Temp-Classes/network/CNetGamePlayerDataMsg.hpp

38 lines
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#pragma once
#include <cstdint>
class datBitBuffer;
#pragma pack(push,8)
namespace rage {
class playerDataMsg
{
public:
virtual ~playerDataMsg() = 0;
virtual int GetBufferSize() = 0;
virtual void Log() = 0;
virtual bool Serialize(datBitBuffer* buffer) = 0;
virtual bool Deserialize(datBitBuffer* buffer) = 0;
uint32_t m_game_version; //0x0008
uint32_t m_nat_type; //0x000C
}; //Size: 0x0010
static_assert(sizeof(playerDataMsg) == 0x10);
}
class CNetGamePlayerDataMsg : public rage::playerDataMsg
{
public:
uint32_t m_player_type; //0x0010
uint32_t m_matchmaking_group; //0x0014
uint32_t m_flags; //0x0018
uint32_t m_team; //0x001C
uint64_t m_crew_id; //0x0020
uint32_t m_aim_preference; //0x0028
uint16_t m_rank; //0x002C
uint16_t unk_002E; //0x002E
uint16_t unk_0030; //0x0030
}; //Size: 0x0038
static_assert(sizeof(CNetGamePlayerDataMsg) == 0x38);
#pragma pack(pop)