector3 m_aim_offset_min; //0x0420 rage::fvector3 m_aim_offset_min; //0x0420
@ -338,11 +445,11 @@ public:
char pad_053C[4]; char pad_053C[4];
rage::fvector3 m_aim_offset_end_pos_max_fps_lt; //0x0540 rage::fvector3 m_aim_offset_end_pos_max_fps_lt; //0x0540
char pad_054C[4]; char pad_054C[4];
float m_probe_radius_override_fps_idle; // 0x0550 float m_aim_probe_radius_override_fps_idle; // 0x0550
float m_probe_radius_override_fps_idle_stealth; // 0x0554 float m_aim_probe_radius_override_fps_idle_stealth; // 0x0554
float m_probe_radius_override_fps_lt; // 0x0558 float m_aim_probe_radius_override_fps_lt; // 0x0558
float m_probe_radius_override_fps_rng; // 0x055C float m_aim_probe_radius_override_fps_rng; // 0x055C
float m_probe_radius_override_fps_scope; // 0x0560 float m_aim_probe_radius_override_fps_scope; // 0x0560
char pad_0564[12]; char pad_0564[12];
rage::fvector3 m_left_hand_ik_offset; //0x0570 rage::fvector3 m_left_hand_ik_offset; //0x0570
char pad_057C[4]; char pad_057C[4];
@ -368,7 +475,6 @@ public:
int8_t m_hud_capacity; //0x05CB int8_t m_hud_capacity; //0x05CB
int8_t m_hud_accuracy; //0x05CC int8_t m_hud_accuracy; //0x05CC
int8_t m_hud_range; //0x05CD int8_t m_hud_range; //0x05CD
char pad_05CE[2];
float m_aiming_breathing_additive_weight; //0x05D0 float m_aiming_breathing_additive_weight; //0x05D0
float m_firing_breathing_additive_weight; //0x05D4 float m_firing_breathing_additive_weight; //0x05D4
float m_stealth_aiming_breathing_additive_weight; //0x5D8 float m_stealth_aiming_breathing_additive_weight; //0x5D8
@ -377,26 +483,32 @@ public:
float m_firing_lean_additive_weight; //0x05E4 float m_firing_lean_additive_weight; //0x05E4
float m_stealth_aiming_lean_additive_weight; //0x05E8 float m_stealth_aiming_lean_additive_weight; //0x05E8
float m_stealth_firing_lean_additive_weight; //0x05EC float m_stealth_firing_lean_additive_weight; //0x05EC
char m_stat_name[8]; //0x05F0 char* m_stat_name; //0x05F0
int32_t m_knockdown_count; //0x05F8 int32_t m_knockdown_count; //0x05F8
float m_killshot_impulse_scale; //0x05FC float m_killshot_impulse_scale; //0x05FC
uint32_t m_nm_shot_tuning_set_hash; //0x0600 uint32_t m_nm_shot_tuning_set_hash; //0x0600
char pad_0604[764]; CWeaponComponentPoint m_attach_points[7]; //0x0604
uint64_t m_weapon_flags_bitset[3]; //0x0900 int32_t m_attach_point_count; //0x08f8
char m_tint_spec_values[8]; //0x0918 CWeaponBoneId m_gun_feed_bone; //0x08fc
char m_firing_pattern_aliases[8]; //0x0920 std::bitset<192> m_weapon_flags; //0x0900
char m_reload_upper_body_fixup_expression_data[8]; //0x0928 CWeaponTintSpecValues *m_tint_spec_values; //0x0918
CWeaponFiringPatternAliases *m_firing_pattern_aliases; //0x0920
CWeaponUpperBodyFixupExpressionData *m_reload_upper_body_fixup_expression_data; //0x0928
uint32_t m_target_sequence_group_hash; //0x0930 uint32_t m_target_sequence_group_hash; //0x0930
float m_bullet_direction_offset_in_degrees; //0x0934 float m_bullet_direction_offset_in_degrees; //0x0934
float m_bullet_direction_pitch_offset; //0x0938 float m_bullet_direction_pitch_offset; //0x0938
float m_bullet_direction_pitch_homing_offset; //0x093C float m_bullet_direction_pitch_homing_offset; //0x093C
float pad_0940[5]; char pad_0940[20];
float m_expand_ped_capsule_radius; //0x0954 float m_expand_ped_capsule_radius; //0x0954
float m_vehicle_attack_angle; //0x0958 float m_vehicle_attack_angle; //0x0958
float m_torso_ik_angle_limit; //0x095C float m_torso_ik_angle_limit; //0x095C
float pad_0960; float m_melee_damage_multiplier; //0x0960
float m_melee_right_fist_target_health_damage_scaler; //0x0964 float m_melee_right_fist_target_health_damage_scaler; //0x0964
float m_airborne_aircraft_lock_on_multiplier; //0x0968 float m_airborne_aircraft_lock_on_multiplier; //0x0968
float m_armoured_vehicle_glass_damage_override; //0x096C float m_armoured_vehicle_glass_damage_override; //0x096C
char pad_0970[8];
rage::atArray<CCamoDiffuseTexIdxs> m_camo_diffuse_tex_idxs;//0x0978
CWeaponBoneId m_rotate_barrel_bone;//0x988
CWeaponBoneId m_rotate_barrel_bone2;//0x98A
}; };
static_assert(sizeof(CWeaponInfo) == 0x0970); static_assert(sizeof(CWeaponInfo) == 0x0990);