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26 lines
745 B
C++
26 lines
745 B
C++
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#pragma once
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#include <cstdint>
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#pragma pack(push,4)
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class CPlayerSectorPosNode
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{
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public:
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char pax_0000[192]; //0x0000
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float m_sector_pos_x; //0x00C0
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float m_sector_pos_y; //0x00C4
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float m_sector_pos_z; //0x00C8
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bool m_is_standing_on_entity; //0x00CC
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bool unk_00CD; //0x00CD
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bool unk_00CE; //0x00CE
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char pad_00CF[1]; //0x00CF
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uint16_t m_entity_standing_on; //0x00D0
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char pad_00D2[12]; //0x00D2
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float m_standing_on_entity_offset_x; //0x00E0
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float m_standing_on_entity_offset_y; //0x00E4
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float m_standing_on_entity_offset_z; //0x00E8
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char pad_00EC[8]; //0x00EC
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uint32_t m_stealth_noise; //0x00F4
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}; //Size: 0x00F8
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static_assert(sizeof(CPlayerSectorPosNode) == 0xF8);
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#pragma pack(pop)
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