mirror of
https://github.com/YimMenu/RDR-Classes.git
synced 2024-12-22 22:47:31 +08:00
0132075d1c
* feat(metric): add rlMetric * fix(metric): serializer fix * feat(tls): add tlsContext * feat(fwEntity): add entity classes * fix: add import * fix(vector): constexpr ctors * feat(ped): add CPed * feat(sync): add sync nodes * feat(netsync): add netSyncDataNode::IsActive * feat(netsync): first node * fix: make GetData accessible * fix: make netSyncDataNode an abstract class * fix(netsync): the compiler is too smart for its own good * feat(netsync): add CObjectCreationData * feat(netsync): add CPlayerAppearanceData * feat(netsync): CVehicleCreationData * feat(netsync): add CPickupCreationData * feat(netsync): add CPhysicalAttachData * feat(netsync): add CVehicleProximityMigrationData * feat(netsync): add CPedTaskTreeData * feat(network): add CScriptedGameEvent ---------
19 lines
429 B
C++
19 lines
429 B
C++
#pragma once
|
|
#include <cstdint>
|
|
|
|
class CNetGamePlayer;
|
|
namespace rage
|
|
{
|
|
class netGameEvent
|
|
{
|
|
public:
|
|
virtual ~netGameEvent() = 0; // 0x00
|
|
|
|
std::int16_t m_EventType; // 0x08
|
|
bool m_RequiresReply; // 0x0A
|
|
char m_Pad1[0xD]; // 0x0B
|
|
class CNetGamePlayer* m_Sender; // 0x18
|
|
char m_Pad2[0x18]; // 0x20
|
|
};
|
|
static_assert(sizeof(rage::netGameEvent) == 0x38);
|
|
} |