Temp-Classes/CPlayerInfo.hpp

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#pragma once
#pragma warning(push)
#pragma warning(disable : 4201) // nonstandard extension used: nameless struct/union
class netAddress
{
public:
uint8_t m_field4; //0x0000
uint8_t m_field3; //0x0001
uint8_t m_field2; //0x0002
uint8_t m_field1; //0x0003
}; //Size: 0x0004
static_assert(sizeof(netAddress) == 0x4);
class netPlayerData
{
public:
char pad_0000[8]; //0x0000
uint64_t m_rockstar_id; //0x0008
char pad_0010[52]; //0x0010
class netAddress m_relay_ip; //0x0044
uint16_t m_relay_port; //0x0048
char pad_004A[2]; //0x004A
class netAddress m_external_ip; //0x004C
uint16_t m_external_port; //0x0050
char pad_0052[2]; //0x0052
class netAddress m_internal_ip; //0x0054
uint16_t m_internal_port; //0x0058
char pad_005A[6]; //0x005A
uint64_t m_host_token; //0x0060
char pad_0068[8]; //0x0068
uint64_t m_rockstar_id2; //0x0070
char pad_0078[12]; //0x0078
char m_name[20]; //0x0084
}; //Size: 0x0098
static_assert(sizeof(netPlayerData) == 0x98);
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class CPlayerInfo
{
public:
char pad_0000[32]; //0x0000
class netPlayerData m_net_player_data; //0x0020
char pad_00B8[184]; //0x00B8
float m_swim_speed; //0x0170
char pad_0174[20]; //0x0174
uint32_t m_water_proof; //0x0188
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char pad_018C[92]; //0x018C
class CPed *m_ped; //0x01E8
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char pad_01F0[40]; //0x01F0
uint32_t m_frame_flags; //0x0218
char pad_021C[52]; //0x021C
uint32_t m_player_controls; //0x0250
char pad_0254[1256]; //0x0254
float m_wanted_can_change; //0x073C
char pad_0740[304]; //0x0740
uint32_t m_npc_ignore; //0x0870
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char pad_0874[12]; //0x0874
bool m_is_wanted; //0x0880
char pad_0881[7]; //0x0881
uint32_t m_wanted_level; //0x0888
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uint32_t m_wanted_level_display; //0x088C
char pad_0890[1120]; //0x0890
float m_run_speed; //0x0CF0
float m_stamina; //0x0CF4
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float m_stamina_regen; //0x0CF8
char pad_0CFC[16]; //0x0CFC
float m_weapon_damage_mult; //0x0D0C
float m_weapon_defence_mult; //0x0D10
char pad_0D14[4]; //0x0D14
float m_melee_weapon_damage_mult; //0x0D18
float m_melee_damage_mult; //0x0D1C
float m_melee_defence_mult; //0x0D20
char pad_0D24[8]; //0x0D24
float m_melee_weapon_defence_mult; //0x0D2C
}; //Size: 0x0D30
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static_assert(sizeof(CPlayerInfo) == 0xD30);
#pragma pack(pop)