Temp-Classes/CPlayerInfo.hpp

59 lines
1.5 KiB
C++
Raw Normal View History

#pragma once
2022-01-28 07:02:15 +08:00
#include "netPlayerData.hpp"
enum class eGameState : int32_t
{
Invalid = -1,
Playing,
Died,
Arrested,
FailedMission,
LeftGame,
Respawn,
InMPCutscene
};
#pragma pack(push, 4)
2021-02-09 05:44:51 +08:00
class CPlayerInfo
{
public:
char pad_0000[32]; //0x0000
2022-01-28 07:02:15 +08:00
class rage::netPlayerData m_net_player_data; //0x0020
char pad_00B8[184]; //0x00B8
float m_swim_speed; //0x0170
char pad_0174[20]; //0x0174
uint32_t m_water_proof; //0x0188
2022-01-28 07:02:15 +08:00
char pad_018C[76]; //0x018C
eGameState m_game_state; //0x01D8
char pad_01DC[12]; //0x01DC
class CPed *m_ped; //0x01E8
2021-09-21 22:16:08 +08:00
char pad_01F0[40]; //0x01F0
uint32_t m_frame_flags; //0x0218
char pad_021C[52]; //0x021C
uint32_t m_player_controls; //0x0250
char pad_0254[1256]; //0x0254
float m_wanted_can_change; //0x073C
char pad_0740[304]; //0x0740
uint32_t m_npc_ignore; //0x0870
2021-09-21 22:16:08 +08:00
char pad_0874[12]; //0x0874
bool m_is_wanted; //0x0880
char pad_0881[7]; //0x0881
uint32_t m_wanted_level; //0x0888
2021-09-21 22:16:08 +08:00
uint32_t m_wanted_level_display; //0x088C
char pad_0890[1120]; //0x0890
float m_run_speed; //0x0CF0
float m_stamina; //0x0CF4
2021-09-21 22:16:08 +08:00
float m_stamina_regen; //0x0CF8
char pad_0CFC[16]; //0x0CFC
float m_weapon_damage_mult; //0x0D0C
float m_weapon_defence_mult; //0x0D10
char pad_0D14[4]; //0x0D14
float m_melee_weapon_damage_mult; //0x0D18
float m_melee_damage_mult; //0x0D1C
float m_melee_defence_mult; //0x0D20
char pad_0D24[8]; //0x0D24
float m_melee_weapon_defence_mult; //0x0D2C
}; //Size: 0x0D30
2021-09-21 22:16:08 +08:00
static_assert(sizeof(CPlayerInfo) == 0xD30);
#pragma pack(pop)