mirror of
https://github.com/YimMenu/RDR-Classes.git
synced 2024-12-23 06:57:33 +08:00
0132075d1c
* feat(metric): add rlMetric * fix(metric): serializer fix * feat(tls): add tlsContext * feat(fwEntity): add entity classes * fix: add import * fix(vector): constexpr ctors * feat(ped): add CPed * feat(sync): add sync nodes * feat(netsync): add netSyncDataNode::IsActive * feat(netsync): first node * fix: make GetData accessible * fix: make netSyncDataNode an abstract class * fix(netsync): the compiler is too smart for its own good * feat(netsync): add CObjectCreationData * feat(netsync): add CPlayerAppearanceData * feat(netsync): CVehicleCreationData * feat(netsync): add CPickupCreationData * feat(netsync): add CPhysicalAttachData * feat(netsync): add CVehicleProximityMigrationData * feat(netsync): add CPedTaskTreeData * feat(network): add CScriptedGameEvent ---------
30 lines
768 B
C++
30 lines
768 B
C++
#pragma once
|
|
#include "netSyncDataNode.hpp"
|
|
#include "NodeCommonDataOperations.hpp"
|
|
|
|
namespace rage
|
|
{
|
|
class netSyncData;
|
|
class netObject;
|
|
}
|
|
|
|
class CProjectBaseSyncDataNode : public rage::netSyncDataNode
|
|
{
|
|
private:
|
|
NodeCommonDataOperations m_CommonDataOperations; // 0x120
|
|
char m_Data[]; // 0x130
|
|
|
|
public:
|
|
#if _WIN32
|
|
template<typename T>
|
|
T& GetData()
|
|
{
|
|
return *reinterpret_cast<T*>(&m_Data[rage::tlsContext::Get()->m_SyncThreadIndex * sizeof(T)]);
|
|
}
|
|
#endif
|
|
};
|
|
static_assert(sizeof(CProjectBaseSyncDataNode) == 0x130);
|
|
|
|
// We probably don't need these anymore
|
|
//class CSyncDataNodeFrequent : public CProjectBaseSyncDataNode {};
|
|
//class CSyncDataNodeInfrequent : public CProjectBaseSyncDataNode {};
|