Temp-Classes/CNetGamePlayer.hpp

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#pragma once
#include "CPlayerInfo.hpp"
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#include "CNonPhysicalPlayerData.hpp"
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#include "netPlayer.hpp"
#include <cstdint>
#pragma pack(push, 1)
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class CNetGamePlayer : public rage::netPlayer
{
public:
char pad_0008[8]; //0x0008
class CNonPhysicalPlayerData *m_non_physical_player; //0x0010
uint32_t m_msg_id; //0x0018
char pad_001C[4]; //0x001C
uint8_t m_active_id; //0x0020
uint8_t m_player_id; //0x0021
char pad_0022[3]; //0x0022
uint16_t m_complaints; //0x0025
char pad_0027[17]; //0x0027
class CNetGamePlayer *m_unk_net_player_list[10]; //0x0038
char pad_0088[24]; //0x0088
class CPlayerInfo *m_player_info; //0x00A0
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}; //Size: 0x00A8
static_assert(sizeof(CNetGamePlayer) == 0xA8);
#pragma pack(pop)