122 lines
3.6 KiB
C++
122 lines
3.6 KiB
C++
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#if false // needs some work before it will compile again
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#ifdef STAND_DEBUG
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#include "CommandHistoryTransInvite.hpp"
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#include "CNetworkSession.hpp"
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#include "ComponentNetcode.hpp"
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#include "HistoricPlayer.hpp"
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#include "RemoteGamerConnector.hpp"
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#include "natives.hpp"
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#include "Script.hpp"
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namespace Stand
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{
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CommandHistoryTransInvite::CommandHistoryTransInvite(CommandList* const parent)
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: CommandHistoryAction(parent, LIT_OBF("[Debug Build] Invite Via Quickmatch"), {}, LIT_OBF("Target will need to accept the invite. Their hud will be broken & they won't be able to chat with people who joined normally."))
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{
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}
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void CommandHistoryTransInvite::onClick(Click& click)
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{
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uint64_t target_rid = getHp()->rid;
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ensureYieldableScriptThread(click, [target_rid]
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{
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// Get details
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auto* g = RemoteGamer::get(target_rid, true, RGU_DETAILED);
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if (g == nullptr)
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{
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Util::toast(LOC("GENFAIL"));
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return;
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}
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RemoteGamerConnector::awaitDetails(g);
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// Establish connection
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if (!g->hasPeerAddr())
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{
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Util::toast(LOC("PLYOFFLINE"));
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return;
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}
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auto endpoint = RemoteGamerConnector::establishConnection(g->peeraddr);
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if (!endpoint)
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{
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Util::toast(LOC("PLYOFFLINE"));
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return;
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}
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// Start transition session
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/*if (NETWORK::NETWORK_IS_IN_TRANSITION())
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{
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NETWORK::NETWORK_BAIL_TRANSITION(0, 0, 0);
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}
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else*/
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if (!NETWORK::NETWORK_IS_IN_TRANSITION())
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{
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NETWORK::NETWORK_HOST_TRANSITION(0, 32, 200, 13, 0, 0, 0, 0, 0, 0);
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while (NETWORK::NETWORK_IS_TRANSITION_BUSY())
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{
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Script::current()->yield();
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}
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}
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// Send quickmatch invite
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{
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MsgTransitionToActivityStart msg;
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msg.m_hGamer = target_rid;
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msg.m_bIsAsync = true;
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(*pointers::connection_mgr)->SendOutOfBand(endpoint->address, (*pointers::network_session)->transition->channel_id, msg, 0);
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}
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{
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MsgTransitionToActivityFinish msg;
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msg.m_hGamer = target_rid;
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msg.m_bDidSucceed = true;
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msg.m_bIsPrivate = false;
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msg.m_SessionInfo = (*pointers::network_session)->transition->rline_session.data.info;
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(*pointers::connection_mgr)->SendOutOfBand(endpoint->address, (*pointers::network_session)->transition->channel_id, msg, 0);
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}
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Util::toast(LIT_OBF("Waiting for them to accept the invite..."));
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g_comp_netcode.trans_target_acquired = false;
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while (!g_comp_netcode.trans_target_acquired)
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{
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Script::current()->yield();
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}
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Util::toast(LIT_OBF("Hook..."));
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{
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MsgTransitionLaunch msg{};
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(*pointers::connection_mgr)->SendOutOfBand(endpoint->address, (*pointers::network_session)->transition->channel_id, msg, 0);
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}
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g_comp_netcode.trans_target_lost = false;
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while (!g_comp_netcode.trans_target_lost)
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{
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Script::current()->yield();
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}
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Util::toast(LIT_OBF("Line..."));
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Script::current()->yield(1000);
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// They are in an activity session now, we can instruct them to join us.
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Util::toast(LIT_OBF("Sinker..."));
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{
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MsgTransitionToGameStart msg;
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msg.m_hGamer = 1337;
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msg.m_GameMode = 0;
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msg.m_IsTransitionFromLobby = false;
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(*pointers::connection_mgr)->SendOutOfBand(endpoint->address, (*pointers::network_session)->transition->channel_id, msg, 0);
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}
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{
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MsgTransitionToGameNotify msg;
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msg.m_hGamer = 1337;
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msg.m_NotificationType = MsgTransitionToGameNotify::NOTIFY_SWAP;
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msg.m_SessionInfo = (*pointers::network_session)->session->rline_session.data.info;
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msg.m_bIsPrivate = true;
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(*pointers::connection_mgr)->SendOutOfBand(endpoint->address, (*pointers::network_session)->transition->channel_id, msg, 0);
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}
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});
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}
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}
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#endif
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#endif
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