Temp-Classes/network/CNetGamePlayerDataMsg.hpp

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#pragma once
#include <cstdint>
class datBitBuffer;
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#pragma pack(push, 8)
namespace rage {
class playerDataMsg
{
public:
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virtual ~playerDataMsg() = default;
virtual int GetBufferSize() { return 0; };
virtual void Log() {};
virtual bool Serialize(datBitBuffer* buffer) { return true; };
virtual bool Deserialize(datBitBuffer* buffer) { return true; };
uint32_t m_game_version; //0x0008
uint32_t m_nat_type; //0x000C
}; //Size: 0x0010
static_assert(sizeof(playerDataMsg) == 0x10);
}
class CNetGamePlayerDataMsg : public rage::playerDataMsg
{
public:
int32_t m_account_id; //0x0010
uint32_t m_player_type; //0x0014
uint32_t m_matchmaking_group; //0x0018
uint32_t m_flags; //0x001C
int32_t m_team; //0x0020
int64_t m_crew_id; //0x0028
int32_t m_aim_preference; //0x0030
uint16_t m_rank; //0x0034
uint16_t m_rating; //0x0036
uint32_t m_region; //0x0038
}; //Size: 0x0040
static_assert(sizeof(CNetGamePlayerDataMsg) == 0x40);
#pragma pack(pop)