mirror of
https://github.com/YimMenu/RDR-Classes.git
synced 2024-12-22 22:47:31 +08:00
0132075d1c
* feat(metric): add rlMetric * fix(metric): serializer fix * feat(tls): add tlsContext * feat(fwEntity): add entity classes * fix: add import * fix(vector): constexpr ctors * feat(ped): add CPed * feat(sync): add sync nodes * feat(netsync): add netSyncDataNode::IsActive * feat(netsync): first node * fix: make GetData accessible * fix: make netSyncDataNode an abstract class * fix(netsync): the compiler is too smart for its own good * feat(netsync): add CObjectCreationData * feat(netsync): add CPlayerAppearanceData * feat(netsync): CVehicleCreationData * feat(netsync): add CPickupCreationData * feat(netsync): add CPhysicalAttachData * feat(netsync): add CVehicleProximityMigrationData * feat(netsync): add CPedTaskTreeData * feat(network): add CScriptedGameEvent ---------
25 lines
642 B
C++
25 lines
642 B
C++
#pragma once
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#include "netSyncNodeBase.hpp"
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namespace rage
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{
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#pragma pack(push, 8)
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class netSyncTree
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{
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public:
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char pad_0000[176]; //0x0000
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netSyncNodeBase* m_NextSyncNode; //0x00B0
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netSyncNodeBase* m_LastSyncNode; //0x00B8
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uint32_t m_NodeCount; //0x00C0
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uint32_t m_SyncNodeCount; //0x00C4
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char pad_00C8[24]; //0x00C8
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netSyncNodeBase* m_Nodes[74]; //0x00E0
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uint32_t m_NodeMaxCount; //0x0330
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netSyncNodeBase* m_SyncNodes[64]; //0x0338
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uint32_t m_SyncNodeMaxCount; //0x0538
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char pad_053C[900]; //0x053C
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}; //Size: 0x08C0
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static_assert(sizeof(rage::netSyncTree) == 0x8C0);
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#pragma pack(pop)
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} |