60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
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#pragma once
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#include "CommandPlayerToggle.hpp"
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#include "AbstractEntity.hpp"
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namespace Stand
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{
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class CommandPlayerVehSpin : public CommandPlayerToggle
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{
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private:
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AbstractEntity prev_veh;
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public:
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explicit CommandPlayerVehSpin(CommandList* const parent)
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: CommandPlayerToggle(parent, LOC("SPINVEH"), CMDNAMES_OBF("spin"), NOLABEL, COMMANDPERM_AGGRESSIVE)
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{
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}
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void onEnable(Click& click) final
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{
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registerScriptTickEventHandler([this]
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{
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HANDLER_CHECK(m_on)
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auto p = PP_PTR_SINGLE->getPlayer();
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if (auto veh = p.getVehicle(); veh.isValid())
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{
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if (NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(veh))
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{
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if (prev_veh.isValid()
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&& prev_veh != veh
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)
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{
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prev_veh.setCanMigrate(true);
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}
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veh.setCanMigrate(false);
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prev_veh = veh;
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ENTITY::APPLY_FORCE_TO_ENTITY(veh, 5, 0.0f, 0.0f, 250.0f, 0, 0, 0, 0, true, false, true, false, true);
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}
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else
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{
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NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(veh);
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}
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}
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HANDLER_END
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});
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}
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void onDisable(Click& click) final
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{
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if (prev_veh.isValid())
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{
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prev_veh.setCanMigrate(true);
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prev_veh = AbstractEntity::invalid();
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}
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}
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};
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}
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