Temp-Classes/entities/CEntity.hpp

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#pragma once
#include "fwEntity.hpp"
#include <cstdint>
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class CEntityDrawHandler;
namespace rage
{
class CEntity : public rage::fwEntity
{
public:
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virtual void* _0x120() = 0; // implemented only by CPed
virtual void UpdatePositionImpl() = 0; // 0x128
virtual void _0x130() = 0;
virtual void _0x138(void*) = 0;
virtual void _0x140() = 0;
virtual void _0x148(int) = 0;
virtual bool _0x150() = 0;
virtual CEntityDrawHandler* CreateDrawHandler() = 0; // 0x158
virtual int GetTypeFlags() = 0; // 0x160
virtual int GetTypeFlags2() = 0; // 0x168
virtual bool _0x170() = 0; // implemented only by CPickup
virtual bool _0x178() = 0;
virtual void _0x180(bool) = 0;
virtual bool _0x188() = 0;
virtual bool _0x190() = 0;
virtual void ClearDecals() = 0; // 0x198
virtual void GetModelBounds(rage::fvector3* bounds) = 0; // 0x1A0
virtual void GetModelBounds2(rage::fvector3* bounds) = 0; // 0x1A8
virtual float GetBoundingBoxSize() = 0; // 0x1B0
virtual float _0x1B8(void*) = 0;
virtual float _0x1C0(void*) = 0;
virtual rage::fvector3* _0x1C8() = 0;
virtual rage::fvector3* GetCameraOffset() = 0; // 0x1D0
virtual void GetCameraBasePosition(rage::fvector3* pos) = 0; // 0x1D8
virtual bool _0x1E0() = 0;
virtual bool Update() = 0; // 0x1E8 always returns true
virtual bool _0x1F0() = 0;
virtual void Warp(rage::fvector3* pos, float heading, bool) = 0; // 0x1F8
uint8_t gapB9; //0x00B9
char gapBA[6]; //0x00BA
uint32_t m_flags_3; //0x00C0
uint32_t m_flags_4; //0x00C4
uint32_t dwordC8;
uint32_t dwordCC;
};
static_assert(sizeof(CEntity) == 0xD0);
}