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https://github.com/YimMenu/RDR-Classes.git
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22 lines
665 B
C++
22 lines
665 B
C++
#pragma once
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#include <cstdint>
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#include "rage/atPlayerBits.hpp"
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class CNetworkScObjMgr
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{
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public:
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virtual ~CNetworkScObjMgr() = default;
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char pad[20];
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std::uint32_t m_State;
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rage::atPlayerBits m_PlayersInScope;
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rage::atPlayerBits m_TimedOutPlayers;
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rage::atPlayerBits m_PlayersReadyForIdRemap;
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rage::atPlayerBits m_PlayersDistributedObjects;
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rage::atPlayerBits m_PlayersAckedFinalDistributeObjects;
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rage::atPlayerBits m_PlayersReadyForObjectRemap;
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rage::atPlayerBits m_PlayersCompletedDistributingObjects;
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rage::atPlayerBits m_PlayersReadyToRestartObjectRemap;
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char pad40[240];
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};
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static_assert(sizeof(CNetworkScObjMgr) == 0x130); |