mirror of
https://github.com/YimMenu/RDR-Classes.git
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f4c328d3c9
* better scriptHandlerNetComponent * new func for CNetObjectMgr
32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
#pragma once
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#include "CNetGamePlayer.hpp"
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#include "netObject.hpp"
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#include "rage/datBitBuffer.hpp"
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#include <cstdint>
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#pragma pack(push, 8)
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class CNetworkObjectMgr
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{
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public:
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virtual ~CNetworkObjectMgr() = default;
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virtual void _0x8() = 0;
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virtual void Initialize() = 0; // 0x10
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virtual void Shutdown() = 0;
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virtual void Update(bool) = 0;
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virtual void AddEntity(void *, void *) = 0;
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virtual void UnregisterNetworkObject_(void *unk, bool force) = 0;
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virtual void UnregisterNetworkObject(rage::netObject *object, int reason, bool force1, bool force2) = 0;
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virtual void ChangeOwner(rage::netObject *object, CNetGamePlayer *player, int migrationType, bool unk) = 0;
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virtual void HandleJoiningPlayer(CNetGamePlayer *player) = 0;
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virtual void HandleLeavingPlayer(CNetGamePlayer *player) = 0;
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virtual void _0x50(CNetGamePlayer *player) = 0;
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virtual void _0x58() = 0;
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virtual void _0x60() = 0;
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virtual int _0x68() = 0;
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virtual void RegisterNetworkObject(rage::netObject *object) = 0;
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virtual void PackCloneCreate(rage::netObject *object, CNetGamePlayer *player, rage::datBitBuffer *buffer) = 0;
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virtual bool PackCloneRemove(rage::netObject *object, CNetGamePlayer *player, bool) = 0;
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virtual void PackCloneSync(rage::netObject *object, CNetGamePlayer *player) = 0;
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};
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#pragma pack(pop) |