Temp-Classes/player/CPlayerAngles.hpp

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#pragma once
#include "../rage/vector.hpp"
class CPlayerCameraData;
class CPlayerAngles
{
public:
char pad_0000[16]; //0x0000
CPlayerCameraData* m_cam_data; //0x0010
char pad_0018[24]; //0x0018
rage::fvector3 m_right; //0x0030
char pad_003C[4]; //0x003C
rage::fvector3 m_forward; //0x0040
char pad_004C[4]; //0x004C
rage::fvector3 m_up; //0x0050
char pad_005C[4]; //0x005C
rage::fvector3 m_position; //0x0060
char pad_006C[36]; //0x006C
}; //Size: 0x0090
static_assert(sizeof(CPlayerAngles) == 0x90);