feat(CPlayerInfo): Adjusted properties

This commit is contained in:
Yimura 2021-09-21 16:16:08 +02:00
parent 124e5ea148
commit 05c48dbeae

View File

@ -1,45 +1,41 @@
class CPlayerInfo
{
public:
char pad_0000[84]; //0x0000
uint32_t m_internal_ip; //0x0054
uint16_t m_internal_port; //0x0058
char pad_005A[2]; //0x005A
uint32_t m_relay_ip; //0x005C
uint16_t m_relay_port; //0x0060
char pad_0062[2]; //0x0062
uint32_t m_external_ip; //0x0064
uint16_t m_external_port; //0x0068
char pad_006A[38]; //0x006A
uint64_t m_rockstar_id; //0x0090
char pad_0000[32]; //0x0000
uint32_t m_internal_ip; //0x0020
uint16_t m_internal_port; //0x0024
char pad_0026[2]; //0x0026
uint64_t m_rockstar_id; //0x0028
char pad_0030[68]; //0x0030
uint32_t m_external_ip; //0x0074
uint16_t m_external_port; //0x0078
char pad_007A[22]; //0x007A
uint64_t m_rockstar_id2; //0x0090
char pad_0098[12]; //0x0098
char m_name[20]; //0x00A4
char pad_00B8[184]; //0x00B8
float m_swim_speed; //0x0170
char pad_0174[20]; //0x0174
uint32_t m_water_proof; //0x0188
char pad_018C[57]; //0x018C
bool m_is_rockstar_dev; //0x01C5
char pad_01C6[1]; //0x01C6
bool m_is_cheater; //0x01C7
char pad_01C8[11]; //0x01C8
bool m_is_online; //0x01D3
char pad_01D4[20]; //0x01D4
char pad_018C[92]; //0x018C
class CPed *m_ped; //0x01E8
char pad_01F0[41]; //0x01F0
uint32_t m_frame_flags; //0x0219
char pad_021D[28]; //0x021D
uint32_t m_player_controls; //0x0239
char pad_023D[1279]; //0x023D
char pad_01F0[40]; //0x01F0
uint32_t m_frame_flags; //0x0218
char pad_021C[52]; //0x021C
uint32_t m_player_controls; //0x0250
char pad_0254[1256]; //0x0254
float m_wanted_can_change; //0x073C
char pad_0740[304]; //0x0740
uint32_t m_npc_ignore; //0x0870
char pad_0874[20]; //0x0874
char pad_0874[12]; //0x0874
bool m_is_wanted; //0x0880
char pad_0881[7]; //0x0881
uint32_t m_wanted_level; //0x0888
char pad_088C[1124]; //0x088C
uint32_t m_wanted_level_display; //0x088C
char pad_0890[1120]; //0x0890
float m_run_speed; //0x0CF0
float m_stamina; //0x0CF4
float m_stamina_max; //0x0CF8
float m_stamina_regen; //0x0CF8
char pad_0CFC[16]; //0x0CFC
float m_weapon_damage_mult; //0x0D0C
float m_weapon_defence_mult; //0x0D10