36 lines
2.1 KiB
HTML
36 lines
2.1 KiB
HTML
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<!DOCTYPE html>
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<html>
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<head>
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<title>Alternative Injection Methods | Stand</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link href="/halfmoon-variables.min.css" crossorigin="anonymous" rel="stylesheet" />
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<link href="/halfmoon-config.css" rel="stylesheet" />
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</head>
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<body class="dark-mode">
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<div class="page-wrapper with-navbar">
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<nav class="navbar">
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<div class="container-xl">
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<a class="navbar-brand" href="/">Stand</a>
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<ul class="navbar-nav">
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<li class="nav-item"><a class="nav-link" href="/account/">Account</a></li>
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<li class="nav-item active"><a class="nav-link" href="/help/">Help</a></li>
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</ul>
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</div>
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</nav>
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<div class="content-wrapper">
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<div class="container-xl">
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<div class="content">
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<h1>Alternative Methods of Injecting Stand</h1>
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<p>We generally recommend you use <a href="https://github.com/calamity-inc/Stand-Launchpad/releases/latest/download/Stand.Launchpad.exe" download>Stand Launchpad</a>, which requires BattlEye to be disabled, but alternatives are available.</p>
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<h2>Automatic Injection via DLL</h2>
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<p>You can download our <a href="/dl/D3DCOMPILER_43.dll" download>D3DCOMPILER_43.dll</a> and place it in your game directory to have it automatically update and inject Stand when you start the game. This requires BattlEye to be disabled.</p>
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<p>However, the Launchpad with its "Automatically inject when game starts" option should be a better solution all-around, because it allows you to launch the game, and it downloads Stand updates before launching the game, so early-inject enhancements will consistently work.</p>
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<h2>Using Another Injector</h2>
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<p><a href="supported-versions" target="_blank">Stand's DLLs</a> are entirely self-contained and therefore can be used with any injector, such as <a href="https://github.com/DarthTon/Xenos" target="_blank" rel="noreferrer noopener">Xenos</a>, but this option comes at the cost of auto-updating. You can still manually update when Stand gives you an update notification by unloading it and then injecting the new DLL.</p>
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</div>
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</div>
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</div>
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</div>
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</body>
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</html>
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