Temp-Classes/rage/rlGamerHandle.hpp

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#pragma once
#include <cstdint>
namespace rage
{
enum rlPlatforms : uint8_t
{
UNK0,
XBOX,
PLAYSTATION,
PC,
};
#pragma pack(push,8)
class rlGamerHandle
{
public:
int64_t m_rockstar_id; //0x0000
uint8_t m_platform; //0x0008
uint8_t m_padding; //0x0009
inline rlGamerHandle() = default;
inline rlGamerHandle(int64_t rockstar_id) :
m_rockstar_id(rockstar_id),
m_platform(rlPlatforms::PC),
m_padding(0)
{
}
}; //Size: 0x0010
static_assert(sizeof(rlGamerHandle) == 0x10);
#pragma pack(pop)
}